riperiperi eb1ce41b00 GPU: Migrate buffers on GPU project, pre-emptively flush device local mappings (#6794) 2 лет назад
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Blender 3b46bb73f7 [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) 2 лет назад
ComputeDraw eb1ce41b00 GPU: Migrate buffers on GPU project, pre-emptively flush device local mappings (#6794) 2 лет назад
ConditionalRendering.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 лет назад
ConstantBufferUpdater.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 лет назад
DrawManager.cs eb1ce41b00 GPU: Migrate buffers on GPU project, pre-emptively flush device local mappings (#6794) 2 лет назад
DrawState.cs f4b74e9ce1 Fix vertex buffer size when switching between inline and state draw parameters (#6101) 2 лет назад
IbStreamer.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 лет назад
IndirectDrawType.cs 3b46bb73f7 [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) 2 лет назад
RenderTargetUpdateFlags.cs f6c3f1cdfd GPU: Discard data when getting texture before full clear (#5719) 2 лет назад
SemaphoreUpdater.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 лет назад
SpecializationStateUpdater.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 лет назад
StateUpdateTracker.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 лет назад
StateUpdater.cs c6f8bfed90 Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577) 2 лет назад
ThreedClass.cs 1df6c07f78 Implement support for multi-range buffers using Vulkan sparse mappings (#5427) 2 лет назад
ThreedClassState.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 лет назад