gdkchan f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) %!s(int64=3) %!d(string=hai) anos
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Engine f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) %!s(int64=3) %!d(string=hai) anos
Image a6a67a2b7a Minor improvement to Vulkan pipeline state and bindings management (#3829) %!s(int64=3) %!d(string=hai) anos
Memory f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) %!s(int64=3) %!d(string=hai) anos
Shader f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) %!s(int64=3) %!d(string=hai) anos
Synchronization e48530e9d9 When waiting on CPU, do not return a time out error from EventWait (#2780) %!s(int64=4) %!d(string=hai) anos
ClassId.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) %!s(int64=4) %!d(string=hai) anos
Constants.cs 2232e4ae87 Vulkan backend (#2518) %!s(int64=3) %!d(string=hai) anos
GpuChannel.cs 3c3bcd82fe Add a sampler pool cache and improve texture pool cache (#3487) %!s(int64=3) %!d(string=hai) anos
GpuContext.cs 88a0e720cb Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552) %!s(int64=3) %!d(string=hai) anos
GraphicsConfig.cs 2232e4ae87 Vulkan backend (#2518) %!s(int64=3) %!d(string=hai) anos
Ryujinx.Graphics.Gpu.csproj c6d05301aa infra: Migrate to .NET 7 (#3795) %!s(int64=3) %!d(string=hai) anos
Window.cs 81f848e54f Allow Surface Flinger frame enqueue after process has exited (#3733) %!s(int64=3) %!d(string=hai) anos