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@@ -40,32 +40,6 @@ namespace Ryujinx.Graphics.Gpu.Engine
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ShaderProgramInfo info = cs.Shader.Program.Info;
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- var textureBindings = new TextureBindingInfo[info.Textures.Count];
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-
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- for (int index = 0; index < info.Textures.Count; index++)
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- {
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- var descriptor = info.Textures[index];
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-
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- Target target = GetTarget(descriptor.Type);
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-
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- textureBindings[index] = new TextureBindingInfo(target, descriptor.HandleIndex);
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- }
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-
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- _textureManager.SetComputeTextures(textureBindings);
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-
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- var imageBindings = new TextureBindingInfo[info.Images.Count];
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-
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- for (int index = 0; index < info.Images.Count; index++)
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- {
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- var descriptor = info.Images[index];
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-
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- Target target = GetTarget(descriptor.Type);
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-
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- imageBindings[index] = new TextureBindingInfo(target, descriptor.HandleIndex);
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- }
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-
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- _textureManager.SetComputeImages(imageBindings);
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-
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uint sbEnableMask = 0;
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uint ubEnableMask = dispatchParams.UnpackUniformBuffersEnableMask();
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@@ -111,6 +85,32 @@ namespace Ryujinx.Graphics.Gpu.Engine
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_bufferManager.SetComputeStorageBufferEnableMask(sbEnableMask);
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_bufferManager.SetComputeUniformBufferEnableMask(ubEnableMask);
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+ var textureBindings = new TextureBindingInfo[info.Textures.Count];
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+
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+ for (int index = 0; index < info.Textures.Count; index++)
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+ {
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+ var descriptor = info.Textures[index];
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+
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+ Target target = GetTarget(descriptor.Type);
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+
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+ textureBindings[index] = new TextureBindingInfo(target, descriptor.HandleIndex);
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+ }
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+
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+ _textureManager.SetComputeTextures(textureBindings);
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+
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+ var imageBindings = new TextureBindingInfo[info.Images.Count];
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+
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+ for (int index = 0; index < info.Images.Count; index++)
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+ {
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+ var descriptor = info.Images[index];
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+
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+ Target target = GetTarget(descriptor.Type);
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+
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+ imageBindings[index] = new TextureBindingInfo(target, descriptor.HandleIndex);
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+ }
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+
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+ _textureManager.SetComputeImages(imageBindings);
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+
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_bufferManager.CommitComputeBindings();
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_textureManager.CommitComputeBindings();
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