gdkchan ed754af8d5 Make sure attributes used on subsequent shader stages are initialized (#2538) 4 lat temu
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Engine 10d649e6d3 Calculate vertex buffer sizes from index buffer (#1663) 4 lat temu
Image 4b60371e64 Return mapped buffer pointer directly for flush, WriteableRegion for textures (#2494) 4 lat temu
Memory 0f6ec446ea Replace BGRA and scale uniforms with a uniform block (#2496) 4 lat temu
Shader ed754af8d5 Make sure attributes used on subsequent shader stages are initialized (#2538) 4 lat temu
Synchronization a33dc2f491 Improved Logger (#1292) 5 lat temu
ClassId.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 lat temu
Constants.cs 9b7335a63b Improve linear texture compatibility rules (#2099) 5 lat temu
GpuChannel.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 lat temu
GpuContext.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 lat temu
GraphicsConfig.cs 10d649e6d3 Calculate vertex buffer sizes from index buffer (#1663) 4 lat temu
Ryujinx.Graphics.Gpu.csproj aa129fdbdf infra: Migrate to .NET 5 (#1694) 5 lat temu
Window.cs fbb4019ed5 Initial support for separate GPU address spaces (#2394) 4 lat temu