Commit History

Autor SHA1 Mensaxe Data
  gdkchan a10b2c5ff2 Initial support for GPU channels (#2372) %!s(int64=4) %!d(string=hai) anos
  riperiperi 54ea2285f0 POWER - Performance Optimizations With Extensive Ramifications (#2286) %!s(int64=4) %!d(string=hai) anos
  riperiperi 1623ab524f Improve Buffer Textures and flush Image Stores (#2088) %!s(int64=5) %!d(string=hai) anos
  riperiperi a1f77a5b6a Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) %!s(int64=5) %!d(string=hai) anos
  Mary 48f6570557 Salieri: shader cache (#1701) %!s(int64=5) %!d(string=hai) anos
  gdkchan 934a78005e Simplify logic for bindless texture handling (#1667) %!s(int64=5) %!d(string=hai) anos
  gdkchan 8d168574eb Use explicit buffer and texture bindings on shaders (#1666) %!s(int64=5) %!d(string=hai) anos
  gdkchan 2dcc6333f8 Fix image binding format (#1625) %!s(int64=5) %!d(string=hai) anos
  gdkchan 111534a74e Remove GPU MemoryAccessor (#1423) %!s(int64=5) %!d(string=hai) anos
  gdkchan 4d02a2d2c0 New NVDEC and VIC implementation (#1384) %!s(int64=5) %!d(string=hai) anos
  riperiperi 484eb645ae Implement Zero-Configuration Resolution Scaling (#1365) %!s(int64=5) %!d(string=hai) anos
  gdkchan b0d9ec8a82 Fix compute restore of previous shader state (#1352) %!s(int64=5) %!d(string=hai) anos
  gdkchan 96951b7d04 Fix regression caused by wrong SB descriptor offset (#1316) %!s(int64=5) %!d(string=hai) anos
  gdkchan 5795bb1528 Support separate textures and samplers (#1216) %!s(int64=5) %!d(string=hai) anos
  gdkchan b8eb6abecc Refactor shader GPU state and memory access (#1203) %!s(int64=6) %!d(string=hai) anos
  gdkchan 03711dd7b5 Implement SULD shader instruction (#1117) %!s(int64=6) %!d(string=hai) anos
  gdkchan 7e4d986a73 Support compute uniform buffers emulated with global memory (#924) %!s(int64=6) %!d(string=hai) anos
  gdkchan 796e5d14b4 Use correct shader local memory size instead of a hardcoded size (#914) %!s(int64=6) %!d(string=hai) anos
  gdkchan b8e3909d80 Add a GetSpan method to the memory manager and use it on GPU (#877) %!s(int64=6) %!d(string=hai) anos
  gdkchan 59fdaa744b GPU resource disposal %!s(int64=6) %!d(string=hai) anos
  gdkchan 4a4e2f7c72 Add XML documentation to Ryujinx.Graphics.Gpu.Engine %!s(int64=6) %!d(string=hai) anos
  gdkchan 654e617fe7 Some code cleanup %!s(int64=6) %!d(string=hai) anos
  gdkchan 947e14d3be Reimplement limited bindless textures support %!s(int64=6) %!d(string=hai) anos
  gdkchan 9d7a142a48 Support texture rectangle targets (non-normalized coords) %!s(int64=6) %!d(string=hai) anos
  gdkchan 3323a3a042 Use correct shared memory size (in words, not bytes) %!s(int64=6) %!d(string=hai) anos
  gdkchan ad3bc2531b Ensure a valid shared memory size is used %!s(int64=6) %!d(string=hai) anos
  gdkchan 66d91cbc6c Use dispatch params shared memory size when available %!s(int64=6) %!d(string=hai) anos
  gdkchan e25b7c9848 Initial support for the guest OpenGL driver (NVIDIA and Nouveau) %!s(int64=6) %!d(string=hai) anos
  gdk 3ac023bb60 Correct ordering of compute buffer bind %!s(int64=6) %!d(string=hai) anos
  gdk 2437ccca0e Separate sub-channel state %!s(int64=6) %!d(string=hai) anos