gdkchan f03a43fa38 Fix copy-paste mistake, also related to astc... il y a 8 ans
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OpenGL f03a43fa38 Fix copy-paste mistake, also related to astc... il y a 8 ans
Shader 4731c7545d Fix mistake on astc conversion, make some static methods that shouldn't be public private, remove old commmented out code il y a 8 ans
Texture aeb1bbf50c Add an ASTC Decoder (Not currently used in Ryujinx) (#131) il y a 8 ans
EmbeddedResource.cs 2ed733b1d5 Somewhat better NvFlinger (I guess) (fixes #30) il y a 8 ans
GalBlendEquation.cs c8c86a3854 Fix for current framebuffer issues (#78) il y a 8 ans
GalBlendFactor.cs c8c86a3854 Fix for current framebuffer issues (#78) il y a 8 ans
GalClearBufferFlags.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro il y a 8 ans
GalColorF.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro il y a 8 ans
GalConsts.cs 42ebfdff7f [GPU] Fix frame buffer being upside down in some cases il y a 8 ans
GalIndexFormat.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro il y a 8 ans
GalPrimitiveType.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) il y a 8 ans
GalShaderType.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro il y a 8 ans
GalTexture.cs b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection il y a 8 ans
GalTextureFilter.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro il y a 8 ans
GalTextureFormat.cs 53a6922f87 Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!) il y a 8 ans
GalTextureMipFilter.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro il y a 8 ans
GalTextureSampler.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro il y a 8 ans
GalTextureSource.cs b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection il y a 8 ans
GalTextureWrap.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro il y a 8 ans
GalVertexAttrib.cs f73a182b20 Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0 il y a 8 ans
GalVertexAttribSize.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) il y a 8 ans
GalVertexAttribType.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) il y a 8 ans
IGalMemory.cs 79e0070363 Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time il y a 8 ans
IGalRenderer.cs 79e0070363 Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time il y a 8 ans
ShaderDeclInfo.cs b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection il y a 8 ans
ShaderException.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro il y a 8 ans