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Compute
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c6f8bfed90
Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577)
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2 yıl önce |
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Dma
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268c9aecf8
Texture loading: reduce memory allocations (#6623)
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2 yıl önce |
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GPFifo
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7070cf6ae5
End render target lifetime on syncpoint increment (#6687)
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2 yıl önce |
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InlineToMemory
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268c9aecf8
Texture loading: reduce memory allocations (#6623)
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2 yıl önce |
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MME
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eb1ce41b00
GPU: Migrate buffers on GPU project, pre-emptively flush device local mappings (#6794)
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2 yıl önce |
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Threed
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eb1ce41b00
GPU: Migrate buffers on GPU project, pre-emptively flush device local mappings (#6794)
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2 yıl önce |
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Twod
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2989c163a8
editorconfig: Set default encoding to UTF-8 (#5793)
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2 yıl önce |
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Types
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e37735ed26
Implement X8Z24 texture format (#6315)
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2 yıl önce |
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ConditionalRenderEnabled.cs
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2989c163a8
editorconfig: Set default encoding to UTF-8 (#5793)
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2 yıl önce |
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DeviceStateWithShadow.cs
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f460ecc182
GPU: Add HLE macros for popular NVN macros (#5761)
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2 yıl önce |
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MmeShadowScratch.cs
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2989c163a8
editorconfig: Set default encoding to UTF-8 (#5793)
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2 yıl önce |
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SetMmeShadowRamControlMode.cs
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f460ecc182
GPU: Add HLE macros for popular NVN macros (#5761)
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2 yıl önce |
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ShaderTexture.cs
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3e6e0e4afa
Add support for large sampler arrays on Vulkan (#6489)
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2 yıl önce |