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BindlessElimination.cs
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66f16f4392
Fix bindless 1D textures having a buffer type on the shader (#3697)
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3 anni fa |
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BindlessToIndexed.cs
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49745cfa37
Move shader resource descriptor creation out of the backend (#2290)
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4 anni fa |
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BranchElimination.cs
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1876b346fe
Initial work
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6 anni fa |
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ConstantFolding.cs
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408bd63b08
Transform shader LDC into constant buffer access if offset is constant (#3672)
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3 anni fa |
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GlobalToStorage.cs
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f23b2878cc
Shader: Add fallback for LDG from "ube" buffer ranges. (#4027)
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3 anni fa |
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HalfConversion.cs
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1876b346fe
Initial work
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6 anni fa |
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Optimizer.cs
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f23b2878cc
Shader: Add fallback for LDG from "ube" buffer ranges. (#4027)
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3 anni fa |
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Simplification.cs
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1876b346fe
Initial work
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6 anni fa |
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Utils.cs
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3dee712164
Fix bindless/global memory elimination with inverted predicates (#2826)
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4 anni fa |