GalTextureFormat.cs 1.2 KB

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  1. namespace Ryujinx.Graphics.Gal
  2. {
  3. public enum GalTextureFormat
  4. {
  5. R32G32B32A32 = 0x1,
  6. R16G16B16A16 = 0x3,
  7. R32G32 = 0x4,
  8. A8B8G8R8 = 0x8,
  9. A2B10G10R10 = 0x9,
  10. R16G16 = 0xc,
  11. R32 = 0xf,
  12. BC6H_SF16 = 0x10,
  13. BC6H_UF16 = 0x11,
  14. A4B4G4R4 = 0x12,
  15. A1B5G5R5 = 0x14,
  16. B5G6R5 = 0x15,
  17. BC7U = 0x17,
  18. G8R8 = 0x18,
  19. R16 = 0x1b,
  20. R8 = 0x1d,
  21. BF10GF11RF11 = 0x21,
  22. BC1 = 0x24,
  23. BC2 = 0x25,
  24. BC3 = 0x26,
  25. BC4 = 0x27,
  26. BC5 = 0x28,
  27. Z24S8 = 0x29,
  28. ZF32 = 0x2f,
  29. ZF32_X24S8 = 0x30,
  30. Z16 = 0x3a,
  31. Astc2D4x4 = 0x40,
  32. Astc2D5x5 = 0x41,
  33. Astc2D6x6 = 0x42,
  34. Astc2D8x8 = 0x44,
  35. Astc2D10x10 = 0x45,
  36. Astc2D12x12 = 0x46,
  37. Astc2D5x4 = 0x50,
  38. Astc2D6x5 = 0x51,
  39. Astc2D8x6 = 0x52,
  40. Astc2D10x8 = 0x53,
  41. Astc2D12x10 = 0x54,
  42. Astc2D8x5 = 0x55,
  43. Astc2D10x5 = 0x56,
  44. Astc2D10x6 = 0x57
  45. }
  46. }