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- using Ryujinx.Common;
- using Ryujinx.Common.Logging;
- using Ryujinx.Graphics.GAL;
- using Ryujinx.Graphics.Gpu.Memory;
- using Ryujinx.Graphics.Texture;
- using Ryujinx.Graphics.Texture.Astc;
- using Ryujinx.Memory;
- using Ryujinx.Memory.Range;
- using System;
- using System.Collections.Generic;
- using System.Diagnostics;
- using System.Linq;
- using System.Numerics;
- namespace Ryujinx.Graphics.Gpu.Image
- {
- /// <summary>
- /// Represents a cached GPU texture.
- /// </summary>
- class Texture : IMultiRangeItem, IDisposable
- {
- // How many updates we need before switching to the byte-by-byte comparison
- // modification check method.
- // This method uses much more memory so we want to avoid it if possible.
- private const int ByteComparisonSwitchThreshold = 4;
- private const int MinLevelsForForceAnisotropy = 5;
- private struct TexturePoolOwner
- {
- public TexturePool Pool;
- public int ID;
- }
- private GpuContext _context;
- private PhysicalMemory _physicalMemory;
- private SizeInfo _sizeInfo;
- /// <summary>
- /// Texture format.
- /// </summary>
- public Format Format => Info.FormatInfo.Format;
- /// <summary>
- /// Texture target.
- /// </summary>
- public Target Target { get; private set; }
- /// <summary>
- /// Texture width.
- /// </summary>
- public int Width { get; private set; }
- /// <summary>
- /// Texture height.
- /// </summary>
- public int Height { get; private set; }
- /// <summary>
- /// Texture information.
- /// </summary>
- public TextureInfo Info { get; private set; }
- /// <summary>
- /// Set when anisotropic filtering can be forced on the given texture.
- /// </summary>
- public bool CanForceAnisotropy { get; private set; }
- /// <summary>
- /// Host scale factor.
- /// </summary>
- public float ScaleFactor { get; private set; }
- /// <summary>
- /// Upscaling mode. Informs if a texture is scaled, or is eligible for scaling.
- /// </summary>
- public TextureScaleMode ScaleMode { get; private set; }
- /// <summary>
- /// Group that this texture belongs to. Manages read/write memory tracking.
- /// </summary>
- public TextureGroup Group { get; private set; }
- /// <summary>
- /// Set when a texture has been changed size. This indicates that it may need to be
- /// changed again when obtained as a sampler.
- /// </summary>
- public bool ChangedSize { get; private set; }
- /// <summary>
- /// Set when a texture's GPU VA has ever been partially or fully unmapped.
- /// This indicates that the range must be fully checked when matching the texture.
- /// </summary>
- public bool ChangedMapping { get; private set; }
- /// <summary>
- /// True if the data for this texture must always be flushed when an overlap appears.
- /// This is useful if SetData is called directly on this texture, but the data is meant for a future texture.
- /// </summary>
- public bool AlwaysFlushOnOverlap { get; private set; }
- private int _depth;
- private int _layers;
- public int FirstLayer { get; private set; }
- public int FirstLevel { get; private set; }
- private bool _hasData;
- private bool _dirty = true;
- private int _updateCount;
- private byte[] _currentData;
- private bool _modifiedStale = true;
- private ITexture _arrayViewTexture;
- private Target _arrayViewTarget;
- private ITexture _flushHostTexture;
- private Texture _viewStorage;
- private List<Texture> _views;
- /// <summary>
- /// Host texture.
- /// </summary>
- public ITexture HostTexture { get; private set; }
- /// <summary>
- /// Intrusive linked list node used on the auto deletion texture cache.
- /// </summary>
- public LinkedListNode<Texture> CacheNode { get; set; }
- /// <summary>
- /// Event to fire when texture data is disposed.
- /// </summary>
- public event Action<Texture> Disposed;
- /// <summary>
- /// Physical memory ranges where the texture data is located.
- /// </summary>
- public MultiRange Range { get; private set; }
- /// <summary>
- /// Layer size in bytes.
- /// </summary>
- public int LayerSize => _sizeInfo.LayerSize;
- /// <summary>
- /// Texture size in bytes.
- /// </summary>
- public ulong Size => (ulong)_sizeInfo.TotalSize;
- /// <summary>
- /// Whether or not the texture belongs is a view.
- /// </summary>
- public bool IsView => _viewStorage != this;
- private int _referenceCount;
- private List<TexturePoolOwner> _poolOwners;
- /// <summary>
- /// Constructs a new instance of the cached GPU texture.
- /// </summary>
- /// <param name="context">GPU context that the texture belongs to</param>
- /// <param name="physicalMemory">Physical memory where the texture is mapped</param>
- /// <param name="info">Texture information</param>
- /// <param name="sizeInfo">Size information of the texture</param>
- /// <param name="range">Physical memory ranges where the texture data is located</param>
- /// <param name="firstLayer">The first layer of the texture, or 0 if the texture has no parent</param>
- /// <param name="firstLevel">The first mipmap level of the texture, or 0 if the texture has no parent</param>
- /// <param name="scaleFactor">The floating point scale factor to initialize with</param>
- /// <param name="scaleMode">The scale mode to initialize with</param>
- private Texture(
- GpuContext context,
- PhysicalMemory physicalMemory,
- TextureInfo info,
- SizeInfo sizeInfo,
- MultiRange range,
- int firstLayer,
- int firstLevel,
- float scaleFactor,
- TextureScaleMode scaleMode)
- {
- InitializeTexture(context, physicalMemory, info, sizeInfo, range);
- FirstLayer = firstLayer;
- FirstLevel = firstLevel;
- ScaleFactor = scaleFactor;
- ScaleMode = scaleMode;
- InitializeData(true);
- }
- /// <summary>
- /// Constructs a new instance of the cached GPU texture.
- /// </summary>
- /// <param name="context">GPU context that the texture belongs to</param>
- /// <param name="physicalMemory">Physical memory where the texture is mapped</param>
- /// <param name="info">Texture information</param>
- /// <param name="sizeInfo">Size information of the texture</param>
- /// <param name="range">Physical memory ranges where the texture data is located</param>
- /// <param name="scaleMode">The scale mode to initialize with. If scaled, the texture's data is loaded immediately and scaled up</param>
- public Texture(
- GpuContext context,
- PhysicalMemory physicalMemory,
- TextureInfo info,
- SizeInfo sizeInfo,
- MultiRange range,
- TextureScaleMode scaleMode)
- {
- ScaleFactor = 1f; // Texture is first loaded at scale 1x.
- ScaleMode = scaleMode;
- InitializeTexture(context, physicalMemory, info, sizeInfo, range);
- }
- /// <summary>
- /// Common texture initialization method.
- /// This sets the context, info and sizeInfo fields.
- /// Other fields are initialized with their default values.
- /// </summary>
- /// <param name="context">GPU context that the texture belongs to</param>
- /// <param name="physicalMemory">Physical memory where the texture is mapped</param>
- /// <param name="info">Texture information</param>
- /// <param name="sizeInfo">Size information of the texture</param>
- /// <param name="range">Physical memory ranges where the texture data is located</param>
- private void InitializeTexture(
- GpuContext context,
- PhysicalMemory physicalMemory,
- TextureInfo info,
- SizeInfo sizeInfo,
- MultiRange range)
- {
- _context = context;
- _physicalMemory = physicalMemory;
- _sizeInfo = sizeInfo;
- Range = range;
- SetInfo(info);
- _viewStorage = this;
- _views = new List<Texture>();
- _poolOwners = new List<TexturePoolOwner>();
- }
- /// <summary>
- /// Initializes the data for a texture. Can optionally initialize the texture with or without data.
- /// If the texture is a view, it will initialize memory tracking to be non-dirty.
- /// </summary>
- /// <param name="isView">True if the texture is a view, false otherwise</param>
- /// <param name="withData">True if the texture is to be initialized with data</param>
- public void InitializeData(bool isView, bool withData = false)
- {
- withData |= Group != null && Group.FlushIncompatibleOverlapsIfNeeded();
- if (withData)
- {
- Debug.Assert(!isView);
- TextureCreateInfo createInfo = TextureCache.GetCreateInfo(Info, _context.Capabilities, ScaleFactor);
- HostTexture = _context.Renderer.CreateTexture(createInfo, ScaleFactor);
- SynchronizeMemory(); // Load the data.
- if (ScaleMode == TextureScaleMode.Scaled)
- {
- SetScale(GraphicsConfig.ResScale); // Scale the data up.
- }
- }
- else
- {
- _hasData = true;
- if (!isView)
- {
- // Don't update this texture the next time we synchronize.
- CheckModified(true);
- if (ScaleMode == TextureScaleMode.Scaled)
- {
- // Don't need to start at 1x as there is no data to scale, just go straight to the target scale.
- ScaleFactor = GraphicsConfig.ResScale;
- }
- TextureCreateInfo createInfo = TextureCache.GetCreateInfo(Info, _context.Capabilities, ScaleFactor);
- HostTexture = _context.Renderer.CreateTexture(createInfo, ScaleFactor);
- }
- }
- }
- /// <summary>
- /// Initialize a new texture group with this texture as storage.
- /// </summary>
- /// <param name="hasLayerViews">True if the texture will have layer views</param>
- /// <param name="hasMipViews">True if the texture will have mip views</param>
- /// <param name="incompatibleOverlaps">Groups that overlap with this one but are incompatible</param>
- public void InitializeGroup(bool hasLayerViews, bool hasMipViews, List<TextureIncompatibleOverlap> incompatibleOverlaps)
- {
- Group = new TextureGroup(_context, _physicalMemory, this, incompatibleOverlaps);
- Group.Initialize(ref _sizeInfo, hasLayerViews, hasMipViews);
- }
- /// <summary>
- /// Create a texture view from this texture.
- /// A texture view is defined as a child texture, from a sub-range of their parent texture.
- /// For example, the initial layer and mipmap level of the view can be defined, so the texture
- /// will start at the given layer/level of the parent texture.
- /// </summary>
- /// <param name="info">Child texture information</param>
- /// <param name="sizeInfo">Child texture size information</param>
- /// <param name="range">Physical memory ranges where the texture data is located</param>
- /// <param name="firstLayer">Start layer of the child texture on the parent texture</param>
- /// <param name="firstLevel">Start mipmap level of the child texture on the parent texture</param>
- /// <returns>The child texture</returns>
- public Texture CreateView(TextureInfo info, SizeInfo sizeInfo, MultiRange range, int firstLayer, int firstLevel)
- {
- Texture texture = new Texture(
- _context,
- _physicalMemory,
- info,
- sizeInfo,
- range,
- FirstLayer + firstLayer,
- FirstLevel + firstLevel,
- ScaleFactor,
- ScaleMode);
- TextureCreateInfo createInfo = TextureCache.GetCreateInfo(info, _context.Capabilities, ScaleFactor);
- texture.HostTexture = HostTexture.CreateView(createInfo, firstLayer, firstLevel);
- _viewStorage.AddView(texture);
- return texture;
- }
- /// <summary>
- /// Adds a child texture to this texture.
- /// </summary>
- /// <param name="texture">The child texture</param>
- private void AddView(Texture texture)
- {
- IncrementReferenceCount();
- _views.Add(texture);
- texture._viewStorage = this;
- Group.UpdateViews(_views);
- if (texture.Group != null && texture.Group != Group)
- {
- if (texture.Group.Storage == texture)
- {
- // This texture's group is no longer used.
- Group.Inherit(texture.Group);
- texture.Group.Dispose();
- }
- }
- texture.Group = Group;
- }
- /// <summary>
- /// Removes a child texture from this texture.
- /// </summary>
- /// <param name="texture">The child texture</param>
- private void RemoveView(Texture texture)
- {
- _views.Remove(texture);
- texture._viewStorage = texture;
- DecrementReferenceCount();
- }
- /// <summary>
- /// Create a copy dependency to a texture that is view compatible with this one.
- /// When either texture is modified, the texture data will be copied to the other to keep them in sync.
- /// This is essentially an emulated view, useful for handling multiple view parents or format incompatibility.
- /// This also forces a copy on creation, to or from the given texture to get them in sync immediately.
- /// </summary>
- /// <param name="contained">The view compatible texture to create a dependency to</param>
- /// <param name="layer">The base layer of the given texture relative to this one</param>
- /// <param name="level">The base level of the given texture relative to this one</param>
- /// <param name="copyTo">True if this texture is first copied to the given one, false for the opposite direction</param>
- public void CreateCopyDependency(Texture contained, int layer, int level, bool copyTo)
- {
- if (contained.Group == Group)
- {
- return;
- }
- Group.CreateCopyDependency(contained, FirstLayer + layer, FirstLevel + level, copyTo);
- }
- /// <summary>
- /// Changes the texture size.
- /// </summary>
- /// <remarks>
- /// This operation may also change the size of all mipmap levels, including from the parent
- /// and other possible child textures, to ensure that all sizes are consistent.
- /// </remarks>
- /// <param name="width">The new texture width</param>
- /// <param name="height">The new texture height</param>
- /// <param name="depthOrLayers">The new texture depth (for 3D textures) or layers (for layered textures)</param>
- public void ChangeSize(int width, int height, int depthOrLayers)
- {
- int blockWidth = Info.FormatInfo.BlockWidth;
- int blockHeight = Info.FormatInfo.BlockHeight;
- width <<= FirstLevel;
- height <<= FirstLevel;
- if (Target == Target.Texture3D)
- {
- depthOrLayers <<= FirstLevel;
- }
- else
- {
- depthOrLayers = _viewStorage.Info.DepthOrLayers;
- }
- _viewStorage.RecreateStorageOrView(width, height, blockWidth, blockHeight, depthOrLayers);
- foreach (Texture view in _viewStorage._views)
- {
- int viewWidth = Math.Max(1, width >> view.FirstLevel);
- int viewHeight = Math.Max(1, height >> view.FirstLevel);
- int viewDepthOrLayers;
- if (view.Info.Target == Target.Texture3D)
- {
- viewDepthOrLayers = Math.Max(1, depthOrLayers >> view.FirstLevel);
- }
- else
- {
- viewDepthOrLayers = view.Info.DepthOrLayers;
- }
- view.RecreateStorageOrView(viewWidth, viewHeight, blockWidth, blockHeight, viewDepthOrLayers);
- }
- }
- /// <summary>
- /// Recreates the texture storage (or view, in the case of child textures) of this texture.
- /// This allows recreating the texture with a new size.
- /// A copy is automatically performed from the old to the new texture.
- /// </summary>
- /// <param name="width">The new texture width</param>
- /// <param name="height">The new texture height</param>
- /// <param name="width">The block width related to the given width</param>
- /// <param name="height">The block height related to the given height</param>
- /// <param name="depthOrLayers">The new texture depth (for 3D textures) or layers (for layered textures)</param>
- private void RecreateStorageOrView(int width, int height, int blockWidth, int blockHeight, int depthOrLayers)
- {
- RecreateStorageOrView(
- BitUtils.DivRoundUp(width * Info.FormatInfo.BlockWidth, blockWidth),
- BitUtils.DivRoundUp(height * Info.FormatInfo.BlockHeight, blockHeight),
- depthOrLayers);
- }
- /// <summary>
- /// Recreates the texture storage (or view, in the case of child textures) of this texture.
- /// This allows recreating the texture with a new size.
- /// A copy is automatically performed from the old to the new texture.
- /// </summary>
- /// <param name="width">The new texture width</param>
- /// <param name="height">The new texture height</param>
- /// <param name="depthOrLayers">The new texture depth (for 3D textures) or layers (for layered textures)</param>
- private void RecreateStorageOrView(int width, int height, int depthOrLayers)
- {
- ChangedSize = true;
- SetInfo(new TextureInfo(
- Info.GpuAddress,
- width,
- height,
- depthOrLayers,
- Info.Levels,
- Info.SamplesInX,
- Info.SamplesInY,
- Info.Stride,
- Info.IsLinear,
- Info.GobBlocksInY,
- Info.GobBlocksInZ,
- Info.GobBlocksInTileX,
- Info.Target,
- Info.FormatInfo,
- Info.DepthStencilMode,
- Info.SwizzleR,
- Info.SwizzleG,
- Info.SwizzleB,
- Info.SwizzleA));
- TextureCreateInfo createInfo = TextureCache.GetCreateInfo(Info, _context.Capabilities, ScaleFactor);
- if (_viewStorage != this)
- {
- ReplaceStorage(_viewStorage.HostTexture.CreateView(createInfo, FirstLayer, FirstLevel));
- }
- else
- {
- ITexture newStorage = _context.Renderer.CreateTexture(createInfo, ScaleFactor);
- HostTexture.CopyTo(newStorage, 0, 0);
- ReplaceStorage(newStorage);
- }
- }
- /// <summary>
- /// Blacklists this texture from being scaled. Resets its scale to 1 if needed.
- /// </summary>
- public void BlacklistScale()
- {
- ScaleMode = TextureScaleMode.Blacklisted;
- SetScale(1f);
- }
- /// <summary>
- /// Propagates the scale between this texture and another to ensure they have the same scale.
- /// If one texture is blacklisted from scaling, the other will become blacklisted too.
- /// </summary>
- /// <param name="other">The other texture</param>
- public void PropagateScale(Texture other)
- {
- if (other.ScaleMode == TextureScaleMode.Blacklisted || ScaleMode == TextureScaleMode.Blacklisted)
- {
- BlacklistScale();
- other.BlacklistScale();
- }
- else
- {
- // Prefer the configured scale if present. If not, prefer the max.
- float targetScale = GraphicsConfig.ResScale;
- float sharedScale = (ScaleFactor == targetScale || other.ScaleFactor == targetScale) ? targetScale : Math.Max(ScaleFactor, other.ScaleFactor);
- SetScale(sharedScale);
- other.SetScale(sharedScale);
- }
- }
- /// <summary>
- /// Copy the host texture to a scaled one. If a texture is not provided, create it with the given scale.
- /// </summary>
- /// <param name="scale">Scale factor</param>
- /// <param name="storage">Texture to use instead of creating one</param>
- /// <returns>A host texture containing a scaled version of this texture</returns>
- private ITexture GetScaledHostTexture(float scale, ITexture storage = null)
- {
- if (storage == null)
- {
- TextureCreateInfo createInfo = TextureCache.GetCreateInfo(Info, _context.Capabilities, scale);
- storage = _context.Renderer.CreateTexture(createInfo, scale);
- }
- HostTexture.CopyTo(storage, new Extents2D(0, 0, HostTexture.Width, HostTexture.Height), new Extents2D(0, 0, storage.Width, storage.Height), true);
- return storage;
- }
- /// <summary>
- /// Sets the Scale Factor on this texture, and immediately recreates it at the correct size.
- /// When a texture is resized, a scaled copy is performed from the old texture to the new one, to ensure no data is lost.
- /// If scale is equivalent, this only propagates the blacklisted/scaled mode.
- /// If called on a view, its storage is resized instead.
- /// When resizing storage, all texture views are recreated.
- /// </summary>
- /// <param name="scale">The new scale factor for this texture</param>
- public void SetScale(float scale)
- {
- bool unscaled = ScaleMode == TextureScaleMode.Blacklisted || (ScaleMode == TextureScaleMode.Undesired && scale == 1);
- TextureScaleMode newScaleMode = unscaled ? ScaleMode : TextureScaleMode.Scaled;
- if (_viewStorage != this)
- {
- _viewStorage.ScaleMode = newScaleMode;
- _viewStorage.SetScale(scale);
- return;
- }
- if (ScaleFactor != scale)
- {
- Logger.Debug?.Print(LogClass.Gpu, $"Rescaling {Info.Width}x{Info.Height} {Info.FormatInfo.Format.ToString()} to ({ScaleFactor} to {scale}). ");
- ScaleFactor = scale;
- ITexture newStorage = GetScaledHostTexture(ScaleFactor);
- Logger.Debug?.Print(LogClass.Gpu, $" Copy performed: {HostTexture.Width}x{HostTexture.Height} to {newStorage.Width}x{newStorage.Height}");
- ReplaceStorage(newStorage);
- // All views must be recreated against the new storage.
- foreach (var view in _views)
- {
- Logger.Debug?.Print(LogClass.Gpu, $" Recreating view {Info.Width}x{Info.Height} {Info.FormatInfo.Format.ToString()}.");
- view.ScaleFactor = scale;
- TextureCreateInfo viewCreateInfo = TextureCache.GetCreateInfo(view.Info, _context.Capabilities, scale);
- ITexture newView = HostTexture.CreateView(viewCreateInfo, view.FirstLayer - FirstLayer, view.FirstLevel - FirstLevel);
- view.ReplaceStorage(newView);
- view.ScaleMode = newScaleMode;
- }
- }
- if (ScaleMode != newScaleMode)
- {
- ScaleMode = newScaleMode;
- foreach (var view in _views)
- {
- view.ScaleMode = newScaleMode;
- }
- }
- }
- /// <summary>
- /// Checks if the memory for this texture was modified, and returns true if it was.
- /// The modified flags are optionally consumed as a result.
- /// </summary>
- /// <param name="consume">True to consume the dirty flags and reprotect, false to leave them as is</param>
- /// <returns>True if the texture was modified, false otherwise.</returns>
- public bool CheckModified(bool consume)
- {
- return Group.CheckDirty(this, consume);
- }
- /// <summary>
- /// Synchronizes guest and host memory.
- /// This will overwrite the texture data with the texture data on the guest memory, if a CPU
- /// modification is detected.
- /// Be aware that this can cause texture data written by the GPU to be lost, this is just a
- /// one way copy (from CPU owned to GPU owned memory).
- /// </summary>
- public void SynchronizeMemory()
- {
- if (Target == Target.TextureBuffer)
- {
- return;
- }
- if (!_dirty)
- {
- return;
- }
- _dirty = false;
- if (_hasData)
- {
- Group.SynchronizeMemory(this);
- }
- else
- {
- Group.CheckDirty(this, true);
- SynchronizeFull();
- }
- }
- /// <summary>
- /// Signal that this texture is dirty, indicating that the texture group must be checked.
- /// </summary>
- public void SignalGroupDirty()
- {
- _dirty = true;
- }
- /// <summary>
- /// Signal that the modified state is dirty, indicating that the texture group should be notified when it changes.
- /// </summary>
- public void SignalModifiedDirty()
- {
- _modifiedStale = true;
- }
- /// <summary>
- /// Fully synchronizes guest and host memory.
- /// This will replace the entire texture with the data present in guest memory.
- /// </summary>
- public void SynchronizeFull()
- {
- if (_hasData)
- {
- BlacklistScale();
- }
- ReadOnlySpan<byte> data = _physicalMemory.GetSpan(Range);
- // If the host does not support ASTC compression, we need to do the decompression.
- // The decompression is slow, so we want to avoid it as much as possible.
- // This does a byte-by-byte check and skips the update if the data is equal in this case.
- // This improves the speed on applications that overwrites ASTC data without changing anything.
- if (Info.FormatInfo.Format.IsAstc() && !_context.Capabilities.SupportsAstcCompression)
- {
- if (_updateCount < ByteComparisonSwitchThreshold)
- {
- _updateCount++;
- }
- else
- {
- bool dataMatches = _currentData != null && data.SequenceEqual(_currentData);
- _currentData = data.ToArray();
- if (dataMatches)
- {
- return;
- }
- }
- }
- data = ConvertToHostCompatibleFormat(data);
- HostTexture.SetData(data);
- _hasData = true;
- }
- /// <summary>
- /// Uploads new texture data to the host GPU.
- /// </summary>
- /// <param name="data">New data</param>
- public void SetData(ReadOnlySpan<byte> data)
- {
- BlacklistScale();
- Group.CheckDirty(this, true);
- AlwaysFlushOnOverlap = true;
- HostTexture.SetData(data);
- _hasData = true;
- }
- /// <summary>
- /// Uploads new texture data to the host GPU for a specific layer/level.
- /// </summary>
- /// <param name="data">New data</param>
- /// <param name="layer">Target layer</param>
- /// <param name="level">Target level</param>
- public void SetData(ReadOnlySpan<byte> data, int layer, int level)
- {
- BlacklistScale();
- HostTexture.SetData(data, layer, level);
- _currentData = null;
- _hasData = true;
- }
- /// <summary>
- /// Converts texture data to a format and layout that is supported by the host GPU.
- /// </summary>
- /// <param name="data">Data to be converted</param>
- /// <param name="level">Mip level to convert</param>
- /// <param name="single">True to convert a single slice</param>
- /// <returns>Converted data</returns>
- public ReadOnlySpan<byte> ConvertToHostCompatibleFormat(ReadOnlySpan<byte> data, int level = 0, bool single = false)
- {
- int width = Info.Width;
- int height = Info.Height;
- int depth = _depth;
- int layers = single ? 1 : _layers;
- int levels = single ? 1 : (Info.Levels - level);
- width = Math.Max(width >> level, 1);
- height = Math.Max(height >> level, 1);
- depth = Math.Max(depth >> level, 1);
- if (Info.IsLinear)
- {
- data = LayoutConverter.ConvertLinearStridedToLinear(
- width,
- height,
- Info.FormatInfo.BlockWidth,
- Info.FormatInfo.BlockHeight,
- Info.Stride,
- Info.Stride,
- Info.FormatInfo.BytesPerPixel,
- data);
- }
- else
- {
- data = LayoutConverter.ConvertBlockLinearToLinear(
- width,
- height,
- depth,
- single ? 1 : depth,
- levels,
- layers,
- Info.FormatInfo.BlockWidth,
- Info.FormatInfo.BlockHeight,
- Info.FormatInfo.BytesPerPixel,
- Info.GobBlocksInY,
- Info.GobBlocksInZ,
- Info.GobBlocksInTileX,
- _sizeInfo,
- data);
- }
- // Handle compressed cases not supported by the host:
- // - ASTC is usually not supported on desktop cards.
- // - BC4/BC5 is not supported on 3D textures.
- if (!_context.Capabilities.SupportsAstcCompression && Format.IsAstc())
- {
- if (!AstcDecoder.TryDecodeToRgba8P(
- data.ToArray(),
- Info.FormatInfo.BlockWidth,
- Info.FormatInfo.BlockHeight,
- width,
- height,
- depth,
- levels,
- layers,
- out Span<byte> decoded))
- {
- string texInfo = $"{Info.Target} {Info.FormatInfo.Format} {Info.Width}x{Info.Height}x{Info.DepthOrLayers} levels {Info.Levels}";
- Logger.Debug?.Print(LogClass.Gpu, $"Invalid ASTC texture at 0x{Info.GpuAddress:X} ({texInfo}).");
- }
- data = decoded;
- }
- else if (!_context.Capabilities.SupportsR4G4Format && Format == Format.R4G4Unorm)
- {
- data = PixelConverter.ConvertR4G4ToR4G4B4A4(data);
- }
- else if (!_context.Capabilities.Supports3DTextureCompression && Target == Target.Texture3D)
- {
- switch (Format)
- {
- case Format.Bc1RgbaSrgb:
- case Format.Bc1RgbaUnorm:
- data = BCnDecoder.DecodeBC1(data, width, height, depth, levels, layers);
- break;
- case Format.Bc2Srgb:
- case Format.Bc2Unorm:
- data = BCnDecoder.DecodeBC2(data, width, height, depth, levels, layers);
- break;
- case Format.Bc3Srgb:
- case Format.Bc3Unorm:
- data = BCnDecoder.DecodeBC3(data, width, height, depth, levels, layers);
- break;
- case Format.Bc4Snorm:
- case Format.Bc4Unorm:
- data = BCnDecoder.DecodeBC4(data, width, height, depth, levels, layers, Format == Format.Bc4Snorm);
- break;
- case Format.Bc5Snorm:
- case Format.Bc5Unorm:
- data = BCnDecoder.DecodeBC5(data, width, height, depth, levels, layers, Format == Format.Bc5Snorm);
- break;
- }
- }
- return data;
- }
- /// <summary>
- /// Converts texture data from a format and layout that is supported by the host GPU, back into the intended format on the guest GPU.
- /// </summary>
- /// <param name="output">Optional output span to convert into</param>
- /// <param name="data">Data to be converted</param>
- /// <param name="level">Mip level to convert</param>
- /// <param name="single">True to convert a single slice</param>
- /// <returns>Converted data</returns>
- public ReadOnlySpan<byte> ConvertFromHostCompatibleFormat(Span<byte> output, ReadOnlySpan<byte> data, int level = 0, bool single = false)
- {
- if (Target != Target.TextureBuffer)
- {
- int width = Info.Width;
- int height = Info.Height;
- int depth = _depth;
- int layers = single ? 1 : _layers;
- int levels = single ? 1 : (Info.Levels - level);
- width = Math.Max(width >> level, 1);
- height = Math.Max(height >> level, 1);
- depth = Math.Max(depth >> level, 1);
- if (Info.IsLinear)
- {
- data = LayoutConverter.ConvertLinearToLinearStrided(
- output,
- Info.Width,
- Info.Height,
- Info.FormatInfo.BlockWidth,
- Info.FormatInfo.BlockHeight,
- Info.Stride,
- Info.FormatInfo.BytesPerPixel,
- data);
- }
- else
- {
- data = LayoutConverter.ConvertLinearToBlockLinear(
- output,
- width,
- height,
- depth,
- single ? 1 : depth,
- levels,
- layers,
- Info.FormatInfo.BlockWidth,
- Info.FormatInfo.BlockHeight,
- Info.FormatInfo.BytesPerPixel,
- Info.GobBlocksInY,
- Info.GobBlocksInZ,
- Info.GobBlocksInTileX,
- _sizeInfo,
- data);
- }
- }
- return data;
- }
- /// <summary>
- /// Flushes the texture data.
- /// This causes the texture data to be written back to guest memory.
- /// If the texture was written by the GPU, this includes all modification made by the GPU
- /// up to this point.
- /// Be aware that this is an expensive operation, avoid calling it unless strictly needed.
- /// This may cause data corruption if the memory is already being used for something else on the CPU side.
- /// </summary>
- /// <param name="tracked">Whether or not the flush triggers write tracking. If it doesn't, the texture will not be blacklisted for scaling either.</param>
- /// <returns>True if data was flushed, false otherwise</returns>
- public bool FlushModified(bool tracked = true)
- {
- return TextureCompatibility.CanTextureFlush(Info, _context.Capabilities) && Group.FlushModified(this, tracked);
- }
- /// <summary>
- /// Flushes the texture data.
- /// This causes the texture data to be written back to guest memory.
- /// If the texture was written by the GPU, this includes all modification made by the GPU
- /// up to this point.
- /// Be aware that this is an expensive operation, avoid calling it unless strictly needed.
- /// This may cause data corruption if the memory is already being used for something else on the CPU side.
- /// </summary>
- /// <param name="tracked">Whether or not the flush triggers write tracking. If it doesn't, the texture will not be blacklisted for scaling either.</param>
- public void Flush(bool tracked)
- {
- if (TextureCompatibility.CanTextureFlush(Info, _context.Capabilities))
- {
- FlushTextureDataToGuest(tracked);
- }
- }
- /// <summary>
- /// Gets a host texture to use for flushing the texture, at 1x resolution.
- /// If the HostTexture is already at 1x resolution, it is returned directly.
- /// </summary>
- /// <returns>The host texture to flush</returns>
- public ITexture GetFlushTexture()
- {
- ITexture texture = HostTexture;
- if (ScaleFactor != 1f)
- {
- // If needed, create a texture to flush back to host at 1x scale.
- texture = _flushHostTexture = GetScaledHostTexture(1f, _flushHostTexture);
- }
- return texture;
- }
- /// <summary>
- /// Gets data from the host GPU, and flushes it all to guest memory.
- /// </summary>
- /// <remarks>
- /// This method should be used to retrieve data that was modified by the host GPU.
- /// This is not cheap, avoid doing that unless strictly needed.
- /// When possible, the data is written directly into guest memory, rather than copied.
- /// </remarks>
- /// <param name="tracked">True if writing the texture data is tracked, false otherwise</param>
- /// <param name="texture">The specific host texture to flush. Defaults to this texture</param>
- public void FlushTextureDataToGuest(bool tracked, ITexture texture = null)
- {
- using WritableRegion region = _physicalMemory.GetWritableRegion(Range, tracked);
- GetTextureDataFromGpu(region.Memory.Span, tracked, texture);
- }
- /// <summary>
- /// Gets data from the host GPU.
- /// </summary>
- /// <remarks>
- /// This method should be used to retrieve data that was modified by the host GPU.
- /// This is not cheap, avoid doing that unless strictly needed.
- /// </remarks>
- /// <param name="output">An output span to place the texture data into. If empty, one is generated</param>
- /// <param name="blacklist">True if the texture should be blacklisted, false otherwise</param>
- /// <param name="texture">The specific host texture to flush. Defaults to this texture</param>
- /// <returns>The span containing the texture data</returns>
- private ReadOnlySpan<byte> GetTextureDataFromGpu(Span<byte> output, bool blacklist, ITexture texture = null)
- {
- ReadOnlySpan<byte> data;
- if (texture != null)
- {
- data = texture.GetData();
- }
- else
- {
- if (blacklist)
- {
- BlacklistScale();
- data = HostTexture.GetData();
- }
- else if (ScaleFactor != 1f)
- {
- float scale = ScaleFactor;
- SetScale(1f);
- data = HostTexture.GetData();
- SetScale(scale);
- }
- else
- {
- data = HostTexture.GetData();
- }
- }
- data = ConvertFromHostCompatibleFormat(output, data);
- return data;
- }
- /// <summary>
- /// Gets data from the host GPU for a single slice.
- /// </summary>
- /// <remarks>
- /// This method should be used to retrieve data that was modified by the host GPU.
- /// This is not cheap, avoid doing that unless strictly needed.
- /// </remarks>
- /// <param name="output">An output span to place the texture data into. If empty, one is generated</param>
- /// <param name="layer">The layer of the texture to flush</param>
- /// <param name="level">The level of the texture to flush</param>
- /// <param name="blacklist">True if the texture should be blacklisted, false otherwise</param>
- /// <param name="texture">The specific host texture to flush. Defaults to this texture</param>
- /// <returns>The span containing the texture data</returns>
- public ReadOnlySpan<byte> GetTextureDataSliceFromGpu(Span<byte> output, int layer, int level, bool blacklist, ITexture texture = null)
- {
- ReadOnlySpan<byte> data;
- if (texture != null)
- {
- data = texture.GetData(layer, level);
- }
- else
- {
- if (blacklist)
- {
- BlacklistScale();
- data = HostTexture.GetData(layer, level);
- }
- else if (ScaleFactor != 1f)
- {
- float scale = ScaleFactor;
- SetScale(1f);
- data = HostTexture.GetData(layer, level);
- SetScale(scale);
- }
- else
- {
- data = HostTexture.GetData(layer, level);
- }
- }
- data = ConvertFromHostCompatibleFormat(output, data, level, true);
- return data;
- }
- /// <summary>
- /// This performs a strict comparison, used to check if this texture is equal to the one supplied.
- /// </summary>
- /// <param name="info">Texture information to compare against</param>
- /// <param name="flags">Comparison flags</param>
- /// <returns>A value indicating how well this texture matches the given info</returns>
- public TextureMatchQuality IsExactMatch(TextureInfo info, TextureSearchFlags flags)
- {
- TextureMatchQuality matchQuality = TextureCompatibility.FormatMatches(Info, info, (flags & TextureSearchFlags.ForSampler) != 0, (flags & TextureSearchFlags.ForCopy) != 0);
- if (matchQuality == TextureMatchQuality.NoMatch)
- {
- return matchQuality;
- }
- if (!TextureCompatibility.LayoutMatches(Info, info))
- {
- return TextureMatchQuality.NoMatch;
- }
- if (!TextureCompatibility.SizeMatches(Info, info, (flags & TextureSearchFlags.Strict) == 0, FirstLevel))
- {
- return TextureMatchQuality.NoMatch;
- }
- if ((flags & TextureSearchFlags.ForSampler) != 0 || (flags & TextureSearchFlags.Strict) != 0)
- {
- if (!TextureCompatibility.SamplerParamsMatches(Info, info))
- {
- return TextureMatchQuality.NoMatch;
- }
- }
- if ((flags & TextureSearchFlags.ForCopy) != 0)
- {
- bool msTargetCompatible = Info.Target == Target.Texture2DMultisample && info.Target == Target.Texture2D;
- if (!msTargetCompatible && !TextureCompatibility.TargetAndSamplesCompatible(Info, info))
- {
- return TextureMatchQuality.NoMatch;
- }
- }
- else if (!TextureCompatibility.TargetAndSamplesCompatible(Info, info))
- {
- return TextureMatchQuality.NoMatch;
- }
- return Info.Levels == info.Levels ? matchQuality : TextureMatchQuality.NoMatch;
- }
- /// <summary>
- /// Check if it's possible to create a view, with the given parameters, from this texture.
- /// </summary>
- /// <param name="info">Texture view information</param>
- /// <param name="range">Texture view physical memory ranges</param>
- /// <param name="layerSize">Layer size on the given texture</param>
- /// <param name="caps">Host GPU capabilities</param>
- /// <param name="firstLayer">Texture view initial layer on this texture</param>
- /// <param name="firstLevel">Texture view first mipmap level on this texture</param>
- /// <returns>The level of compatiblilty a view with the given parameters created from this texture has</returns>
- public TextureViewCompatibility IsViewCompatible(TextureInfo info, MultiRange range, int layerSize, Capabilities caps, out int firstLayer, out int firstLevel)
- {
- TextureViewCompatibility result = TextureViewCompatibility.Full;
- result = TextureCompatibility.PropagateViewCompatibility(result, TextureCompatibility.ViewFormatCompatible(Info, info, caps));
- if (result != TextureViewCompatibility.Incompatible)
- {
- result = TextureCompatibility.PropagateViewCompatibility(result, TextureCompatibility.ViewTargetCompatible(Info, info));
- if (result == TextureViewCompatibility.Full && Info.FormatInfo.Format != info.FormatInfo.Format && !_context.Capabilities.SupportsMismatchingViewFormat)
- {
- // AMD and Intel have a bug where the view format is always ignored;
- // they use the parent format instead.
- // Create a copy dependency to avoid this issue.
- result = TextureViewCompatibility.CopyOnly;
- }
- if (Info.SamplesInX != info.SamplesInX || Info.SamplesInY != info.SamplesInY)
- {
- result = TextureViewCompatibility.Incompatible;
- }
- }
- firstLayer = 0;
- firstLevel = 0;
- if (result == TextureViewCompatibility.Incompatible)
- {
- return TextureViewCompatibility.Incompatible;
- }
- int offset = Range.FindOffset(range);
- if (offset < 0 || !_sizeInfo.FindView(offset, out firstLayer, out firstLevel))
- {
- return TextureViewCompatibility.LayoutIncompatible;
- }
- if (!TextureCompatibility.ViewLayoutCompatible(Info, info, firstLevel))
- {
- return TextureViewCompatibility.LayoutIncompatible;
- }
- if (info.GetSlices() > 1 && LayerSize != layerSize)
- {
- return TextureViewCompatibility.LayoutIncompatible;
- }
- result = TextureCompatibility.PropagateViewCompatibility(result, TextureCompatibility.ViewSizeMatches(Info, info, firstLevel));
- result = TextureCompatibility.PropagateViewCompatibility(result, TextureCompatibility.ViewSubImagesInBounds(Info, info, firstLayer, firstLevel));
- return result;
- }
- /// <summary>
- /// Gets a texture of the specified target type from this texture.
- /// This can be used to get an array texture from a non-array texture and vice-versa.
- /// If this texture and the requested targets are equal, then this texture Host texture is returned directly.
- /// </summary>
- /// <param name="target">The desired target type</param>
- /// <returns>A view of this texture with the requested target, or null if the target is invalid for this texture</returns>
- public ITexture GetTargetTexture(Target target)
- {
- if (target == Target)
- {
- return HostTexture;
- }
- if (_arrayViewTexture == null && IsSameDimensionsTarget(target))
- {
- TextureCreateInfo createInfo = new TextureCreateInfo(
- Info.Width,
- Info.Height,
- target == Target.CubemapArray ? 6 : 1,
- Info.Levels,
- Info.Samples,
- Info.FormatInfo.BlockWidth,
- Info.FormatInfo.BlockHeight,
- Info.FormatInfo.BytesPerPixel,
- Info.FormatInfo.Format,
- Info.DepthStencilMode,
- target,
- Info.SwizzleR,
- Info.SwizzleG,
- Info.SwizzleB,
- Info.SwizzleA);
- ITexture viewTexture = HostTexture.CreateView(createInfo, 0, 0);
- _arrayViewTexture = viewTexture;
- _arrayViewTarget = target;
- return viewTexture;
- }
- else if (_arrayViewTarget == target)
- {
- return _arrayViewTexture;
- }
- return null;
- }
- /// <summary>
- /// Determine if this texture can have anisotropic filtering forced.
- /// Filtered textures that we might want to force anisotropy on should have a lot of mip levels.
- /// </summary>
- /// <returns>True if anisotropic filtering can be forced, false otherwise</returns>
- private bool CanTextureForceAnisotropy()
- {
- if (!(Target == Target.Texture2D || Target == Target.Texture2DArray))
- {
- return false;
- }
- int maxSize = Math.Max(Info.Width, Info.Height);
- int maxLevels = BitOperations.Log2((uint)maxSize) + 1;
- return Info.Levels >= Math.Min(MinLevelsForForceAnisotropy, maxLevels);
- }
- /// <summary>
- /// Check if this texture and the specified target have the same number of dimensions.
- /// For the purposes of this comparison, 2D and 2D Multisample textures are not considered to have
- /// the same number of dimensions. Same for Cubemap and 3D textures.
- /// </summary>
- /// <param name="target">The target to compare with</param>
- /// <returns>True if both targets have the same number of dimensions, false otherwise</returns>
- private bool IsSameDimensionsTarget(Target target)
- {
- switch (Info.Target)
- {
- case Target.Texture1D:
- case Target.Texture1DArray:
- return target == Target.Texture1D ||
- target == Target.Texture1DArray;
- case Target.Texture2D:
- case Target.Texture2DArray:
- return target == Target.Texture2D ||
- target == Target.Texture2DArray;
- case Target.Cubemap:
- case Target.CubemapArray:
- return target == Target.Cubemap ||
- target == Target.CubemapArray;
- case Target.Texture2DMultisample:
- case Target.Texture2DMultisampleArray:
- return target == Target.Texture2DMultisample ||
- target == Target.Texture2DMultisampleArray;
- case Target.Texture3D:
- return target == Target.Texture3D;
- }
- return false;
- }
- /// <summary>
- /// Replaces view texture information.
- /// This should only be used for child textures with a parent.
- /// </summary>
- /// <param name="parent">The parent texture</param>
- /// <param name="info">The new view texture information</param>
- /// <param name="hostTexture">The new host texture</param>
- /// <param name="firstLayer">The first layer of the view</param>
- /// <param name="firstLevel">The first level of the view</param>
- public void ReplaceView(Texture parent, TextureInfo info, ITexture hostTexture, int firstLayer, int firstLevel)
- {
- IncrementReferenceCount();
- parent._viewStorage.SynchronizeMemory();
- // If this texture has views, they must be given to the new parent.
- if (_views.Count > 0)
- {
- Texture[] viewCopy = _views.ToArray();
- foreach (Texture view in viewCopy)
- {
- TextureCreateInfo createInfo = TextureCache.GetCreateInfo(view.Info, _context.Capabilities, ScaleFactor);
- ITexture newView = parent.HostTexture.CreateView(createInfo, view.FirstLayer + firstLayer, view.FirstLevel + firstLevel);
- view.ReplaceView(parent, view.Info, newView, view.FirstLayer + firstLayer, view.FirstLevel + firstLevel);
- }
- }
- ReplaceStorage(hostTexture);
- if (_viewStorage != this)
- {
- _viewStorage.RemoveView(this);
- }
- FirstLayer = parent.FirstLayer + firstLayer;
- FirstLevel = parent.FirstLevel + firstLevel;
- parent._viewStorage.AddView(this);
- SetInfo(info);
- DecrementReferenceCount();
- }
- /// <summary>
- /// Sets the internal texture information structure.
- /// </summary>
- /// <param name="info">The new texture information</param>
- private void SetInfo(TextureInfo info)
- {
- Info = info;
- Target = info.Target;
- Width = info.Width;
- Height = info.Height;
- CanForceAnisotropy = CanTextureForceAnisotropy();
- _depth = info.GetDepth();
- _layers = info.GetLayers();
- }
- /// <summary>
- /// Signals that the texture has been modified.
- /// </summary>
- public void SignalModified()
- {
- if (_modifiedStale || Group.HasCopyDependencies)
- {
- _modifiedStale = false;
- Group.SignalModified(this);
- }
- _physicalMemory.TextureCache.Lift(this);
- }
- /// <summary>
- /// Signals that a texture has been bound, or has been unbound.
- /// During this time, lazy copies will not clear the dirty flag.
- /// </summary>
- /// <param name="bound">True if the texture has been bound, false if it has been unbound</param>
- public void SignalModifying(bool bound)
- {
- if (_modifiedStale || Group.HasCopyDependencies)
- {
- _modifiedStale = false;
- Group.SignalModifying(this, bound);
- }
- _physicalMemory.TextureCache.Lift(this);
- if (bound)
- {
- IncrementReferenceCount();
- }
- else
- {
- DecrementReferenceCount();
- }
- }
- /// <summary>
- /// Replaces the host texture, while disposing of the old one if needed.
- /// </summary>
- /// <param name="hostTexture">The new host texture</param>
- private void ReplaceStorage(ITexture hostTexture)
- {
- DisposeTextures();
- HostTexture = hostTexture;
- }
- /// <summary>
- /// Determine if any of this texture's data overlaps with another.
- /// </summary>
- /// <param name="texture">The texture to check against</param>
- /// <param name="compatibility">The view compatibility of the two textures</param>
- /// <returns>True if any slice of the textures overlap, false otherwise</returns>
- public bool DataOverlaps(Texture texture, TextureViewCompatibility compatibility)
- {
- if (compatibility == TextureViewCompatibility.LayoutIncompatible && Info.GobBlocksInZ > 1 && Info.GobBlocksInZ == texture.Info.GobBlocksInZ)
- {
- // Allow overlapping slices of layout compatible 3D textures with matching GobBlocksInZ, as they are interleaved.
- return false;
- }
- if (texture._sizeInfo.AllOffsets.Length == 1 && _sizeInfo.AllOffsets.Length == 1)
- {
- return Range.OverlapsWith(texture.Range);
- }
- MultiRange otherRange = texture.Range;
- IEnumerable<MultiRange> regions = _sizeInfo.AllRegions().Select((region) => Range.GetSlice((ulong)region.Offset, (ulong)region.Size));
- IEnumerable<MultiRange> otherRegions = texture._sizeInfo.AllRegions().Select((region) => otherRange.GetSlice((ulong)region.Offset, (ulong)region.Size));
- foreach (MultiRange region in regions)
- {
- foreach (MultiRange otherRegion in otherRegions)
- {
- if (region.OverlapsWith(otherRegion))
- {
- return true;
- }
- }
- }
- return false;
- }
- /// <summary>
- /// Increments the texture reference count.
- /// </summary>
- public void IncrementReferenceCount()
- {
- _referenceCount++;
- }
- /// <summary>
- /// Increments the reference count and records the given texture pool and ID as a pool owner.
- /// </summary>
- /// <param name="pool">The texture pool this texture has been added to</param>
- /// <param name="id">The ID of the reference to this texture in the pool</param>
- public void IncrementReferenceCount(TexturePool pool, int id)
- {
- lock (_poolOwners)
- {
- _poolOwners.Add(new TexturePoolOwner { Pool = pool, ID = id });
- }
- _referenceCount++;
- }
- /// <summary>
- /// Decrements the texture reference count.
- /// When the reference count hits zero, the texture may be deleted and can't be used anymore.
- /// </summary>
- /// <returns>True if the texture is now referenceless, false otherwise</returns>
- public bool DecrementReferenceCount()
- {
- int newRefCount = --_referenceCount;
- if (newRefCount == 0)
- {
- if (_viewStorage != this)
- {
- _viewStorage.RemoveView(this);
- }
- _physicalMemory.TextureCache.RemoveTextureFromCache(this);
- }
- Debug.Assert(newRefCount >= 0);
- DeleteIfNotUsed();
- return newRefCount <= 0;
- }
- /// <summary>
- /// Decrements the texture reference count, also removing an associated pool owner reference.
- /// When the reference count hits zero, the texture may be deleted and can't be used anymore.
- /// </summary>
- /// <param name="pool">The texture pool this texture is being removed from</param>
- /// <param name="id">The ID of the reference to this texture in the pool</param>
- /// <returns>True if the texture is now referenceless, false otherwise</returns>
- public bool DecrementReferenceCount(TexturePool pool, int id = -1)
- {
- lock (_poolOwners)
- {
- int references = _poolOwners.RemoveAll(entry => entry.Pool == pool && entry.ID == id || id == -1);
- if (references == 0)
- {
- // This reference has already been removed.
- return _referenceCount <= 0;
- }
- Debug.Assert(references == 1);
- }
- return DecrementReferenceCount();
- }
- /// <summary>
- /// Forcibly remove this texture from all pools that reference it.
- /// </summary>
- /// <param name="deferred">Indicates if the removal is being done from another thread.</param>
- public void RemoveFromPools(bool deferred)
- {
- lock (_poolOwners)
- {
- foreach (var owner in _poolOwners)
- {
- owner.Pool.ForceRemove(this, owner.ID, deferred);
- }
- _poolOwners.Clear();
- }
- }
- /// <summary>
- /// Delete the texture if it is not used anymore.
- /// The texture is considered unused when the reference count is zero,
- /// and it has no child views.
- /// </summary>
- private void DeleteIfNotUsed()
- {
- // We can delete the texture as long it is not being used
- // in any cache (the reference count is 0 in this case), and
- // also all views that may be created from this texture were
- // already deleted (views count is 0).
- if (_referenceCount == 0 && _views.Count == 0)
- {
- Dispose();
- }
- }
- /// <summary>
- /// Performs texture disposal, deleting the texture.
- /// </summary>
- private void DisposeTextures()
- {
- _currentData = null;
- HostTexture.Release();
- _arrayViewTexture?.Release();
- _arrayViewTexture = null;
- _flushHostTexture?.Release();
- _flushHostTexture = null;
- }
- /// <summary>
- /// Called when the memory for this texture has been unmapped.
- /// Calls are from non-gpu threads.
- /// </summary>
- /// <param name="unmapRange">The range of memory being unmapped</param>
- public void Unmapped(MultiRange unmapRange)
- {
- ChangedMapping = true;
- if (Group.Storage == this)
- {
- Group.ClearModified(unmapRange);
- }
- RemoveFromPools(true);
- }
- /// <summary>
- /// Performs texture disposal, deleting the texture.
- /// </summary>
- public void Dispose()
- {
- DisposeTextures();
- Disposed?.Invoke(this);
- if (Group.Storage == this)
- {
- Group.Dispose();
- }
- }
- }
- }
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