gdkchan f2c85c5d58 Support non-constant texture offsets on non-NVIDIA gpus %!s(int64=6) %!d(string=hai) anos
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Engine 3323a3a042 Use correct shared memory size (in words, not bytes) %!s(int64=6) %!d(string=hai) anos
Image 23b8a86d35 Support 3D ASTC textures (using 2D blocks) %!s(int64=6) %!d(string=hai) anos
Memory 6a98c643ca Add a pass to turn global memory access into storage access, and do all storage related transformations on IR %!s(int64=6) %!d(string=hai) anos
Shader f2c85c5d58 Support non-constant texture offsets on non-NVIDIA gpus %!s(int64=6) %!d(string=hai) anos
State 7ce5584f9e Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?) %!s(int64=6) %!d(string=hai) anos
ClassId.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
Constants.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
Debugging.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
DmaPusher.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
GpuContext.cs 6a98c643ca Add a pass to turn global memory access into storage access, and do all storage related transformations on IR %!s(int64=6) %!d(string=hai) anos
GraphicsConfig.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
MacroInterpreter.cs 2437ccca0e Separate sub-channel state %!s(int64=6) %!d(string=hai) anos
MethodParams.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
NvGpuFifo.cs cb171f6ebf Support shared color mask, implement more shader instructions %!s(int64=6) %!d(string=hai) anos
NvGpuFifoMeth.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
Ryujinx.Graphics.Gpu.csproj 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
Window.cs 16d88c21fc Improved and simplified window texture presentation %!s(int64=6) %!d(string=hai) anos