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- using Ryujinx.Graphics.Shader.IntermediateRepresentation;
- using System.Collections.Generic;
- using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
- using static Ryujinx.Graphics.Shader.Translation.GlobalMemory;
- namespace Ryujinx.Graphics.Shader.Translation.Optimizations
- {
- static class GlobalToStorage
- {
- public static void RunPass(BasicBlock block, ShaderConfig config, ref int sbUseMask, ref int ubeUseMask)
- {
- int sbStart = GetStorageBaseCbOffset(config.Stage);
- int sbEnd = sbStart + StorageDescsSize;
- int ubeStart = UbeBaseOffset;
- int ubeEnd = UbeBaseOffset + UbeDescsSize;
- for (LinkedListNode<INode> node = block.Operations.First; node != null; node = node.Next)
- {
- for (int index = 0; index < node.Value.SourcesCount; index++)
- {
- Operand src = node.Value.GetSource(index);
- int storageIndex = GetStorageIndex(src, sbStart, sbEnd);
- if (storageIndex >= 0)
- {
- sbUseMask |= 1 << storageIndex;
- }
- if (config.Stage == ShaderStage.Compute)
- {
- int constantIndex = GetStorageIndex(src, ubeStart, ubeEnd);
- if (constantIndex >= 0)
- {
- ubeUseMask |= 1 << constantIndex;
- }
- }
- }
- if (!(node.Value is Operation operation))
- {
- continue;
- }
- if (UsesGlobalMemory(operation.Inst))
- {
- Operand source = operation.GetSource(0);
- int storageIndex = SearchForStorageBase(block, source, sbStart, sbEnd);
- if (storageIndex >= 0)
- {
- // Storage buffers are implemented using global memory access.
- // If we know from where the base address of the access is loaded,
- // we can guess which storage buffer it is accessing.
- // We can then replace the global memory access with a storage
- // buffer access.
- node = ReplaceGlobalWithStorage(block, node, config, storageIndex);
- }
- else if (config.Stage == ShaderStage.Compute && operation.Inst == Instruction.LoadGlobal)
- {
- // Here we effectively try to replace a LDG instruction with LDC.
- // The hardware only supports a limited amount of constant buffers
- // so NVN "emulates" more constant buffers using global memory access.
- // Here we try to replace the global access back to a constant buffer
- // load.
- storageIndex = SearchForStorageBase(block, source, ubeStart, ubeStart + ubeEnd);
- if (storageIndex >= 0)
- {
- node = ReplaceLdgWithLdc(node, config, storageIndex);
- }
- }
- }
- }
- config.SetAccessibleBufferMasks(sbUseMask, ubeUseMask);
- }
- private static LinkedListNode<INode> ReplaceGlobalWithStorage(BasicBlock block, LinkedListNode<INode> node, ShaderConfig config, int storageIndex)
- {
- Operation operation = (Operation)node.Value;
- bool isAtomic = operation.Inst.IsAtomic();
- bool isStg16Or8 = operation.Inst == Instruction.StoreGlobal16 || operation.Inst == Instruction.StoreGlobal8;
- bool isWrite = isAtomic || operation.Inst == Instruction.StoreGlobal || isStg16Or8;
- config.SetUsedStorageBuffer(storageIndex, isWrite);
- Operand[] sources = new Operand[operation.SourcesCount];
- sources[0] = Const(storageIndex);
- sources[1] = GetStorageOffset(block, node, config, storageIndex, operation.GetSource(0), isStg16Or8);
- for (int index = 2; index < operation.SourcesCount; index++)
- {
- sources[index] = operation.GetSource(index);
- }
- Operation storageOp;
- if (isAtomic)
- {
- Instruction inst = (operation.Inst & ~Instruction.MrMask) | Instruction.MrStorage;
- storageOp = new Operation(inst, operation.Dest, sources);
- }
- else if (operation.Inst == Instruction.LoadGlobal)
- {
- storageOp = new Operation(Instruction.LoadStorage, operation.Dest, sources);
- }
- else
- {
- Instruction storeInst = operation.Inst switch
- {
- Instruction.StoreGlobal16 => Instruction.StoreStorage16,
- Instruction.StoreGlobal8 => Instruction.StoreStorage8,
- _ => Instruction.StoreStorage
- };
- storageOp = new Operation(storeInst, null, sources);
- }
- for (int index = 0; index < operation.SourcesCount; index++)
- {
- operation.SetSource(index, null);
- }
- LinkedListNode<INode> oldNode = node;
- node = node.List.AddBefore(node, storageOp);
- node.List.Remove(oldNode);
- return node;
- }
- private static Operand GetStorageOffset(
- BasicBlock block,
- LinkedListNode<INode> node,
- ShaderConfig config,
- int storageIndex,
- Operand addrLow,
- bool isStg16Or8)
- {
- int baseAddressCbOffset = GetStorageCbOffset(config.Stage, storageIndex);
- bool storageAligned = !(config.GpuAccessor.QueryHasUnalignedStorageBuffer() || config.GpuAccessor.QueryHostStorageBufferOffsetAlignment() > Constants.StorageAlignment);
- (Operand byteOffset, int constantOffset) = storageAligned ?
- GetStorageOffset(block, Utils.FindLastOperation(addrLow, block), baseAddressCbOffset) :
- (null, 0);
- if (byteOffset != null)
- {
- ReplaceAddressAlignment(node.List, addrLow, byteOffset, constantOffset);
- }
- if (byteOffset == null)
- {
- Operand baseAddrLow = Cbuf(0, baseAddressCbOffset);
- Operand baseAddrTrunc = Local();
- Operand alignMask = Const(-config.GpuAccessor.QueryHostStorageBufferOffsetAlignment());
- Operation andOp = new Operation(Instruction.BitwiseAnd, baseAddrTrunc, baseAddrLow, alignMask);
- node.List.AddBefore(node, andOp);
- Operand offset = Local();
- Operation subOp = new Operation(Instruction.Subtract, offset, addrLow, baseAddrTrunc);
- node.List.AddBefore(node, subOp);
- byteOffset = offset;
- }
- else if (constantOffset != 0)
- {
- Operand offset = Local();
- Operation addOp = new Operation(Instruction.Add, offset, byteOffset, Const(constantOffset));
- node.List.AddBefore(node, addOp);
- byteOffset = offset;
- }
- if (isStg16Or8)
- {
- return byteOffset;
- }
- Operand wordOffset = Local();
- Operation shrOp = new Operation(Instruction.ShiftRightU32, wordOffset, byteOffset, Const(2));
- node.List.AddBefore(node, shrOp);
- return wordOffset;
- }
- private static bool IsCb0Offset(Operand operand, int offset)
- {
- return operand.Type == OperandType.ConstantBuffer && operand.GetCbufSlot() == 0 && operand.GetCbufOffset() == offset;
- }
- private static void ReplaceAddressAlignment(LinkedList<INode> list, Operand address, Operand byteOffset, int constantOffset)
- {
- // When we emit 16/8-bit LDG, we add extra code to determine the address alignment.
- // Eliminate the storage buffer base address from this too, leaving only the byte offset.
- foreach (INode useNode in address.UseOps)
- {
- if (useNode is Operation op && op.Inst == Instruction.BitwiseAnd)
- {
- Operand src1 = op.GetSource(0);
- Operand src2 = op.GetSource(1);
- int addressIndex = -1;
- if (src1 == address && src2.Type == OperandType.Constant && src2.Value == 3)
- {
- addressIndex = 0;
- }
- else if (src2 == address && src1.Type == OperandType.Constant && src1.Value == 3)
- {
- addressIndex = 1;
- }
- if (addressIndex != -1)
- {
- LinkedListNode<INode> node = list.Find(op);
- // Add offset calculation before the use. Needs to be on the same block.
- if (node != null)
- {
- Operand offset = Local();
- Operation addOp = new Operation(Instruction.Add, offset, byteOffset, Const(constantOffset));
- list.AddBefore(node, addOp);
- op.SetSource(addressIndex, offset);
- }
- }
- }
- }
- }
- private static (Operand, int) GetStorageOffset(BasicBlock block, Operand address, int baseAddressCbOffset)
- {
- if (IsCb0Offset(address, baseAddressCbOffset))
- {
- // Direct offset: zero.
- return (Const(0), 0);
- }
- (address, int constantOffset) = GetStorageConstantOffset(block, address);
- address = Utils.FindLastOperation(address, block);
- if (IsCb0Offset(address, baseAddressCbOffset))
- {
- // Only constant offset
- return (Const(0), constantOffset);
- }
- if (!(address.AsgOp is Operation offsetAdd) || offsetAdd.Inst != Instruction.Add)
- {
- return (null, 0);
- }
- Operand src1 = offsetAdd.GetSource(0);
- Operand src2 = Utils.FindLastOperation(offsetAdd.GetSource(1), block);
- if (IsCb0Offset(src2, baseAddressCbOffset))
- {
- return (src1, constantOffset);
- }
- else if (IsCb0Offset(src1, baseAddressCbOffset))
- {
- return (src2, constantOffset);
- }
- return (null, 0);
- }
- private static (Operand, int) GetStorageConstantOffset(BasicBlock block, Operand address)
- {
- if (!(address.AsgOp is Operation offsetAdd) || offsetAdd.Inst != Instruction.Add)
- {
- return (address, 0);
- }
- Operand src1 = offsetAdd.GetSource(0);
- Operand src2 = offsetAdd.GetSource(1);
- if (src2.Type != OperandType.Constant)
- {
- return (address, 0);
- }
- return (src1, src2.Value);
- }
- private static LinkedListNode<INode> ReplaceLdgWithLdc(LinkedListNode<INode> node, ShaderConfig config, int storageIndex)
- {
- Operation operation = (Operation)node.Value;
- Operand GetCbufOffset()
- {
- Operand addrLow = operation.GetSource(0);
- Operand baseAddrLow = Cbuf(0, UbeBaseOffset + storageIndex * StorageDescSize);
- Operand baseAddrTrunc = Local();
- Operand alignMask = Const(-config.GpuAccessor.QueryHostStorageBufferOffsetAlignment());
- Operation andOp = new Operation(Instruction.BitwiseAnd, baseAddrTrunc, baseAddrLow, alignMask);
- node.List.AddBefore(node, andOp);
- Operand byteOffset = Local();
- Operand wordOffset = Local();
- Operation subOp = new Operation(Instruction.Subtract, byteOffset, addrLow, baseAddrTrunc);
- Operation shrOp = new Operation(Instruction.ShiftRightU32, wordOffset, byteOffset, Const(2));
- node.List.AddBefore(node, subOp);
- node.List.AddBefore(node, shrOp);
- return wordOffset;
- }
- Operand[] sources = new Operand[operation.SourcesCount];
- int cbSlot = UbeFirstCbuf + storageIndex;
- sources[0] = Const(cbSlot);
- sources[1] = GetCbufOffset();
- config.SetUsedConstantBuffer(cbSlot);
- for (int index = 2; index < operation.SourcesCount; index++)
- {
- sources[index] = operation.GetSource(index);
- }
- Operation ldcOp = new Operation(Instruction.LoadConstant, operation.Dest, sources);
- for (int index = 0; index < operation.SourcesCount; index++)
- {
- operation.SetSource(index, null);
- }
- LinkedListNode<INode> oldNode = node;
- node = node.List.AddBefore(node, ldcOp);
- node.List.Remove(oldNode);
- return node;
- }
- private static int SearchForStorageBase(BasicBlock block, Operand globalAddress, int sbStart, int sbEnd)
- {
- globalAddress = Utils.FindLastOperation(globalAddress, block);
- if (globalAddress.Type == OperandType.ConstantBuffer)
- {
- return GetStorageIndex(globalAddress, sbStart, sbEnd);
- }
- Operation operation = globalAddress.AsgOp as Operation;
- if (operation == null || operation.Inst != Instruction.Add)
- {
- return -1;
- }
- Operand src1 = operation.GetSource(0);
- Operand src2 = operation.GetSource(1);
- if ((src1.Type == OperandType.LocalVariable && src2.Type == OperandType.Constant) ||
- (src2.Type == OperandType.LocalVariable && src1.Type == OperandType.Constant))
- {
- if (src1.Type == OperandType.LocalVariable)
- {
- operation = Utils.FindLastOperation(src1, block).AsgOp as Operation;
- }
- else
- {
- operation = Utils.FindLastOperation(src2, block).AsgOp as Operation;
- }
- if (operation == null || operation.Inst != Instruction.Add)
- {
- return -1;
- }
- }
- for (int index = 0; index < operation.SourcesCount; index++)
- {
- Operand source = operation.GetSource(index);
- int storageIndex = GetStorageIndex(source, sbStart, sbEnd);
- if (storageIndex != -1)
- {
- return storageIndex;
- }
- }
- return -1;
- }
- private static int GetStorageIndex(Operand operand, int sbStart, int sbEnd)
- {
- if (operand.Type == OperandType.ConstantBuffer)
- {
- int slot = operand.GetCbufSlot();
- int offset = operand.GetCbufOffset();
- if (slot == 0 && offset >= sbStart && offset < sbEnd)
- {
- int storageIndex = (offset - sbStart) / StorageDescSize;
- return storageIndex;
- }
- }
- return -1;
- }
- }
- }
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