gdkchan cfc75d7e78 Disable descriptor set template updates for buffer textures on Adreno (#7002) 1 year ago
..
Effects 268c9aecf8 Texture loading: reduce memory allocations (#6623) 2 years ago
MoltenVK 801b71a128 [Ryujinx.Graphics.Vulkan] Address dotnet-format issues (#5378) 2 years ago
Queries c94a73ec60 Updates the default value for BufferedQuery (#6351) 2 years ago
Shaders 93cd327873 Vulkan: Device Local and higher invocation count for buffer conversions (#5623) 2 years ago
Auto.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 years ago
AutoFlushCounter.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 years ago
BackgroundResources.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 years ago
BarrierBatch.cs ba91f5d401 Vulkan: Properly reset barrier batch when splitting due to mismatching flags (#6345) 2 years ago
BitMap.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 years ago
BitMapStruct.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 years ago
BufferAllocationType.cs 1df6c07f78 Implement support for multi-range buffers using Vulkan sparse mappings (#5427) 2 years ago
BufferHolder.cs eb1ce41b00 GPU: Migrate buffers on GPU project, pre-emptively flush device local mappings (#6794) 1 year ago
BufferManager.cs 1a0a351a15 Resolve some Vulkan validation errors (#6915) 1 year ago
BufferMirrorRangeList.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 years ago
BufferState.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 years ago
BufferUsageBitmap.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 years ago
CacheByRange.cs 801b71a128 [Ryujinx.Graphics.Vulkan] Address dotnet-format issues (#5378) 2 years ago
CommandBufferPool.cs 99f46e22e2 Do not compare Span<T> to 'null' or 'default' (#6683) 2 years ago
CommandBufferScoped.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 years ago
Constants.cs 4218311e6a Vulkan: Use push descriptors for uniform bindings when possible (#6154) 2 years ago
DescriptorSetCollection.cs 801b71a128 [Ryujinx.Graphics.Vulkan] Address dotnet-format issues (#5378) 2 years ago
DescriptorSetManager.cs 3e6e0e4afa Add support for large sampler arrays on Vulkan (#6489) 2 years ago
DescriptorSetTemplate.cs c6f8bfed90 Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577) 2 years ago
DescriptorSetTemplateUpdater.cs 4218311e6a Vulkan: Use push descriptors for uniform bindings when possible (#6154) 2 years ago
DescriptorSetUpdater.cs cfc75d7e78 Disable descriptor set template updates for buffer textures on Adreno (#7002) 1 year ago
DisposableBuffer.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 years ago
DisposableBufferView.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 years ago
DisposableFramebuffer.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 years ago
DisposableImage.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 years ago
DisposableImageView.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 years ago
DisposableMemory.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 years ago
DisposablePipeline.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 years ago
DisposableRenderPass.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 years ago
DisposableSampler.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 years ago
EnumConversion.cs eb1ce41b00 GPU: Migrate buffers on GPU project, pre-emptively flush device local mappings (#6794) 1 year ago
FenceHelper.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 years ago
FenceHolder.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 years ago
FormatCapabilities.cs e37735ed26 Implement X8Z24 texture format (#6315) 2 years ago
FormatConverter.cs cee7121058 Move solution and projects to src 3 years ago
FormatTable.cs e37735ed26 Implement X8Z24 texture format (#6315) 2 years ago
FramebufferParams.cs e65effcb05 Workaround AMD bug on logic op with float framebuffer (#6852) 1 year ago
HardwareCapabilities.cs 4218311e6a Vulkan: Use push descriptors for uniform bindings when possible (#6154) 2 years ago
HashTableSlim.cs c94f0fbb83 Vulkan: Add Render Pass / Framebuffer Cache (#6182) 2 years ago
HelperShader.cs 31ed061bea Vulkan: Improve texture barrier usage, timing and batching (#6240) 2 years ago
HostMemoryAllocator.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 years ago
IdList.cs 801b71a128 [Ryujinx.Graphics.Vulkan] Address dotnet-format issues (#5378) 2 years ago
ImageArray.cs c0f2491eae Vulkan separate descriptor set fixes (#6895) 1 year ago
IndexBufferPattern.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 years ago
IndexBufferState.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 years ago
MemoryAllocation.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 years ago
MemoryAllocator.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 years ago
MemoryAllocatorBlockList.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 years ago
MultiFenceHolder.cs 1ecc8fbc3b New pooled memory types (#6821) 1 year ago
NativeArray.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 years ago
PersistentFlushBuffer.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 years ago
PipelineBase.cs cfc75d7e78 Disable descriptor set template updates for buffer textures on Adreno (#7002) 1 year ago
PipelineConverter.cs d7c6474729 GPU: Remove unused dynamic state and pipeline settings (#6796) 1 year ago
PipelineDynamicState.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 years ago
PipelineFull.cs eb1ce41b00 GPU: Migrate buffers on GPU project, pre-emptively flush device local mappings (#6794) 1 year ago
PipelineHelperShader.cs c94f0fbb83 Vulkan: Add Render Pass / Framebuffer Cache (#6182) 2 years ago
PipelineLayoutCache.cs 801b71a128 [Ryujinx.Graphics.Vulkan] Address dotnet-format issues (#5378) 2 years ago
PipelineLayoutCacheEntry.cs c0f2491eae Vulkan separate descriptor set fixes (#6895) 1 year ago
PipelineLayoutFactory.cs c0f2491eae Vulkan separate descriptor set fixes (#6895) 1 year ago
PipelineState.cs d7c6474729 GPU: Remove unused dynamic state and pipeline settings (#6796) 1 year ago
PipelineUid.cs d7c6474729 GPU: Remove unused dynamic state and pipeline settings (#6796) 1 year ago
RenderPassCacheKey.cs c94f0fbb83 Vulkan: Add Render Pass / Framebuffer Cache (#6182) 2 years ago
RenderPassHolder.cs 3be616207d Vulkan: Fix swapchain image view leak (#6509) 2 years ago
ResourceArray.cs c0f2491eae Vulkan separate descriptor set fixes (#6895) 1 year ago
ResourceBindingSegment.cs 3e6e0e4afa Add support for large sampler arrays on Vulkan (#6489) 2 years ago
ResourceLayoutBuilder.cs 3e6e0e4afa Add support for large sampler arrays on Vulkan (#6489) 2 years ago
Ryujinx.Graphics.Vulkan.csproj 29e192f241 Migrate to .NET 8 (#5887) 2 years ago
SamplerHolder.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 years ago
SemaphoreHolder.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 years ago
Shader.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 years ago
ShaderCollection.cs cfc75d7e78 Disable descriptor set template updates for buffer textures on Adreno (#7002) 1 year ago
SpecInfo.cs 801b71a128 [Ryujinx.Graphics.Vulkan] Address dotnet-format issues (#5378) 2 years ago
StagingBuffer.cs 795539bc82 Vulkan: Use staging buffer for temporary constants (#6168) 2 years ago
SyncManager.cs 801b71a128 [Ryujinx.Graphics.Vulkan] Address dotnet-format issues (#5378) 2 years ago
TextureArray.cs c0f2491eae Vulkan separate descriptor set fixes (#6895) 1 year ago
TextureBuffer.cs 268c9aecf8 Texture loading: reduce memory allocations (#6623) 2 years ago
TextureCopy.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 years ago
TextureStorage.cs 1a0a351a15 Resolve some Vulkan validation errors (#6915) 1 year ago
TextureView.cs 1a0a351a15 Resolve some Vulkan validation errors (#6915) 1 year ago
Vendor.cs 7124d679fd UI: Friendly driver name reporting. (#6530) 2 years ago
VertexBufferState.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 years ago
VertexBufferUpdater.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 years ago
VulkanConfiguration.cs 4218311e6a Vulkan: Use push descriptors for uniform bindings when possible (#6154) 2 years ago
VulkanDebugMessenger.cs c5d9e67cb2 Fix some Vulkan validation errors (#5452) 2 years ago
VulkanException.cs b8d992e5a7 Allow skipping draws with broken pipeline variants on Vulkan (#5807) 2 years ago
VulkanInitialization.cs 1a0a351a15 Resolve some Vulkan validation errors (#6915) 1 year ago
VulkanInstance.cs cee7121058 Move solution and projects to src 3 years ago
VulkanPhysicalDevice.cs d7ec4308b4 Use driver name instead of vendor name in the status bar for Vulkan. (#6146) 2 years ago
VulkanRenderer.cs 53d096e392 Allow texture arrays to use separate descriptor sets on Vulkan (#6870) 1 year ago
Window.cs c525d7d9a9 Force Vulkan swapchain re-creation when window size changes (#7003) 1 year ago
WindowBase.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 years ago