riperiperi f23b2878cc Shader: Add fallback for LDG from "ube" buffer ranges. (#4027) пре 3 година
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Optimizations f23b2878cc Shader: Add fallback for LDG from "ube" buffer ranges. (#4027) пре 3 година
AggregateType.cs 2232e4ae87 Vulkan backend (#2518) пре 3 година
AttributeConsts.cs f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) пре 3 година
AttributeInfo.cs 4da44e09cb Make structs readonly when applicable (#4002) пре 3 година
ControlFlowGraph.cs a7109c767b Rewrite shader decoding stage (#2698) пре 4 година
Dominance.cs a7109c767b Rewrite shader decoding stage (#2698) пре 4 година
EmitterContext.cs 4da44e09cb Make structs readonly when applicable (#4002) пре 3 година
EmitterContextInsts.cs 650cc41c02 Implement remaining shader double-precision instructions (#2845) пре 4 година
FeatureFlags.cs f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) пре 3 година
FunctionMatch.cs 4da44e09cb Make structs readonly when applicable (#4002) пре 3 година
GlobalMemory.cs f23b2878cc Shader: Add fallback for LDG from "ube" buffer ranges. (#4027) пре 3 година
RegisterUsage.cs 4da44e09cb Make structs readonly when applicable (#4002) пре 3 година
Rewriter.cs f23b2878cc Shader: Add fallback for LDG from "ube" buffer ranges. (#4027) пре 3 година
ShaderConfig.cs f23b2878cc Shader: Add fallback for LDG from "ube" buffer ranges. (#4027) пре 3 година
ShaderHeader.cs 4da44e09cb Make structs readonly when applicable (#4002) пре 3 година
Ssa.cs 4da44e09cb Make structs readonly when applicable (#4002) пре 3 година
TargetApi.cs d125fce3e8 Allow shader language and target API to be specified on the shader translator (#2402) пре 4 година
TargetLanguage.cs 97a2133207 shadertools: Prepare for new target Languages and APIs (#2465) пре 4 година
TranslationFlags.cs 7e967d796c Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) пре 4 година
TranslationOptions.cs 4da44e09cb Make structs readonly when applicable (#4002) пре 3 година
Translator.cs 4da44e09cb Make structs readonly when applicable (#4002) пре 3 година
TranslatorContext.cs 2e43d01d36 Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#3866) пре 3 година