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@@ -2,7 +2,6 @@ using Ryujinx.Common;
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using Ryujinx.Graphics.Gpu.State;
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using Ryujinx.Graphics.Texture;
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using System;
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-using System.Runtime.Intrinsics;
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namespace Ryujinx.Graphics.Gpu.Engine
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{
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@@ -17,24 +16,21 @@ namespace Ryujinx.Graphics.Gpu.Engine
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/// <param name="cbp">Copy command parameters</param>
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/// <param name="tex">Texture to compare</param>
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/// <param name="linear">True if the texture is linear, false if block linear</param>
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- /// <param name="bpp">Texture bytes per pixel</param>
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/// <param name="stride">Texture stride</param>
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/// <returns></returns>
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- private bool IsTextureCopyComplete(CopyBufferParams cbp, CopyBufferTexture tex, bool linear, int bpp, int stride)
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+ private bool IsTextureCopyComplete(CopyBufferParams cbp, CopyBufferTexture tex, bool linear, int stride)
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{
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if (linear)
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{
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- int alignWidth = StrideAlignment / bpp;
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- return tex.RegionX == 0 &&
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- tex.RegionY == 0 &&
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- stride / bpp == BitUtils.AlignUp(cbp.XCount, alignWidth);
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+ return tex.RegionX == 0 &&
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+ tex.RegionY == 0 &&
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+ stride == BitUtils.AlignUp(cbp.XCount, StrideAlignment);
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}
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else
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{
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- int alignWidth = GobAlignment / bpp;
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return tex.RegionX == 0 &&
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tex.RegionY == 0 &&
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- tex.Width == BitUtils.AlignUp(cbp.XCount, alignWidth) &&
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+ tex.Width == BitUtils.AlignUp(cbp.XCount, GobAlignment) &&
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tex.Height == cbp.YCount;
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}
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}
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@@ -64,9 +60,6 @@ namespace Ryujinx.Graphics.Gpu.Engine
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if (copy2D)
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{
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// Buffer to texture copy.
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- int srcBpp = swizzle.UnpackSrcComponentsCount() * swizzle.UnpackComponentSize();
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- int dstBpp = swizzle.UnpackDstComponentsCount() * swizzle.UnpackComponentSize();
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-
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var dst = state.Get<CopyBufferTexture>(MethodOffset.CopyBufferDstTexture);
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var src = state.Get<CopyBufferTexture>(MethodOffset.CopyBufferSrcTexture);
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@@ -77,7 +70,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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srcLinear,
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src.MemoryLayout.UnpackGobBlocksInY(),
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src.MemoryLayout.UnpackGobBlocksInZ(),
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- srcBpp);
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+ 1);
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var dstCalculator = new OffsetCalculator(
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dst.Width,
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@@ -86,7 +79,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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dstLinear,
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dst.MemoryLayout.UnpackGobBlocksInY(),
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dst.MemoryLayout.UnpackGobBlocksInZ(),
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- dstBpp);
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+ 1);
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ulong srcBaseAddress = _context.MemoryManager.Translate(cbp.SrcAddress.Pack());
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ulong dstBaseAddress = _context.MemoryManager.Translate(cbp.DstAddress.Pack());
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@@ -95,10 +88,10 @@ namespace Ryujinx.Graphics.Gpu.Engine
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(int dstBaseOffset, int dstSize) = dstCalculator.GetRectangleRange(dst.RegionX, dst.RegionY, cbp.XCount, cbp.YCount);
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ReadOnlySpan<byte> srcSpan = _context.PhysicalMemory.GetSpan(srcBaseAddress + (ulong)srcBaseOffset, srcSize, true);
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- Span<byte> dstSpan = _context.PhysicalMemory.GetSpan(dstBaseAddress + (ulong)dstBaseOffset, dstSize).ToArray();
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+ Span<byte> dstSpan = _context.PhysicalMemory.GetSpan(dstBaseAddress + (ulong)dstBaseOffset, dstSize).ToArray();
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- bool completeSource = IsTextureCopyComplete(cbp, src, srcLinear, srcBpp, cbp.SrcStride);
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- bool completeDest = IsTextureCopyComplete(cbp, dst, dstLinear, dstBpp, cbp.DstStride);
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+ bool completeSource = IsTextureCopyComplete(cbp, src, srcLinear, cbp.SrcStride);
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+ bool completeDest = IsTextureCopyComplete(cbp, dst, dstLinear, cbp.DstStride);
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if (completeSource && completeDest)
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{
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@@ -127,10 +120,10 @@ namespace Ryujinx.Graphics.Gpu.Engine
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1,
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1,
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1,
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- srcBpp,
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+ 1,
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src.MemoryLayout.UnpackGobBlocksInY(),
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src.MemoryLayout.UnpackGobBlocksInZ(),
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- src.MemoryLayout.UnpackGobBlocksInX(),
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+ 1,
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new SizeInfo((int)target.Size),
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srcSpan);
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}
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@@ -174,16 +167,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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return true;
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}
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- bool _ = srcBpp switch
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- {
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- 1 => Convert<byte>(dstSpan, srcSpan),
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- 2 => Convert<ushort>(dstSpan, srcSpan),
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- 4 => Convert<uint>(dstSpan, srcSpan),
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- 8 => Convert<ulong>(dstSpan, srcSpan),
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- 12 => Convert<Bpp12Pixel>(dstSpan, srcSpan),
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- 16 => Convert<Vector128<byte>>(dstSpan, srcSpan),
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- _ => throw new NotSupportedException($"Unable to copy ${srcBpp} bpp pixel format.")
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- };
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+ Convert<byte>(dstSpan, srcSpan);
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_context.PhysicalMemory.Write(dstBaseAddress + (ulong)dstBaseOffset, dstSpan);
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}
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