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@@ -453,8 +453,9 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <param name="copyTexture">Copy texture to find or create</param>
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/// <param name="formatInfo">Format information of the copy texture</param>
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/// <param name="preferScaling">Indicates if the texture should be scaled from the start</param>
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+ /// <param name="sizeHint">A hint indicating the minimum used size for the texture</param>
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/// <returns>The texture</returns>
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- public Texture FindOrCreateTexture(CopyTexture copyTexture, FormatInfo formatInfo, bool preferScaling = true)
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+ public Texture FindOrCreateTexture(CopyTexture copyTexture, FormatInfo formatInfo, bool preferScaling = true, Size? sizeHint = null)
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{
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ulong address = _context.MemoryManager.Translate(copyTexture.Address.Pack());
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@@ -500,7 +501,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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flags |= TextureSearchFlags.WithUpscale;
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}
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- Texture texture = FindOrCreateTexture(info, flags);
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+ Texture texture = FindOrCreateTexture(info, flags, sizeHint);
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texture.SynchronizeMemory();
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@@ -513,8 +514,9 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <param name="colorState">Color buffer texture to find or create</param>
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/// <param name="samplesInX">Number of samples in the X direction, for MSAA</param>
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/// <param name="samplesInY">Number of samples in the Y direction, for MSAA</param>
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+ /// <param name="sizeHint">A hint indicating the minimum used size for the texture</param>
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/// <returns>The texture</returns>
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- public Texture FindOrCreateTexture(RtColorState colorState, int samplesInX, int samplesInY)
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+ public Texture FindOrCreateTexture(RtColorState colorState, int samplesInX, int samplesInY, Size sizeHint)
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{
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ulong address = _context.MemoryManager.Translate(colorState.Address.Pack());
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@@ -583,7 +585,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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target,
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formatInfo);
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- Texture texture = FindOrCreateTexture(info, TextureSearchFlags.WithUpscale);
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+ Texture texture = FindOrCreateTexture(info, TextureSearchFlags.WithUpscale, sizeHint);
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texture.SynchronizeMemory();
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@@ -597,8 +599,9 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <param name="size">Size of the depth-stencil texture</param>
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/// <param name="samplesInX">Number of samples in the X direction, for MSAA</param>
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/// <param name="samplesInY">Number of samples in the Y direction, for MSAA</param>
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+ /// <param name="sizeHint">A hint indicating the minimum used size for the texture</param>
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/// <returns>The texture</returns>
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- public Texture FindOrCreateTexture(RtDepthStencilState dsState, Size3D size, int samplesInX, int samplesInY)
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+ public Texture FindOrCreateTexture(RtDepthStencilState dsState, Size3D size, int samplesInX, int samplesInY, Size sizeHint)
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{
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ulong address = _context.MemoryManager.Translate(dsState.Address.Pack());
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@@ -632,7 +635,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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target,
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formatInfo);
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- Texture texture = FindOrCreateTexture(info, TextureSearchFlags.WithUpscale);
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+ Texture texture = FindOrCreateTexture(info, TextureSearchFlags.WithUpscale, sizeHint);
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texture.SynchronizeMemory();
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@@ -644,8 +647,9 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// </summary>
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/// <param name="info">Texture information of the texture to be found or created</param>
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/// <param name="flags">The texture search flags, defines texture comparison rules</param>
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+ /// <param name="sizeHint">A hint indicating the minimum used size for the texture</param>
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/// <returns>The texture</returns>
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- public Texture FindOrCreateTexture(TextureInfo info, TextureSearchFlags flags = TextureSearchFlags.None)
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+ public Texture FindOrCreateTexture(TextureInfo info, TextureSearchFlags flags = TextureSearchFlags.None, Size? sizeHint = null)
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{
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bool isSamplerTexture = (flags & TextureSearchFlags.ForSampler) != 0;
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@@ -678,14 +682,8 @@ namespace Ryujinx.Graphics.Gpu.Image
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// deletion.
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_cache.Lift(overlap);
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}
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- else if (!TextureCompatibility.SizeMatches(overlap.Info, info))
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- {
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- // If this is used for sampling, the size must match,
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- // otherwise the shader would sample garbage data.
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- // To fix that, we create a new texture with the correct
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- // size, and copy the data from the old one to the new one.
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- overlap.ChangeSize(info.Width, info.Height, info.DepthOrLayers);
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- }
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+
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+ ChangeSizeIfNeeded(info, overlap, isSamplerTexture, sizeHint);
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overlap.SynchronizeMemory();
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@@ -741,25 +739,21 @@ namespace Ryujinx.Graphics.Gpu.Image
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if (overlapCompatibility == TextureViewCompatibility.Full)
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{
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+ TextureInfo oInfo = AdjustSizes(overlap, info, firstLevel);
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+
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if (!isSamplerTexture)
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{
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- info = AdjustSizes(overlap, info, firstLevel);
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+ info = oInfo;
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}
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- texture = overlap.CreateView(info, sizeInfo, firstLayer, firstLevel);
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+ texture = overlap.CreateView(oInfo, sizeInfo, firstLayer, firstLevel);
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if (overlap.IsModified)
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{
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texture.SignalModified();
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}
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- // The size only matters (and is only really reliable) when the
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- // texture is used on a sampler, because otherwise the size will be
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- // aligned.
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- if (!TextureCompatibility.SizeMatches(overlap.Info, info, firstLevel) && isSamplerTexture)
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- {
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- texture.ChangeSize(info.Width, info.Height, info.DepthOrLayers);
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- }
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+ ChangeSizeIfNeeded(info, texture, isSamplerTexture, sizeHint);
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break;
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}
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@@ -911,6 +905,44 @@ namespace Ryujinx.Graphics.Gpu.Image
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return texture;
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}
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+ /// <summary>
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+ /// Changes a texture's size to match the desired size for samplers,
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+ /// or increases a texture's size to fit the region indicated by a size hint.
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+ /// </summary>
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+ /// <param name="info">The desired texture info</param>
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+ /// <param name="texture">The texture to resize</param>
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+ /// <param name="isSamplerTexture">True if the texture will be used for a sampler, false otherwise</param>
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+ /// <param name="sizeHint">A hint indicating the minimum used size for the texture</param>
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+ private void ChangeSizeIfNeeded(TextureInfo info, Texture texture, bool isSamplerTexture, Size? sizeHint)
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+ {
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+ if (isSamplerTexture)
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+ {
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+ // If this is used for sampling, the size must match,
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+ // otherwise the shader would sample garbage data.
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+ // To fix that, we create a new texture with the correct
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+ // size, and copy the data from the old one to the new one.
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+
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+ if (!TextureCompatibility.SizeMatches(texture.Info, info))
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+ {
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+ texture.ChangeSize(info.Width, info.Height, info.DepthOrLayers);
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+ }
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+ }
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+ else if (sizeHint != null)
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+ {
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+ // A size hint indicates that data will be used within that range, at least.
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+ // If the texture is smaller than the size hint, it must be enlarged to meet it.
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+ // The maximum size is provided by the requested info, which generally has an aligned size.
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+
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+ int width = Math.Max(texture.Info.Width, Math.Min(sizeHint.Value.Width, info.Width));
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+ int height = Math.Max(texture.Info.Height, Math.Min(sizeHint.Value.Height, info.Height));
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+
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+ if (texture.Info.Width != width || texture.Info.Height != height)
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+ {
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+ texture.ChangeSize(width, height, info.DepthOrLayers);
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+ }
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+ }
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+ }
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+
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/// <summary>
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/// Tries to find an existing texture matching the given buffer copy destination. If none is found, returns null.
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/// </summary>
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