| 12345678910111213141516171819202122232425262728 |
- namespace Ryujinx.Graphics.GAL.Multithreading.Commands
- {
- struct ClearRenderTargetDepthStencilCommand : IGALCommand
- {
- public CommandType CommandType => CommandType.ClearRenderTargetDepthStencil;
- private int _layer;
- private int _layerCount;
- private float _depthValue;
- private bool _depthMask;
- private int _stencilValue;
- private int _stencilMask;
- public void Set(int layer, int layerCount, float depthValue, bool depthMask, int stencilValue, int stencilMask)
- {
- _layer = layer;
- _layerCount = layerCount;
- _depthValue = depthValue;
- _depthMask = depthMask;
- _stencilValue = stencilValue;
- _stencilMask = stencilMask;
- }
- public static void Run(ref ClearRenderTargetDepthStencilCommand command, ThreadedRenderer threaded, IRenderer renderer)
- {
- renderer.Pipeline.ClearRenderTargetDepthStencil(command._layer, command._layerCount, command._depthValue, command._depthMask, command._stencilValue, command._stencilMask);
- }
- }
- }
|