gdkchan 72317d7777 Add support for saturation on some shader instructions, fix ReadTexture alignment and add ColorMask support (#451) vor 7 Jahren
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GlslDecl.cs 42dc925c3d Implement SSY/SYNC shader instructions (#382) vor 7 Jahren
GlslDecompiler.cs 72317d7777 Add support for saturation on some shader instructions, fix ReadTexture alignment and add ColorMask support (#451) vor 7 Jahren
GlslProgram.cs b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection vor 8 Jahren
ShaderDecodeAlu.cs 72317d7777 Add support for saturation on some shader instructions, fix ReadTexture alignment and add ColorMask support (#451) vor 7 Jahren
ShaderDecodeFlow.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) vor 7 Jahren
ShaderDecodeFunc.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) vor 7 Jahren
ShaderDecodeHelper.cs 72317d7777 Add support for saturation on some shader instructions, fix ReadTexture alignment and add ColorMask support (#451) vor 7 Jahren
ShaderDecodeMem.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) vor 7 Jahren
ShaderDecodeMove.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) vor 7 Jahren
ShaderDecodeOpCode.cs ce1d5be212 Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) vor 7 Jahren
ShaderDecodeSpecial.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) vor 7 Jahren
ShaderDecoder.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) vor 7 Jahren
ShaderHeader.cs 624e813cd3 Implement multiple rendertarget attachments and depth writting (#375) vor 7 Jahren
ShaderIpaMode.cs e72fd3f7a7 Shaders: Handle Ipa PASS argument as needed in Fragment Shaders (#392) vor 7 Jahren
ShaderIrAsg.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro vor 8 Jahren
ShaderIrBlock.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) vor 7 Jahren
ShaderIrCmnt.cs b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection vor 8 Jahren
ShaderIrCond.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures vor 8 Jahren
ShaderIrInst.cs 42dc925c3d Implement SSY/SYNC shader instructions (#382) vor 7 Jahren
ShaderIrMeta.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures vor 8 Jahren
ShaderIrMetaIpa.cs e72fd3f7a7 Shaders: Handle Ipa PASS argument as needed in Fragment Shaders (#392) vor 7 Jahren
ShaderIrMetaTex.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures vor 8 Jahren
ShaderIrMetaTexq.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures vor 8 Jahren
ShaderIrNode.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro vor 8 Jahren
ShaderIrOp.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures vor 8 Jahren
ShaderIrOperAbuf.cs cd203e98f2 Implement Geometry shaders (#280) vor 7 Jahren
ShaderIrOperCbuf.cs b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection vor 8 Jahren
ShaderIrOperGpr.cs afc44850be Avoid gpr overwritting on Ld_C instruction (#371) vor 7 Jahren
ShaderIrOperImm.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro vor 8 Jahren
ShaderIrOperImmf.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro vor 8 Jahren
ShaderIrOperPred.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro vor 8 Jahren
ShaderOpCodeTable.cs e04221b293 Fixup SSY (#424) vor 7 Jahren
ShaderOper.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures vor 8 Jahren
ShaderTexqInfo.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures vor 8 Jahren