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Engine
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7bfb5f79b8
When copying linear textures, DMA should ignore region X/Y (#3121)
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4 anni fa |
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Image
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b944941733
Fix bug that could cause depth buffer to be missing after clear (#3067)
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4 anni fa |
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Memory
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cda659955c
Texture Sync, incompatible overlap handling, data flush improvements. (#2971)
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4 anni fa |
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Shader
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72e543e946
Prefer texture over textureSize for sampler type (#3132)
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4 anni fa |
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Synchronization
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e48530e9d9
When waiting on CPU, do not return a time out error from EventWait (#2780)
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4 anni fa |
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ClassId.cs
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40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
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4 anni fa |
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Constants.cs
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9b7335a63b
Improve linear texture compatibility rules (#2099)
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5 anni fa |
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GpuChannel.cs
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40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
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4 anni fa |
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GpuContext.cs
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6dffe0fad4
misc: Make PID unsigned long instead of long (#3043)
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4 anni fa |
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GraphicsConfig.cs
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8e1adb95cf
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557)
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4 anni fa |
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Ryujinx.Graphics.Gpu.csproj
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57d3296ba4
infra: Migrate to .NET 6 (#2829)
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4 anni fa |
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Window.cs
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6dffe0fad4
misc: Make PID unsigned long instead of long (#3043)
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4 anni fa |