gdkchan
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a10b2c5ff2
Initial support for GPU channels (#2372)
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%!s(int64=4) %!d(string=hai) anos |
riperiperi
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54ea2285f0
POWER - Performance Optimizations With Extensive Ramifications (#2286)
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riperiperi
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1623ab524f
Improve Buffer Textures and flush Image Stores (#2088)
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riperiperi
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a1f77a5b6a
Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790)
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Mary
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48f6570557
Salieri: shader cache (#1701)
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gdkchan
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934a78005e
Simplify logic for bindless texture handling (#1667)
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gdkchan
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8d168574eb
Use explicit buffer and texture bindings on shaders (#1666)
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gdkchan
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2dcc6333f8
Fix image binding format (#1625)
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gdkchan
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111534a74e
Remove GPU MemoryAccessor (#1423)
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gdkchan
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4d02a2d2c0
New NVDEC and VIC implementation (#1384)
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riperiperi
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484eb645ae
Implement Zero-Configuration Resolution Scaling (#1365)
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gdkchan
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b0d9ec8a82
Fix compute restore of previous shader state (#1352)
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gdkchan
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96951b7d04
Fix regression caused by wrong SB descriptor offset (#1316)
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gdkchan
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5795bb1528
Support separate textures and samplers (#1216)
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gdkchan
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b8eb6abecc
Refactor shader GPU state and memory access (#1203)
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gdkchan
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03711dd7b5
Implement SULD shader instruction (#1117)
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gdkchan
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7e4d986a73
Support compute uniform buffers emulated with global memory (#924)
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gdkchan
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796e5d14b4
Use correct shader local memory size instead of a hardcoded size (#914)
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gdkchan
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b8e3909d80
Add a GetSpan method to the memory manager and use it on GPU (#877)
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gdkchan
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59fdaa744b
GPU resource disposal
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gdkchan
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4a4e2f7c72
Add XML documentation to Ryujinx.Graphics.Gpu.Engine
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gdkchan
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654e617fe7
Some code cleanup
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gdkchan
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947e14d3be
Reimplement limited bindless textures support
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gdkchan
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9d7a142a48
Support texture rectangle targets (non-normalized coords)
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gdkchan
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3323a3a042
Use correct shared memory size (in words, not bytes)
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gdkchan
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ad3bc2531b
Ensure a valid shared memory size is used
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gdkchan
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66d91cbc6c
Use dispatch params shared memory size when available
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gdkchan
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e25b7c9848
Initial support for the guest OpenGL driver (NVIDIA and Nouveau)
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gdk
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3ac023bb60
Correct ordering of compute buffer bind
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gdk
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2437ccca0e
Separate sub-channel state
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