gdkchan b944941733 Fix bug that could cause depth buffer to be missing after clear (#3067) 4 年 前
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AutoDeleteCache.cs cda659955c Texture Sync, incompatible overlap handling, data flush improvements. (#2971) 4 年 前
FormatInfo.cs 3d055da5fc Allow swizzles to match with "undefined" components (#1538) 5 年 前
FormatTable.cs c05c8e09d4 Add support for the R4G4 texture format (#2956) 4 年 前
ITextureDescriptor.cs 383c039037 shader cache: Fix invalid virtual address clean up (#1717) 5 年 前
Pool.cs d92fff541b Replace CacheResourceWrite with more general "precise" write (#2684) 4 年 前
ReductionFilter.cs 92703af555 Address PR feedback 6 年 前
Sampler.cs bc4e70b6fa Move texture anisotropy check to SetInfo (#2843) 4 年 前
SamplerDescriptor.cs c30504e3b3 Use a descriptor cache for faster pool invalidation. (#1977) 5 年 前
SamplerMinFilter.cs 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image 6 年 前
SamplerMipFilter.cs 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image 6 年 前
SamplerPool.cs 788aec511f Limit Custom Anisotropic Filtering to mipmapped textures with many levels (#2832) 4 年 前
Texture.cs 42c75dbb8f Add support for BC1/2/3 decompression (for 3D textures) (#2987) 4 年 前
TextureBindingInfo.cs 934a78005e Simplify logic for bindless texture handling (#1667) 5 年 前
TextureBindingsManager.cs fd6d3ec88f Fix res scale parameters not being updated in vertex shader (#3046) 4 年 前
TextureCache.cs ef24c8983d Fix adjacent 3d texture slices being detected as Incompatible Overlaps (#2993) 4 年 前
TextureCompatibility.cs 42c75dbb8f Add support for BC1/2/3 decompression (for 3D textures) (#2987) 4 年 前
TextureComponent.cs 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image 6 年 前
TextureDependency.cs b530f0e110 Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001) 5 年 前
TextureDescriptor.cs 1623ab524f Improve Buffer Textures and flush Image Stores (#2088) 5 年 前
TextureDescriptorType.cs 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image 6 年 前
TextureGroup.cs cda659955c Texture Sync, incompatible overlap handling, data flush improvements. (#2971) 4 年 前
TextureGroupHandle.cs cda659955c Texture Sync, incompatible overlap handling, data flush improvements. (#2971) 4 年 前
TextureInfo.cs b530f0e110 Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001) 5 年 前
TextureManager.cs b944941733 Fix bug that could cause depth buffer to be missing after clear (#3067) 4 年 前
TextureMatchQuality.cs 0108004691 Prefer truly perfect texture matches over fomat aliased ones (#1754) 5 年 前
TextureMsaaMode.cs 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image 6 年 前
TexturePool.cs 952c6e4d45 Fix sampled multisample image size (#2984) 4 年 前
TexturePoolCache.cs fbb4019ed5 Initial support for separate GPU address spaces (#2394) 4 年 前
TextureScaleMode.cs 0a80a837cb Use "Undesired" scale mode for certain textures rather than blacklisting (#2537) 4 年 前
TextureSearchFlags.cs 2900dda633 Fix depth stencil formats copy by matching equivalent color formats (#1198) 5 年 前
TextureTarget.cs f0b00c1ae9 Fix TXQ for 3D textures. (#2613) 4 年 前
TextureViewCompatibility.cs cda659955c Texture Sync, incompatible overlap handling, data flush improvements. (#2971) 4 年 前