OGLPipeline.cs 25 KB

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  1. using OpenTK.Graphics.OpenGL;
  2. using System;
  3. using System.Collections.Generic;
  4. namespace Ryujinx.Graphics.Gal.OpenGL
  5. {
  6. class OGLPipeline : IGalPipeline
  7. {
  8. private static Dictionary<GalVertexAttribSize, int> AttribElements =
  9. new Dictionary<GalVertexAttribSize, int>()
  10. {
  11. { GalVertexAttribSize._32_32_32_32, 4 },
  12. { GalVertexAttribSize._32_32_32, 3 },
  13. { GalVertexAttribSize._16_16_16_16, 4 },
  14. { GalVertexAttribSize._32_32, 2 },
  15. { GalVertexAttribSize._16_16_16, 3 },
  16. { GalVertexAttribSize._8_8_8_8, 4 },
  17. { GalVertexAttribSize._16_16, 2 },
  18. { GalVertexAttribSize._32, 1 },
  19. { GalVertexAttribSize._8_8_8, 3 },
  20. { GalVertexAttribSize._8_8, 2 },
  21. { GalVertexAttribSize._16, 1 },
  22. { GalVertexAttribSize._8, 1 },
  23. { GalVertexAttribSize._10_10_10_2, 4 },
  24. { GalVertexAttribSize._11_11_10, 3 }
  25. };
  26. private static Dictionary<GalVertexAttribSize, VertexAttribPointerType> FloatAttribTypes =
  27. new Dictionary<GalVertexAttribSize, VertexAttribPointerType>()
  28. {
  29. { GalVertexAttribSize._32_32_32_32, VertexAttribPointerType.Float },
  30. { GalVertexAttribSize._32_32_32, VertexAttribPointerType.Float },
  31. { GalVertexAttribSize._16_16_16_16, VertexAttribPointerType.HalfFloat },
  32. { GalVertexAttribSize._32_32, VertexAttribPointerType.Float },
  33. { GalVertexAttribSize._16_16_16, VertexAttribPointerType.HalfFloat },
  34. { GalVertexAttribSize._16_16, VertexAttribPointerType.HalfFloat },
  35. { GalVertexAttribSize._32, VertexAttribPointerType.Float },
  36. { GalVertexAttribSize._16, VertexAttribPointerType.HalfFloat }
  37. };
  38. private static Dictionary<GalVertexAttribSize, VertexAttribPointerType> SignedAttribTypes =
  39. new Dictionary<GalVertexAttribSize, VertexAttribPointerType>()
  40. {
  41. { GalVertexAttribSize._32_32_32_32, VertexAttribPointerType.Int },
  42. { GalVertexAttribSize._32_32_32, VertexAttribPointerType.Int },
  43. { GalVertexAttribSize._16_16_16_16, VertexAttribPointerType.Short },
  44. { GalVertexAttribSize._32_32, VertexAttribPointerType.Int },
  45. { GalVertexAttribSize._16_16_16, VertexAttribPointerType.Short },
  46. { GalVertexAttribSize._8_8_8_8, VertexAttribPointerType.Byte },
  47. { GalVertexAttribSize._16_16, VertexAttribPointerType.Short },
  48. { GalVertexAttribSize._32, VertexAttribPointerType.Int },
  49. { GalVertexAttribSize._8_8_8, VertexAttribPointerType.Byte },
  50. { GalVertexAttribSize._8_8, VertexAttribPointerType.Byte },
  51. { GalVertexAttribSize._16, VertexAttribPointerType.Short },
  52. { GalVertexAttribSize._8, VertexAttribPointerType.Byte },
  53. { GalVertexAttribSize._10_10_10_2, VertexAttribPointerType.Int2101010Rev }
  54. };
  55. private static Dictionary<GalVertexAttribSize, VertexAttribPointerType> UnsignedAttribTypes =
  56. new Dictionary<GalVertexAttribSize, VertexAttribPointerType>()
  57. {
  58. { GalVertexAttribSize._32_32_32_32, VertexAttribPointerType.UnsignedInt },
  59. { GalVertexAttribSize._32_32_32, VertexAttribPointerType.UnsignedInt },
  60. { GalVertexAttribSize._16_16_16_16, VertexAttribPointerType.UnsignedShort },
  61. { GalVertexAttribSize._32_32, VertexAttribPointerType.UnsignedInt },
  62. { GalVertexAttribSize._16_16_16, VertexAttribPointerType.UnsignedShort },
  63. { GalVertexAttribSize._8_8_8_8, VertexAttribPointerType.UnsignedByte },
  64. { GalVertexAttribSize._16_16, VertexAttribPointerType.UnsignedShort },
  65. { GalVertexAttribSize._32, VertexAttribPointerType.UnsignedInt },
  66. { GalVertexAttribSize._8_8_8, VertexAttribPointerType.UnsignedByte },
  67. { GalVertexAttribSize._8_8, VertexAttribPointerType.UnsignedByte },
  68. { GalVertexAttribSize._16, VertexAttribPointerType.UnsignedShort },
  69. { GalVertexAttribSize._8, VertexAttribPointerType.UnsignedByte },
  70. { GalVertexAttribSize._10_10_10_2, VertexAttribPointerType.UnsignedInt2101010Rev },
  71. { GalVertexAttribSize._11_11_10, VertexAttribPointerType.UnsignedInt10F11F11FRev }
  72. };
  73. private GalPipelineState Old;
  74. private OGLConstBuffer Buffer;
  75. private OGLRasterizer Rasterizer;
  76. private OGLShader Shader;
  77. private int VaoHandle;
  78. public OGLPipeline(OGLConstBuffer Buffer, OGLRasterizer Rasterizer, OGLShader Shader)
  79. {
  80. this.Buffer = Buffer;
  81. this.Rasterizer = Rasterizer;
  82. this.Shader = Shader;
  83. //These values match OpenGL's defaults
  84. Old = new GalPipelineState
  85. {
  86. FrontFace = GalFrontFace.CCW,
  87. CullFaceEnabled = false,
  88. CullFace = GalCullFace.Back,
  89. DepthTestEnabled = false,
  90. DepthWriteEnabled = true,
  91. DepthFunc = GalComparisonOp.Less,
  92. StencilTestEnabled = false,
  93. StencilBackFuncFunc = GalComparisonOp.Always,
  94. StencilBackFuncRef = 0,
  95. StencilBackFuncMask = UInt32.MaxValue,
  96. StencilBackOpFail = GalStencilOp.Keep,
  97. StencilBackOpZFail = GalStencilOp.Keep,
  98. StencilBackOpZPass = GalStencilOp.Keep,
  99. StencilBackMask = UInt32.MaxValue,
  100. StencilFrontFuncFunc = GalComparisonOp.Always,
  101. StencilFrontFuncRef = 0,
  102. StencilFrontFuncMask = UInt32.MaxValue,
  103. StencilFrontOpFail = GalStencilOp.Keep,
  104. StencilFrontOpZFail = GalStencilOp.Keep,
  105. StencilFrontOpZPass = GalStencilOp.Keep,
  106. StencilFrontMask = UInt32.MaxValue,
  107. BlendEnabled = false,
  108. BlendSeparateAlpha = false,
  109. BlendEquationRgb = 0,
  110. BlendFuncSrcRgb = GalBlendFactor.One,
  111. BlendFuncDstRgb = GalBlendFactor.Zero,
  112. BlendEquationAlpha = 0,
  113. BlendFuncSrcAlpha = GalBlendFactor.One,
  114. BlendFuncDstAlpha = GalBlendFactor.Zero,
  115. PrimitiveRestartEnabled = false,
  116. PrimitiveRestartIndex = 0
  117. };
  118. }
  119. public void Bind(GalPipelineState New)
  120. {
  121. BindConstBuffers(New);
  122. BindVertexLayout(New);
  123. if (New.FramebufferSrgb != Old.FramebufferSrgb)
  124. {
  125. Enable(EnableCap.FramebufferSrgb, New.FramebufferSrgb);
  126. }
  127. if (New.FlipX != Old.FlipX || New.FlipY != Old.FlipY || New.Instance != Old.Instance)
  128. {
  129. Shader.SetExtraData(New.FlipX, New.FlipY, New.Instance);
  130. }
  131. //Note: Uncomment SetFrontFace and SetCullFace when flipping issues are solved
  132. //if (New.FrontFace != Old.FrontFace)
  133. //{
  134. // GL.FrontFace(OGLEnumConverter.GetFrontFace(New.FrontFace));
  135. //}
  136. //if (New.CullFaceEnabled != Old.CullFaceEnabled)
  137. //{
  138. // Enable(EnableCap.CullFace, New.CullFaceEnabled);
  139. //}
  140. //if (New.CullFaceEnabled)
  141. //{
  142. // if (New.CullFace != Old.CullFace)
  143. // {
  144. // GL.CullFace(OGLEnumConverter.GetCullFace(New.CullFace));
  145. // }
  146. //}
  147. if (New.DepthTestEnabled != Old.DepthTestEnabled)
  148. {
  149. Enable(EnableCap.DepthTest, New.DepthTestEnabled);
  150. }
  151. if (New.DepthWriteEnabled != Old.DepthWriteEnabled)
  152. {
  153. Rasterizer.DepthWriteEnabled = New.DepthWriteEnabled;
  154. GL.DepthMask(New.DepthWriteEnabled);
  155. }
  156. if (New.DepthTestEnabled)
  157. {
  158. if (New.DepthFunc != Old.DepthFunc)
  159. {
  160. GL.DepthFunc(OGLEnumConverter.GetDepthFunc(New.DepthFunc));
  161. }
  162. }
  163. if (New.StencilTestEnabled != Old.StencilTestEnabled)
  164. {
  165. Enable(EnableCap.StencilTest, New.StencilTestEnabled);
  166. }
  167. if (New.StencilTwoSideEnabled != Old.StencilTwoSideEnabled)
  168. {
  169. Enable((EnableCap)All.StencilTestTwoSideExt, New.StencilTwoSideEnabled);
  170. }
  171. if (New.StencilTestEnabled)
  172. {
  173. if (New.StencilBackFuncFunc != Old.StencilBackFuncFunc ||
  174. New.StencilBackFuncRef != Old.StencilBackFuncRef ||
  175. New.StencilBackFuncMask != Old.StencilBackFuncMask)
  176. {
  177. GL.StencilFuncSeparate(
  178. StencilFace.Back,
  179. OGLEnumConverter.GetStencilFunc(New.StencilBackFuncFunc),
  180. New.StencilBackFuncRef,
  181. New.StencilBackFuncMask);
  182. }
  183. if (New.StencilBackOpFail != Old.StencilBackOpFail ||
  184. New.StencilBackOpZFail != Old.StencilBackOpZFail ||
  185. New.StencilBackOpZPass != Old.StencilBackOpZPass)
  186. {
  187. GL.StencilOpSeparate(
  188. StencilFace.Back,
  189. OGLEnumConverter.GetStencilOp(New.StencilBackOpFail),
  190. OGLEnumConverter.GetStencilOp(New.StencilBackOpZFail),
  191. OGLEnumConverter.GetStencilOp(New.StencilBackOpZPass));
  192. }
  193. if (New.StencilBackMask != Old.StencilBackMask)
  194. {
  195. GL.StencilMaskSeparate(StencilFace.Back, New.StencilBackMask);
  196. }
  197. if (New.StencilFrontFuncFunc != Old.StencilFrontFuncFunc ||
  198. New.StencilFrontFuncRef != Old.StencilFrontFuncRef ||
  199. New.StencilFrontFuncMask != Old.StencilFrontFuncMask)
  200. {
  201. GL.StencilFuncSeparate(
  202. StencilFace.Front,
  203. OGLEnumConverter.GetStencilFunc(New.StencilFrontFuncFunc),
  204. New.StencilFrontFuncRef,
  205. New.StencilFrontFuncMask);
  206. }
  207. if (New.StencilFrontOpFail != Old.StencilFrontOpFail ||
  208. New.StencilFrontOpZFail != Old.StencilFrontOpZFail ||
  209. New.StencilFrontOpZPass != Old.StencilFrontOpZPass)
  210. {
  211. GL.StencilOpSeparate(
  212. StencilFace.Front,
  213. OGLEnumConverter.GetStencilOp(New.StencilFrontOpFail),
  214. OGLEnumConverter.GetStencilOp(New.StencilFrontOpZFail),
  215. OGLEnumConverter.GetStencilOp(New.StencilFrontOpZPass));
  216. }
  217. if (New.StencilFrontMask != Old.StencilFrontMask)
  218. {
  219. GL.StencilMaskSeparate(StencilFace.Front, New.StencilFrontMask);
  220. }
  221. }
  222. if (New.BlendEnabled != Old.BlendEnabled)
  223. {
  224. Enable(EnableCap.Blend, New.BlendEnabled);
  225. }
  226. if (New.BlendEnabled)
  227. {
  228. if (New.BlendSeparateAlpha)
  229. {
  230. if (New.BlendEquationRgb != Old.BlendEquationRgb ||
  231. New.BlendEquationAlpha != Old.BlendEquationAlpha)
  232. {
  233. GL.BlendEquationSeparate(
  234. OGLEnumConverter.GetBlendEquation(New.BlendEquationRgb),
  235. OGLEnumConverter.GetBlendEquation(New.BlendEquationAlpha));
  236. }
  237. if (New.BlendFuncSrcRgb != Old.BlendFuncSrcRgb ||
  238. New.BlendFuncDstRgb != Old.BlendFuncDstRgb ||
  239. New.BlendFuncSrcAlpha != Old.BlendFuncSrcAlpha ||
  240. New.BlendFuncDstAlpha != Old.BlendFuncDstAlpha)
  241. {
  242. GL.BlendFuncSeparate(
  243. (BlendingFactorSrc) OGLEnumConverter.GetBlendFactor(New.BlendFuncSrcRgb),
  244. (BlendingFactorDest)OGLEnumConverter.GetBlendFactor(New.BlendFuncDstRgb),
  245. (BlendingFactorSrc) OGLEnumConverter.GetBlendFactor(New.BlendFuncSrcAlpha),
  246. (BlendingFactorDest)OGLEnumConverter.GetBlendFactor(New.BlendFuncDstAlpha));
  247. }
  248. }
  249. else
  250. {
  251. if (New.BlendEquationRgb != Old.BlendEquationRgb)
  252. {
  253. GL.BlendEquation(OGLEnumConverter.GetBlendEquation(New.BlendEquationRgb));
  254. }
  255. if (New.BlendFuncSrcRgb != Old.BlendFuncSrcRgb ||
  256. New.BlendFuncDstRgb != Old.BlendFuncDstRgb)
  257. {
  258. GL.BlendFunc(
  259. OGLEnumConverter.GetBlendFactor(New.BlendFuncSrcRgb),
  260. OGLEnumConverter.GetBlendFactor(New.BlendFuncDstRgb));
  261. }
  262. }
  263. }
  264. if (New.ColorMaskR != Old.ColorMaskR ||
  265. New.ColorMaskG != Old.ColorMaskG ||
  266. New.ColorMaskB != Old.ColorMaskB ||
  267. New.ColorMaskA != Old.ColorMaskA)
  268. {
  269. GL.ColorMask(
  270. New.ColorMaskR,
  271. New.ColorMaskG,
  272. New.ColorMaskB,
  273. New.ColorMaskA);
  274. }
  275. if (New.PrimitiveRestartEnabled != Old.PrimitiveRestartEnabled)
  276. {
  277. Enable(EnableCap.PrimitiveRestart, New.PrimitiveRestartEnabled);
  278. }
  279. if (New.PrimitiveRestartEnabled)
  280. {
  281. if (New.PrimitiveRestartIndex != Old.PrimitiveRestartIndex)
  282. {
  283. GL.PrimitiveRestartIndex(New.PrimitiveRestartIndex);
  284. }
  285. }
  286. Old = New;
  287. }
  288. private void BindConstBuffers(GalPipelineState New)
  289. {
  290. int FreeBinding = OGLShader.ReservedCbufCount;
  291. void BindIfNotNull(OGLShaderStage Stage)
  292. {
  293. if (Stage != null)
  294. {
  295. foreach (ShaderDeclInfo DeclInfo in Stage.ConstBufferUsage)
  296. {
  297. long Key = New.ConstBufferKeys[(int)Stage.Type][DeclInfo.Cbuf];
  298. if (Key != 0 && Buffer.TryGetUbo(Key, out int UboHandle))
  299. {
  300. GL.BindBufferBase(BufferRangeTarget.UniformBuffer, FreeBinding, UboHandle);
  301. }
  302. FreeBinding++;
  303. }
  304. }
  305. }
  306. BindIfNotNull(Shader.Current.Vertex);
  307. BindIfNotNull(Shader.Current.TessControl);
  308. BindIfNotNull(Shader.Current.TessEvaluation);
  309. BindIfNotNull(Shader.Current.Geometry);
  310. BindIfNotNull(Shader.Current.Fragment);
  311. }
  312. private void BindVertexLayout(GalPipelineState New)
  313. {
  314. foreach (GalVertexBinding Binding in New.VertexBindings)
  315. {
  316. if (!Binding.Enabled || !Rasterizer.TryGetVbo(Binding.VboKey, out int VboHandle))
  317. {
  318. continue;
  319. }
  320. if (VaoHandle == 0)
  321. {
  322. VaoHandle = GL.GenVertexArray();
  323. //Vertex arrays shouldn't be used anywhere else in OpenGL's backend
  324. //if you want to use it, move this line out of the if
  325. GL.BindVertexArray(VaoHandle);
  326. }
  327. foreach (GalVertexAttrib Attrib in Binding.Attribs)
  328. {
  329. //Skip uninitialized attributes.
  330. if (Attrib.Size == 0)
  331. {
  332. continue;
  333. }
  334. GL.BindBuffer(BufferTarget.ArrayBuffer, VboHandle);
  335. bool Unsigned =
  336. Attrib.Type == GalVertexAttribType.Unorm ||
  337. Attrib.Type == GalVertexAttribType.Uint ||
  338. Attrib.Type == GalVertexAttribType.Uscaled;
  339. bool Normalize =
  340. Attrib.Type == GalVertexAttribType.Snorm ||
  341. Attrib.Type == GalVertexAttribType.Unorm;
  342. VertexAttribPointerType Type = 0;
  343. if (Attrib.Type == GalVertexAttribType.Float)
  344. {
  345. Type = GetType(FloatAttribTypes, Attrib);
  346. }
  347. else
  348. {
  349. if (Unsigned)
  350. {
  351. Type = GetType(UnsignedAttribTypes, Attrib);
  352. }
  353. else
  354. {
  355. Type = GetType(SignedAttribTypes, Attrib);
  356. }
  357. }
  358. if (!AttribElements.TryGetValue(Attrib.Size, out int Size))
  359. {
  360. throw new InvalidOperationException("Invalid attribute size \"" + Attrib.Size + "\"!");
  361. }
  362. int Offset = Attrib.Offset;
  363. if (Binding.Stride != 0)
  364. {
  365. GL.EnableVertexAttribArray(Attrib.Index);
  366. if (Attrib.Type == GalVertexAttribType.Sint ||
  367. Attrib.Type == GalVertexAttribType.Uint)
  368. {
  369. IntPtr Pointer = new IntPtr(Offset);
  370. VertexAttribIntegerType IType = (VertexAttribIntegerType)Type;
  371. GL.VertexAttribIPointer(Attrib.Index, Size, IType, Binding.Stride, Pointer);
  372. }
  373. else
  374. {
  375. GL.VertexAttribPointer(Attrib.Index, Size, Type, Normalize, Binding.Stride, Offset);
  376. }
  377. }
  378. else
  379. {
  380. GL.DisableVertexAttribArray(Attrib.Index);
  381. SetConstAttrib(Attrib);
  382. }
  383. if (Binding.Instanced && Binding.Divisor != 0)
  384. {
  385. GL.VertexAttribDivisor(Attrib.Index, 1);
  386. }
  387. else
  388. {
  389. GL.VertexAttribDivisor(Attrib.Index, 0);
  390. }
  391. }
  392. }
  393. }
  394. private static VertexAttribPointerType GetType(Dictionary<GalVertexAttribSize, VertexAttribPointerType> Dict, GalVertexAttrib Attrib)
  395. {
  396. if (!Dict.TryGetValue(Attrib.Size, out VertexAttribPointerType Type))
  397. {
  398. throw new NotImplementedException("Unsupported size \"" + Attrib.Size + "\" on type \"" + Attrib.Type + "\"!");
  399. }
  400. return Type;
  401. }
  402. private unsafe static void SetConstAttrib(GalVertexAttrib Attrib)
  403. {
  404. void Unsupported()
  405. {
  406. throw new NotImplementedException("Constant attribute " + Attrib.Size + " not implemented!");
  407. }
  408. if (Attrib.Size == GalVertexAttribSize._10_10_10_2 ||
  409. Attrib.Size == GalVertexAttribSize._11_11_10)
  410. {
  411. Unsupported();
  412. }
  413. if (Attrib.Type == GalVertexAttribType.Unorm)
  414. {
  415. switch (Attrib.Size)
  416. {
  417. case GalVertexAttribSize._8:
  418. case GalVertexAttribSize._8_8:
  419. case GalVertexAttribSize._8_8_8:
  420. case GalVertexAttribSize._8_8_8_8:
  421. GL.VertexAttrib4N((uint)Attrib.Index, (byte*)Attrib.Pointer);
  422. break;
  423. case GalVertexAttribSize._16:
  424. case GalVertexAttribSize._16_16:
  425. case GalVertexAttribSize._16_16_16:
  426. case GalVertexAttribSize._16_16_16_16:
  427. GL.VertexAttrib4N((uint)Attrib.Index, (ushort*)Attrib.Pointer);
  428. break;
  429. case GalVertexAttribSize._32:
  430. case GalVertexAttribSize._32_32:
  431. case GalVertexAttribSize._32_32_32:
  432. case GalVertexAttribSize._32_32_32_32:
  433. GL.VertexAttrib4N((uint)Attrib.Index, (uint*)Attrib.Pointer);
  434. break;
  435. }
  436. }
  437. else if (Attrib.Type == GalVertexAttribType.Snorm)
  438. {
  439. switch (Attrib.Size)
  440. {
  441. case GalVertexAttribSize._8:
  442. case GalVertexAttribSize._8_8:
  443. case GalVertexAttribSize._8_8_8:
  444. case GalVertexAttribSize._8_8_8_8:
  445. GL.VertexAttrib4N((uint)Attrib.Index, (sbyte*)Attrib.Pointer);
  446. break;
  447. case GalVertexAttribSize._16:
  448. case GalVertexAttribSize._16_16:
  449. case GalVertexAttribSize._16_16_16:
  450. case GalVertexAttribSize._16_16_16_16:
  451. GL.VertexAttrib4N((uint)Attrib.Index, (short*)Attrib.Pointer);
  452. break;
  453. case GalVertexAttribSize._32:
  454. case GalVertexAttribSize._32_32:
  455. case GalVertexAttribSize._32_32_32:
  456. case GalVertexAttribSize._32_32_32_32:
  457. GL.VertexAttrib4N((uint)Attrib.Index, (int*)Attrib.Pointer);
  458. break;
  459. }
  460. }
  461. else if (Attrib.Type == GalVertexAttribType.Uint)
  462. {
  463. switch (Attrib.Size)
  464. {
  465. case GalVertexAttribSize._8:
  466. case GalVertexAttribSize._8_8:
  467. case GalVertexAttribSize._8_8_8:
  468. case GalVertexAttribSize._8_8_8_8:
  469. GL.VertexAttribI4((uint)Attrib.Index, (byte*)Attrib.Pointer);
  470. break;
  471. case GalVertexAttribSize._16:
  472. case GalVertexAttribSize._16_16:
  473. case GalVertexAttribSize._16_16_16:
  474. case GalVertexAttribSize._16_16_16_16:
  475. GL.VertexAttribI4((uint)Attrib.Index, (ushort*)Attrib.Pointer);
  476. break;
  477. case GalVertexAttribSize._32:
  478. case GalVertexAttribSize._32_32:
  479. case GalVertexAttribSize._32_32_32:
  480. case GalVertexAttribSize._32_32_32_32:
  481. GL.VertexAttribI4((uint)Attrib.Index, (uint*)Attrib.Pointer);
  482. break;
  483. }
  484. }
  485. else if (Attrib.Type == GalVertexAttribType.Sint)
  486. {
  487. switch (Attrib.Size)
  488. {
  489. case GalVertexAttribSize._8:
  490. case GalVertexAttribSize._8_8:
  491. case GalVertexAttribSize._8_8_8:
  492. case GalVertexAttribSize._8_8_8_8:
  493. GL.VertexAttribI4((uint)Attrib.Index, (sbyte*)Attrib.Pointer);
  494. break;
  495. case GalVertexAttribSize._16:
  496. case GalVertexAttribSize._16_16:
  497. case GalVertexAttribSize._16_16_16:
  498. case GalVertexAttribSize._16_16_16_16:
  499. GL.VertexAttribI4((uint)Attrib.Index, (short*)Attrib.Pointer);
  500. break;
  501. case GalVertexAttribSize._32:
  502. case GalVertexAttribSize._32_32:
  503. case GalVertexAttribSize._32_32_32:
  504. case GalVertexAttribSize._32_32_32_32:
  505. GL.VertexAttribI4((uint)Attrib.Index, (int*)Attrib.Pointer);
  506. break;
  507. }
  508. }
  509. else if (Attrib.Type == GalVertexAttribType.Float)
  510. {
  511. switch (Attrib.Size)
  512. {
  513. case GalVertexAttribSize._32:
  514. case GalVertexAttribSize._32_32:
  515. case GalVertexAttribSize._32_32_32:
  516. case GalVertexAttribSize._32_32_32_32:
  517. GL.VertexAttrib4(Attrib.Index, (float*)Attrib.Pointer);
  518. break;
  519. default: Unsupported(); break;
  520. }
  521. }
  522. }
  523. private void Enable(EnableCap Cap, bool Enabled)
  524. {
  525. if (Enabled)
  526. {
  527. GL.Enable(Cap);
  528. }
  529. else
  530. {
  531. GL.Disable(Cap);
  532. }
  533. }
  534. }
  535. }