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Blender
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3b46bb73f7
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
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2 лет назад |
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ComputeDraw
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eb1ce41b00
GPU: Migrate buffers on GPU project, pre-emptively flush device local mappings (#6794)
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2 лет назад |
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ConditionalRendering.cs
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2989c163a8
editorconfig: Set default encoding to UTF-8 (#5793)
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2 лет назад |
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ConstantBufferUpdater.cs
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2989c163a8
editorconfig: Set default encoding to UTF-8 (#5793)
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2 лет назад |
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DrawManager.cs
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eb1ce41b00
GPU: Migrate buffers on GPU project, pre-emptively flush device local mappings (#6794)
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2 лет назад |
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DrawState.cs
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f4b74e9ce1
Fix vertex buffer size when switching between inline and state draw parameters (#6101)
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2 лет назад |
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IbStreamer.cs
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2989c163a8
editorconfig: Set default encoding to UTF-8 (#5793)
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2 лет назад |
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IndirectDrawType.cs
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3b46bb73f7
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
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2 лет назад |
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RenderTargetUpdateFlags.cs
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f6c3f1cdfd
GPU: Discard data when getting texture before full clear (#5719)
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2 лет назад |
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SemaphoreUpdater.cs
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2989c163a8
editorconfig: Set default encoding to UTF-8 (#5793)
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2 лет назад |
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SpecializationStateUpdater.cs
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2989c163a8
editorconfig: Set default encoding to UTF-8 (#5793)
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2 лет назад |
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StateUpdateTracker.cs
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2989c163a8
editorconfig: Set default encoding to UTF-8 (#5793)
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2 лет назад |
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StateUpdater.cs
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c6f8bfed90
Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577)
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2 лет назад |
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ThreedClass.cs
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1df6c07f78
Implement support for multi-range buffers using Vulkan sparse mappings (#5427)
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2 лет назад |
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ThreedClassState.cs
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2989c163a8
editorconfig: Set default encoding to UTF-8 (#5793)
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2 лет назад |