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FbFragShader.glsl
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2ed733b1d5
Somewhat better NvFlinger (I guess) (fixes #30)
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8 лет назад |
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FbVtxShader.glsl
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5d8a615c21
Enable hardware frame buffer texture scaling
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8 лет назад |
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OGLBlend.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 лет назад |
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OGLEnumConverter.cs
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7a6ce48184
Re add some texture formats that I somehow removed by accident on OGLEnumConverter
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8 лет назад |
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OGLFrameBuffer.cs
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a38a72b062
Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
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8 лет назад |
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OGLRasterizer.cs
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f73a182b20
Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0
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8 лет назад |
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OGLShader.cs
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53a6922f87
Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!)
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8 лет назад |
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OGLTexture.cs
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f03a43fa38
Fix copy-paste mistake, also related to astc...
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8 лет назад |
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OpenGLRenderer.cs
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79e0070363
Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time
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8 лет назад |