riperiperi 4b60371e64 Return mapped buffer pointer directly for flush, WriteableRegion for textures (#2494) преди 4 години
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AutoDeleteCache.cs b4d8d893a4 Memory Read/Write Tracking using Region Handles (#1272) преди 5 години
FormatInfo.cs 3d055da5fc Allow swizzles to match with "undefined" components (#1538) преди 5 години
FormatTable.cs a03bbef4d6 Add another Depth32F texture format (#2304) преди 5 години
ITextureDescriptor.cs 383c039037 shader cache: Fix invalid virtual address clean up (#1717) преди 5 години
Pool.cs fbb4019ed5 Initial support for separate GPU address spaces (#2394) преди 4 години
ReductionFilter.cs 92703af555 Address PR feedback преди 6 години
Sampler.cs 4c6feb652f Add seamless cubemap flag in sampler parameters. (#1658) преди 5 години
SamplerDescriptor.cs c30504e3b3 Use a descriptor cache for faster pool invalidation. (#1977) преди 5 години
SamplerMinFilter.cs 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image преди 6 години
SamplerMipFilter.cs 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image преди 6 години
SamplerPool.cs fbb4019ed5 Initial support for separate GPU address spaces (#2394) преди 4 години
Texture.cs 4b60371e64 Return mapped buffer pointer directly for flush, WriteableRegion for textures (#2494) преди 4 години
TextureBindingInfo.cs 934a78005e Simplify logic for bindless texture handling (#1667) преди 5 години
TextureBindingsManager.cs 96a070a9a7 Do not require texture and sampler pools being initialized (#2476) преди 4 години
TextureCache.cs bb6fab2009 Ensure that DMA copy target textures are kept alive or flushed (#2478) преди 4 години
TextureCompatibility.cs 79092310fa Compare aligned size for largest mip level when considering sampler resize (#2306) преди 5 години
TextureComponent.cs 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image преди 6 години
TextureDependency.cs b530f0e110 Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001) преди 5 години
TextureDescriptor.cs 1623ab524f Improve Buffer Textures and flush Image Stores (#2088) преди 5 години
TextureDescriptorType.cs 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image преди 6 години
TextureGroup.cs fbb4019ed5 Initial support for separate GPU address spaces (#2394) преди 4 години
TextureGroupHandle.cs b530f0e110 Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001) преди 5 години
TextureInfo.cs b530f0e110 Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001) преди 5 години
TextureManager.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) преди 4 години
TextureMatchQuality.cs 0108004691 Prefer truly perfect texture matches over fomat aliased ones (#1754) преди 5 години
TextureMsaaMode.cs 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image преди 6 години
TexturePool.cs fbb4019ed5 Initial support for separate GPU address spaces (#2394) преди 4 години
TexturePoolCache.cs fbb4019ed5 Initial support for separate GPU address spaces (#2394) преди 4 години
TextureScaleMode.cs 484eb645ae Implement Zero-Configuration Resolution Scaling (#1365) преди 5 години
TextureSearchFlags.cs 2900dda633 Fix depth stencil formats copy by matching equivalent color formats (#1198) преди 5 години
TextureTarget.cs 383c039037 shader cache: Fix invalid virtual address clean up (#1717) преди 5 години
TextureViewCompatibility.cs 5d69d9103e Texture/Buffer Memory Management Improvements (#1408) преди 5 години