gdkchan f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) пре 3 година
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Engine f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) пре 3 година
Image a6a67a2b7a Minor improvement to Vulkan pipeline state and bindings management (#3829) пре 3 година
Memory f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) пре 3 година
Shader f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) пре 3 година
Synchronization e48530e9d9 When waiting on CPU, do not return a time out error from EventWait (#2780) пре 4 година
ClassId.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) пре 4 година
Constants.cs 2232e4ae87 Vulkan backend (#2518) пре 3 година
GpuChannel.cs 3c3bcd82fe Add a sampler pool cache and improve texture pool cache (#3487) пре 3 година
GpuContext.cs 88a0e720cb Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552) пре 3 година
GraphicsConfig.cs 2232e4ae87 Vulkan backend (#2518) пре 3 година
Ryujinx.Graphics.Gpu.csproj c6d05301aa infra: Migrate to .NET 7 (#3795) пре 3 година
Window.cs 81f848e54f Allow Surface Flinger frame enqueue after process has exited (#3733) пре 3 година