riperiperi eb1ce41b00 GPU: Migrate buffers on GPU project, pre-emptively flush device local mappings (#6794) 2 lat temu
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Compute c6f8bfed90 Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577) 2 lat temu
Dma 268c9aecf8 Texture loading: reduce memory allocations (#6623) 2 lat temu
GPFifo 7070cf6ae5 End render target lifetime on syncpoint increment (#6687) 2 lat temu
InlineToMemory 268c9aecf8 Texture loading: reduce memory allocations (#6623) 2 lat temu
MME eb1ce41b00 GPU: Migrate buffers on GPU project, pre-emptively flush device local mappings (#6794) 2 lat temu
Threed eb1ce41b00 GPU: Migrate buffers on GPU project, pre-emptively flush device local mappings (#6794) 2 lat temu
Twod 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 lat temu
Types e37735ed26 Implement X8Z24 texture format (#6315) 2 lat temu
ConditionalRenderEnabled.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 lat temu
DeviceStateWithShadow.cs f460ecc182 GPU: Add HLE macros for popular NVN macros (#5761) 2 lat temu
MmeShadowScratch.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 lat temu
SetMmeShadowRamControlMode.cs f460ecc182 GPU: Add HLE macros for popular NVN macros (#5761) 2 lat temu
ShaderTexture.cs 3e6e0e4afa Add support for large sampler arrays on Vulkan (#6489) 2 lat temu