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Effects
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268c9aecf8
Texture loading: reduce memory allocations (#6623)
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2 years ago |
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MoltenVK
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801b71a128
[Ryujinx.Graphics.Vulkan] Address dotnet-format issues (#5378)
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2 years ago |
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Queries
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c94a73ec60
Updates the default value for BufferedQuery (#6351)
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2 years ago |
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Shaders
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93cd327873
Vulkan: Device Local and higher invocation count for buffer conversions (#5623)
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2 years ago |
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Auto.cs
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2989c163a8
editorconfig: Set default encoding to UTF-8 (#5793)
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2 years ago |
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AutoFlushCounter.cs
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2989c163a8
editorconfig: Set default encoding to UTF-8 (#5793)
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2 years ago |
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BackgroundResources.cs
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2989c163a8
editorconfig: Set default encoding to UTF-8 (#5793)
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2 years ago |
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BarrierBatch.cs
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ba91f5d401
Vulkan: Properly reset barrier batch when splitting due to mismatching flags (#6345)
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2 years ago |
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BitMap.cs
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2989c163a8
editorconfig: Set default encoding to UTF-8 (#5793)
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2 years ago |
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BitMapStruct.cs
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2989c163a8
editorconfig: Set default encoding to UTF-8 (#5793)
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2 years ago |
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BufferAllocationType.cs
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1df6c07f78
Implement support for multi-range buffers using Vulkan sparse mappings (#5427)
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2 years ago |
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BufferHolder.cs
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eb1ce41b00
GPU: Migrate buffers on GPU project, pre-emptively flush device local mappings (#6794)
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1 year ago |
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BufferManager.cs
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1a0a351a15
Resolve some Vulkan validation errors (#6915)
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1 year ago |
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BufferMirrorRangeList.cs
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2989c163a8
editorconfig: Set default encoding to UTF-8 (#5793)
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2 years ago |
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BufferState.cs
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2989c163a8
editorconfig: Set default encoding to UTF-8 (#5793)
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2 years ago |
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BufferUsageBitmap.cs
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2989c163a8
editorconfig: Set default encoding to UTF-8 (#5793)
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2 years ago |
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CacheByRange.cs
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801b71a128
[Ryujinx.Graphics.Vulkan] Address dotnet-format issues (#5378)
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2 years ago |
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CommandBufferPool.cs
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99f46e22e2
Do not compare Span<T> to 'null' or 'default' (#6683)
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2 years ago |
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CommandBufferScoped.cs
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2989c163a8
editorconfig: Set default encoding to UTF-8 (#5793)
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2 years ago |
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Constants.cs
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4218311e6a
Vulkan: Use push descriptors for uniform bindings when possible (#6154)
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2 years ago |
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DescriptorSetCollection.cs
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801b71a128
[Ryujinx.Graphics.Vulkan] Address dotnet-format issues (#5378)
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2 years ago |
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DescriptorSetManager.cs
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3e6e0e4afa
Add support for large sampler arrays on Vulkan (#6489)
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2 years ago |
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DescriptorSetTemplate.cs
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c6f8bfed90
Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577)
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2 years ago |
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DescriptorSetTemplateUpdater.cs
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4218311e6a
Vulkan: Use push descriptors for uniform bindings when possible (#6154)
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2 years ago |
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DescriptorSetUpdater.cs
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cfc75d7e78
Disable descriptor set template updates for buffer textures on Adreno (#7002)
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1 year ago |
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DisposableBuffer.cs
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2989c163a8
editorconfig: Set default encoding to UTF-8 (#5793)
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2 years ago |
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DisposableBufferView.cs
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2989c163a8
editorconfig: Set default encoding to UTF-8 (#5793)
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2 years ago |
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DisposableFramebuffer.cs
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2989c163a8
editorconfig: Set default encoding to UTF-8 (#5793)
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2 years ago |
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DisposableImage.cs
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2989c163a8
editorconfig: Set default encoding to UTF-8 (#5793)
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2 years ago |
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DisposableImageView.cs
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2989c163a8
editorconfig: Set default encoding to UTF-8 (#5793)
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2 years ago |
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DisposableMemory.cs
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2989c163a8
editorconfig: Set default encoding to UTF-8 (#5793)
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2 years ago |
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DisposablePipeline.cs
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2989c163a8
editorconfig: Set default encoding to UTF-8 (#5793)
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2 years ago |
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DisposableRenderPass.cs
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2989c163a8
editorconfig: Set default encoding to UTF-8 (#5793)
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2 years ago |
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DisposableSampler.cs
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2989c163a8
editorconfig: Set default encoding to UTF-8 (#5793)
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2 years ago |
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EnumConversion.cs
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eb1ce41b00
GPU: Migrate buffers on GPU project, pre-emptively flush device local mappings (#6794)
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1 year ago |
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FenceHelper.cs
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2989c163a8
editorconfig: Set default encoding to UTF-8 (#5793)
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2 years ago |
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FenceHolder.cs
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2989c163a8
editorconfig: Set default encoding to UTF-8 (#5793)
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2 years ago |
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FormatCapabilities.cs
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e37735ed26
Implement X8Z24 texture format (#6315)
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2 years ago |
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FormatConverter.cs
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cee7121058
Move solution and projects to src
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3 years ago |
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FormatTable.cs
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e37735ed26
Implement X8Z24 texture format (#6315)
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2 years ago |
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FramebufferParams.cs
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e65effcb05
Workaround AMD bug on logic op with float framebuffer (#6852)
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1 year ago |
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HardwareCapabilities.cs
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4218311e6a
Vulkan: Use push descriptors for uniform bindings when possible (#6154)
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2 years ago |
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HashTableSlim.cs
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c94f0fbb83
Vulkan: Add Render Pass / Framebuffer Cache (#6182)
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2 years ago |
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HelperShader.cs
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31ed061bea
Vulkan: Improve texture barrier usage, timing and batching (#6240)
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2 years ago |
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HostMemoryAllocator.cs
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2989c163a8
editorconfig: Set default encoding to UTF-8 (#5793)
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2 years ago |
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IdList.cs
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801b71a128
[Ryujinx.Graphics.Vulkan] Address dotnet-format issues (#5378)
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2 years ago |
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ImageArray.cs
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c0f2491eae
Vulkan separate descriptor set fixes (#6895)
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1 year ago |
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IndexBufferPattern.cs
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2989c163a8
editorconfig: Set default encoding to UTF-8 (#5793)
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2 years ago |
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IndexBufferState.cs
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2989c163a8
editorconfig: Set default encoding to UTF-8 (#5793)
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2 years ago |
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MemoryAllocation.cs
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2989c163a8
editorconfig: Set default encoding to UTF-8 (#5793)
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2 years ago |
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MemoryAllocator.cs
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2989c163a8
editorconfig: Set default encoding to UTF-8 (#5793)
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2 years ago |
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MemoryAllocatorBlockList.cs
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2989c163a8
editorconfig: Set default encoding to UTF-8 (#5793)
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2 years ago |
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MultiFenceHolder.cs
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1ecc8fbc3b
New pooled memory types (#6821)
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1 year ago |
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NativeArray.cs
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2989c163a8
editorconfig: Set default encoding to UTF-8 (#5793)
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2 years ago |
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PersistentFlushBuffer.cs
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2989c163a8
editorconfig: Set default encoding to UTF-8 (#5793)
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2 years ago |
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PipelineBase.cs
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cfc75d7e78
Disable descriptor set template updates for buffer textures on Adreno (#7002)
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1 year ago |
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PipelineConverter.cs
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d7c6474729
GPU: Remove unused dynamic state and pipeline settings (#6796)
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1 year ago |
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PipelineDynamicState.cs
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2989c163a8
editorconfig: Set default encoding to UTF-8 (#5793)
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2 years ago |
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PipelineFull.cs
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eb1ce41b00
GPU: Migrate buffers on GPU project, pre-emptively flush device local mappings (#6794)
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1 year ago |
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PipelineHelperShader.cs
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c94f0fbb83
Vulkan: Add Render Pass / Framebuffer Cache (#6182)
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2 years ago |
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PipelineLayoutCache.cs
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801b71a128
[Ryujinx.Graphics.Vulkan] Address dotnet-format issues (#5378)
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2 years ago |
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PipelineLayoutCacheEntry.cs
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c0f2491eae
Vulkan separate descriptor set fixes (#6895)
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1 year ago |
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PipelineLayoutFactory.cs
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c0f2491eae
Vulkan separate descriptor set fixes (#6895)
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1 year ago |
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PipelineState.cs
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d7c6474729
GPU: Remove unused dynamic state and pipeline settings (#6796)
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1 year ago |
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PipelineUid.cs
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d7c6474729
GPU: Remove unused dynamic state and pipeline settings (#6796)
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1 year ago |
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RenderPassCacheKey.cs
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c94f0fbb83
Vulkan: Add Render Pass / Framebuffer Cache (#6182)
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2 years ago |
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RenderPassHolder.cs
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3be616207d
Vulkan: Fix swapchain image view leak (#6509)
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2 years ago |
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ResourceArray.cs
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c0f2491eae
Vulkan separate descriptor set fixes (#6895)
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1 year ago |
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ResourceBindingSegment.cs
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3e6e0e4afa
Add support for large sampler arrays on Vulkan (#6489)
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2 years ago |
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ResourceLayoutBuilder.cs
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3e6e0e4afa
Add support for large sampler arrays on Vulkan (#6489)
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2 years ago |
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Ryujinx.Graphics.Vulkan.csproj
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29e192f241
Migrate to .NET 8 (#5887)
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2 years ago |
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SamplerHolder.cs
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2989c163a8
editorconfig: Set default encoding to UTF-8 (#5793)
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2 years ago |
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SemaphoreHolder.cs
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2989c163a8
editorconfig: Set default encoding to UTF-8 (#5793)
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2 years ago |
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Shader.cs
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2989c163a8
editorconfig: Set default encoding to UTF-8 (#5793)
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2 years ago |
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ShaderCollection.cs
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cfc75d7e78
Disable descriptor set template updates for buffer textures on Adreno (#7002)
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1 year ago |
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SpecInfo.cs
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801b71a128
[Ryujinx.Graphics.Vulkan] Address dotnet-format issues (#5378)
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2 years ago |
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StagingBuffer.cs
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795539bc82
Vulkan: Use staging buffer for temporary constants (#6168)
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2 years ago |
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SyncManager.cs
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801b71a128
[Ryujinx.Graphics.Vulkan] Address dotnet-format issues (#5378)
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2 years ago |
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TextureArray.cs
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c0f2491eae
Vulkan separate descriptor set fixes (#6895)
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1 year ago |
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TextureBuffer.cs
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268c9aecf8
Texture loading: reduce memory allocations (#6623)
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2 years ago |
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TextureCopy.cs
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2989c163a8
editorconfig: Set default encoding to UTF-8 (#5793)
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2 years ago |
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TextureStorage.cs
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1a0a351a15
Resolve some Vulkan validation errors (#6915)
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1 year ago |
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TextureView.cs
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1a0a351a15
Resolve some Vulkan validation errors (#6915)
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1 year ago |
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Vendor.cs
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7124d679fd
UI: Friendly driver name reporting. (#6530)
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2 years ago |
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VertexBufferState.cs
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2989c163a8
editorconfig: Set default encoding to UTF-8 (#5793)
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2 years ago |
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VertexBufferUpdater.cs
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2989c163a8
editorconfig: Set default encoding to UTF-8 (#5793)
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2 years ago |
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VulkanConfiguration.cs
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4218311e6a
Vulkan: Use push descriptors for uniform bindings when possible (#6154)
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2 years ago |
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VulkanDebugMessenger.cs
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c5d9e67cb2
Fix some Vulkan validation errors (#5452)
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2 years ago |
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VulkanException.cs
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b8d992e5a7
Allow skipping draws with broken pipeline variants on Vulkan (#5807)
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2 years ago |
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VulkanInitialization.cs
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1a0a351a15
Resolve some Vulkan validation errors (#6915)
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1 year ago |
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VulkanInstance.cs
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cee7121058
Move solution and projects to src
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3 years ago |
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VulkanPhysicalDevice.cs
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d7ec4308b4
Use driver name instead of vendor name in the status bar for Vulkan. (#6146)
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2 years ago |
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VulkanRenderer.cs
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53d096e392
Allow texture arrays to use separate descriptor sets on Vulkan (#6870)
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1 year ago |
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Window.cs
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c525d7d9a9
Force Vulkan swapchain re-creation when window size changes (#7003)
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1 year ago |
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WindowBase.cs
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2989c163a8
editorconfig: Set default encoding to UTF-8 (#5793)
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2 years ago |