Commit History

Autor SHA1 Mensaxe Data
  riperiperi 54ea2285f0 POWER - Performance Optimizations With Extensive Ramifications (#2286) %!s(int64=4) %!d(string=hai) anos
  gdkchan 4770cfa920 Only enable clip distance if written to on shader (#2217) %!s(int64=5) %!d(string=hai) anos
  riperiperi 1623ab524f Improve Buffer Textures and flush Image Stores (#2088) %!s(int64=5) %!d(string=hai) anos
  riperiperi b530f0e110 Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001) %!s(int64=5) %!d(string=hai) anos
  gdkchan caf049ed15 Avoid some redundant GL calls (#1958) %!s(int64=5) %!d(string=hai) anos
  riperiperi a1f77a5b6a Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) %!s(int64=5) %!d(string=hai) anos
  riperiperi c652494219 Use "Screen Scissor" as size hint for render targets (#1703) %!s(int64=5) %!d(string=hai) anos
  Mary 48f6570557 Salieri: shader cache (#1701) %!s(int64=5) %!d(string=hai) anos
  riperiperi 02872833b6 Size hints for copy regions and viewport dimensions to avoid data loss (#1686) %!s(int64=5) %!d(string=hai) anos
  gdkchan 934a78005e Simplify logic for bindless texture handling (#1667) %!s(int64=5) %!d(string=hai) anos
  gdkchan 8d168574eb Use explicit buffer and texture bindings on shaders (#1666) %!s(int64=5) %!d(string=hai) anos
  gdkchan 2dcc6333f8 Fix image binding format (#1625) %!s(int64=5) %!d(string=hai) anos
  riperiperi b4d8d893a4 Memory Read/Write Tracking using Region Handles (#1272) %!s(int64=5) %!d(string=hai) anos
  gdkchan bd28ce90e6 Implement small indexed draws and other fixes to make guest Vulkan work (#1558) %!s(int64=5) %!d(string=hai) anos
  gdkchan 1eea35554c Better viewport flipping and depth mode detection method (#1556) %!s(int64=5) %!d(string=hai) anos
  riperiperi 5d69d9103e Texture/Buffer Memory Management Improvements (#1408) %!s(int64=5) %!d(string=hai) anos
  mageven a33dc2f491 Improved Logger (#1292) %!s(int64=5) %!d(string=hai) anos
  gdkchan 43c13057da Implement alpha test using legacy functions (#1426) %!s(int64=5) %!d(string=hai) anos
  gdkchan 51fbc1fde4 Use polygon offset clamp if supported (#1429) %!s(int64=5) %!d(string=hai) anos
  gdkchan 5a7df48975 New GPFifo and fast guest constant buffer updates (#1400) %!s(int64=5) %!d(string=hai) anos
  mageven 723ae240dc GL: Implement more Point parameters (#1399) %!s(int64=5) %!d(string=hai) anos
  gdkchan 788ca6a411 Initial transform feedback support (#1370) %!s(int64=5) %!d(string=hai) anos
  gdkchan 4d02a2d2c0 New NVDEC and VIC implementation (#1384) %!s(int64=5) %!d(string=hai) anos
  riperiperi f224769c49 Implement Logical Operation registers and functionality (#1380) %!s(int64=5) %!d(string=hai) anos
  riperiperi 484eb645ae Implement Zero-Configuration Resolution Scaling (#1365) %!s(int64=5) %!d(string=hai) anos
  gdkchan dbeb50684d Support inline index buffer data (#1351) %!s(int64=5) %!d(string=hai) anos
  gdkchan b0d9ec8a82 Fix compute restore of previous shader state (#1352) %!s(int64=5) %!d(string=hai) anos
  gdkchan 44d7fcff39 Implement FIFO semaphore (#1286) %!s(int64=5) %!d(string=hai) anos
  gdkchan a15b951721 Fix wrong face culling once and for all (#1277) %!s(int64=5) %!d(string=hai) anos
  gdkchan 5795bb1528 Support separate textures and samplers (#1216) %!s(int64=5) %!d(string=hai) anos