HorrorTroll 76330b10b4 Add G8R8Unorm, G8R8Snorm, B8G8R8A8, D24_S8 Uint, R8Uint, R32Uint (#426) il y a 7 ans
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DeleteValueCallback.cs 231fae1a4c Texture/Vertex/Index data cache (#132) il y a 8 ans
ImageHandler.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) il y a 7 ans
OGLCachedResource.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) il y a 7 ans
OGLConstBuffer.cs 726de8c46a Rendertarget attachments, texture and image changes (#358) il y a 7 ans
OGLEnumConverter.cs 76330b10b4 Add G8R8Unorm, G8R8Snorm, B8G8R8A8, D24_S8 Uint, R8Uint, R32Uint (#426) il y a 7 ans
OGLExtension.cs 2562ca6c3f Fix multiple rendertargets (#427) il y a 7 ans
OGLPipeline.cs 72317d7777 Add support for saturation on some shader instructions, fix ReadTexture alignment and add ColorMask support (#451) il y a 7 ans
OGLRasterizer.cs aa1cd849cf Quads, QuadStrip, const attributes and half-float attributes support (#447) il y a 7 ans
OGLRenderTarget.cs aa1cd849cf Quads, QuadStrip, const attributes and half-float attributes support (#447) il y a 7 ans
OGLRenderer.cs ce1d5be212 Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) il y a 7 ans
OGLShader.cs 2562ca6c3f Fix multiple rendertargets (#427) il y a 7 ans
OGLShaderProgram.cs 521751795a Code style fixes and nits on the HLE project (#355) il y a 7 ans
OGLStreamBuffer.cs 25dd5f4238 Low level graphics API prerequisites (#319) il y a 7 ans
OGLTexture.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) il y a 7 ans