gdkchan ed2f5ede0f Fix texture sampling with depth compare and LOD level or bias (#2404) 4 anni fa
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Engine a10b2c5ff2 Initial support for GPU channels (#2372) 4 anni fa
Image a10b2c5ff2 Initial support for GPU channels (#2372) 4 anni fa
Memory a10b2c5ff2 Initial support for GPU channels (#2372) 4 anni fa
Shader ed2f5ede0f Fix texture sampling with depth compare and LOD level or bias (#2404) 4 anni fa
State a10b2c5ff2 Initial support for GPU channels (#2372) 4 anni fa
Synchronization a33dc2f491 Improved Logger (#1292) 5 anni fa
ClassId.cs 644de99e86 Implement GPU syncpoints (#980) 6 anni fa
Constants.cs 9b7335a63b Improve linear texture compatibility rules (#2099) 5 anni fa
GpuChannel.cs a10b2c5ff2 Initial support for GPU channels (#2372) 4 anni fa
GpuContext.cs a10b2c5ff2 Initial support for GPU channels (#2372) 4 anni fa
GraphicsConfig.cs 7aed7808be misc: Fix default value for GraphicsConfig.MaxAnisotropy (#2274) 5 anni fa
MethodParams.cs f7bcc884e4 Add XML documentation to Ryujinx.Graphics.Gpu 6 anni fa
Ryujinx.Graphics.Gpu.csproj aa129fdbdf infra: Migrate to .NET 5 (#1694) 5 anni fa
ShadowRamControl.cs ff2bac9c90 Implement MME shadow RAM (#987) 6 anni fa
Window.cs a10b2c5ff2 Initial support for GPU channels (#2372) 4 anni fa