HorrorTroll 0f5efe050f Add BGRA8 Srgb (#505) 7 rokov pred
..
OpenGL 0f5efe050f Add BGRA8 Srgb (#505) 7 rokov pred
Shader 9ace6b9285 Fix for render target and a shader compilation issue (#471) 7 rokov pred
EmbeddedResource.cs 2ed733b1d5 Somewhat better NvFlinger (I guess) (fixes #30) 8 rokov pred
GalBlendEquation.cs 44c1cf3fe5 Implment common and independent blend properly (fixes #458) (#485) 7 rokov pred
GalBlendFactor.cs 44c1cf3fe5 Implment common and independent blend properly (fixes #458) (#485) 7 rokov pred
GalClearBufferFlags.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 rokov pred
GalColorF.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 rokov pred
GalComparisonOp.cs 97ca974213 Implement some GPU features (#209) 7 rokov pred
GalCullFace.cs 97ca974213 Implement some GPU features (#209) 7 rokov pred
GalFrontFace.cs 97ca974213 Implement some GPU features (#209) 7 rokov pred
GalImage.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) 7 rokov pred
GalImageFormat.cs d2bb458b51 Improved GPU command lists decoding (#499) 7 rokov pred
GalIndexFormat.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 rokov pred
GalMemoryLayout.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) 7 rokov pred
GalPipelineState.cs 453543fb88 Initialize blend registers with default values (#497) 7 rokov pred
GalPrimitiveType.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) 8 rokov pred
GalShaderType.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 rokov pred
GalStencilOp.cs 97ca974213 Implement some GPU features (#209) 7 rokov pred
GalSurfaceFormat.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) 7 rokov pred
GalTextureFilter.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 rokov pred
GalTextureFormat.cs 0e1e094b7a Improve texture tables (#457) 7 rokov pred
GalTextureMipFilter.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 rokov pred
GalTextureSampler.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 rokov pred
GalTextureSource.cs b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection 8 rokov pred
GalTextureType.cs 726de8c46a Rendertarget attachments, texture and image changes (#358) 7 rokov pred
GalTextureWrap.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 rokov pred
GalVertexAttrib.cs aa1cd849cf Quads, QuadStrip, const attributes and half-float attributes support (#447) 7 rokov pred
GalVertexAttribSize.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) 8 rokov pred
GalVertexAttribType.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) 8 rokov pred
GalVertexBinding.cs aa1cd849cf Quads, QuadStrip, const attributes and half-float attributes support (#447) 7 rokov pred
GalZetaFormat.cs 0e1e094b7a Improve texture tables (#457) 7 rokov pred
IGalConstBuffer.cs 25dd5f4238 Low level graphics API prerequisites (#319) 7 rokov pred
IGalMemory.cs 79e0070363 Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time 8 rokov pred
IGalPipeline.cs 0e1e094b7a Improve texture tables (#457) 7 rokov pred
IGalRasterizer.cs 0e1e094b7a Improve texture tables (#457) 7 rokov pred
IGalRenderTarget.cs 2562ca6c3f Fix multiple rendertargets (#427) 7 rokov pred
IGalRenderer.cs ce1d5be212 Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) 7 rokov pred
IGalShader.cs 1cd7aaf504 Avoid querying and setting texture bindings in hot code (#376) 7 rokov pred
IGalTexture.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) 7 rokov pred
ShaderDeclInfo.cs 09593ae6d8 Add partial support to the TEX.B shader instruction (#342) 7 rokov pred
ShaderDumper.cs 0e1e094b7a Improve texture tables (#457) 7 rokov pred
ShaderException.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 rokov pred