gdkchan 9f12e50a54 Refactor attribute handling on the shader generator (#4565) vor 3 Jahren
..
Effects 3e68a87d63 Change SMAA filter texture clear method (#4685) vor 3 Jahren
MoltenVK 4f3af839be Minor code formatting (#4498) vor 3 Jahren
Queries 6e9bd4de13 GPU: Scale counter results before addition (#4471) vor 3 Jahren
Shaders d9b63353b0 Support copy between multisample and non-multisample depth textures (#4676) vor 3 Jahren
Auto.cs 2232e4ae87 Vulkan backend (#2518) vor 3 Jahren
AutoFlushCounter.cs a64fee29dc Vulkan: add situational "Fast Flush" mode (#4667) vor 3 Jahren
BackgroundResources.cs 4f3af839be Minor code formatting (#4498) vor 3 Jahren
BitMap.cs 4da44e09cb Make structs readonly when applicable (#4002) vor 3 Jahren
BufferAllocationType.cs 9f1cf6458c Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) vor 3 Jahren
BufferHolder.cs 9f1cf6458c Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) vor 3 Jahren
BufferManager.cs 9f1cf6458c Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) vor 3 Jahren
BufferState.cs 9f1cf6458c Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) vor 3 Jahren
BufferUsageBitmap.cs a4fc9f8050 Support use of buffer ranges with size 0 (#3736) vor 3 Jahren
CacheByRange.cs 4da44e09cb Make structs readonly when applicable (#4002) vor 3 Jahren
CommandBufferPool.cs e20abbf9cc Vulkan: Don't flush commands when creating most sync (#4087) vor 3 Jahren
CommandBufferScoped.cs 4da44e09cb Make structs readonly when applicable (#4002) vor 3 Jahren
Constants.cs 2232e4ae87 Vulkan backend (#2518) vor 3 Jahren
DescriptorSetCollection.cs 2232e4ae87 Vulkan backend (#2518) vor 3 Jahren
DescriptorSetManager.cs 2232e4ae87 Vulkan backend (#2518) vor 3 Jahren
DescriptorSetUpdater.cs a34fb0e939 Vulkan: Insert barriers before clears (#4596) vor 3 Jahren
DisposableBuffer.cs 4da44e09cb Make structs readonly when applicable (#4002) vor 3 Jahren
DisposableBufferView.cs 851d81d24a Fix Redundant Qualifer Warnings (#4091) vor 3 Jahren
DisposableFramebuffer.cs 4da44e09cb Make structs readonly when applicable (#4002) vor 3 Jahren
DisposableImage.cs 4da44e09cb Make structs readonly when applicable (#4002) vor 3 Jahren
DisposableImageView.cs 4da44e09cb Make structs readonly when applicable (#4002) vor 3 Jahren
DisposableMemory.cs 4da44e09cb Make structs readonly when applicable (#4002) vor 3 Jahren
DisposablePipeline.cs 4da44e09cb Make structs readonly when applicable (#4002) vor 3 Jahren
DisposableRenderPass.cs 4da44e09cb Make structs readonly when applicable (#4002) vor 3 Jahren
DisposableSampler.cs 4da44e09cb Make structs readonly when applicable (#4002) vor 3 Jahren
EnumConversion.cs a34fb0e939 Vulkan: Insert barriers before clears (#4596) vor 3 Jahren
FenceHelper.cs 2232e4ae87 Vulkan backend (#2518) vor 3 Jahren
FenceHolder.cs 2232e4ae87 Vulkan backend (#2518) vor 3 Jahren
FormatCapabilities.cs ce92e8cd04 chore: Update Silk.NET to 2.16.0 (#3953) vor 3 Jahren
FormatConverter.cs 2232e4ae87 Vulkan backend (#2518) vor 3 Jahren
FormatTable.cs 2492e7e808 Fix R4G4B4A4 format on Vulkan (#3696) vor 3 Jahren
FramebufferParams.cs d9b63353b0 Support copy between multisample and non-multisample depth textures (#4676) vor 3 Jahren
HardwareCapabilities.cs 9f12e50a54 Refactor attribute handling on the shader generator (#4565) vor 3 Jahren
HashTableSlim.cs 138d5dc64a Vulkan: HashTableSlim lookup optimization (#4688) vor 3 Jahren
HelperShader.cs d9b63353b0 Support copy between multisample and non-multisample depth textures (#4676) vor 3 Jahren
IdList.cs 4f3af839be Minor code formatting (#4498) vor 3 Jahren
IndexBufferPattern.cs 9f1cf6458c Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) vor 3 Jahren
IndexBufferState.cs 9f1cf6458c Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) vor 3 Jahren
MemoryAllocation.cs 4da44e09cb Make structs readonly when applicable (#4002) vor 3 Jahren
MemoryAllocator.cs c95be55091 vulkan: Cleanup PhysicalDevice and Instance querying (#4632) vor 3 Jahren
MemoryAllocatorBlockList.cs 9f1cf6458c Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) vor 3 Jahren
MultiFenceHolder.cs 2232e4ae87 Vulkan backend (#2518) vor 3 Jahren
NativeArray.cs 80b4972139 Add Support for Post Processing Effects (#3616) vor 3 Jahren
PersistentFlushBuffer.cs 2232e4ae87 Vulkan backend (#2518) vor 3 Jahren
PipelineBase.cs a64fee29dc Vulkan: add situational "Fast Flush" mode (#4667) vor 3 Jahren
PipelineConverter.cs 17078ad929 vulkan: Respect VK_KHR_portability_subset vertex stride alignment (#4419) vor 3 Jahren
PipelineDynamicState.cs 052b23c83c vulkan: Do not call vkCmdSetViewport when viewportCount is 0 (#4406) vor 3 Jahren
PipelineFull.cs 9f1cf6458c Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) vor 3 Jahren
PipelineHelperShader.cs 73aed239c3 Implement non-MS to MS copies with draws (#3958) vor 3 Jahren
PipelineLayoutCache.cs 2232e4ae87 Vulkan backend (#2518) vor 3 Jahren
PipelineLayoutCacheEntry.cs 2232e4ae87 Vulkan backend (#2518) vor 3 Jahren
PipelineLayoutFactory.cs 851d81d24a Fix Redundant Qualifer Warnings (#4091) vor 3 Jahren
PipelineState.cs 5d85468302 Vulkan: Support list topology primitive restart (#4483) vor 3 Jahren
PipelineUid.cs a6a67a2b7a Minor improvement to Vulkan pipeline state and bindings management (#3829) vor 3 Jahren
Ryujinx.Graphics.Vulkan.csproj d56d335c0b misc: Some dependencies cleanup (#4507) vor 3 Jahren
SamplerHolder.cs 5af1327068 Vulkan: Fix sampler custom border color (#3751) vor 3 Jahren
SemaphoreHolder.cs 2232e4ae87 Vulkan backend (#2518) vor 3 Jahren
Shader.cs 9f12e50a54 Refactor attribute handling on the shader generator (#4565) vor 3 Jahren
ShaderCollection.cs ce92e8cd04 chore: Update Silk.NET to 2.16.0 (#3953) vor 3 Jahren
SpecInfo.cs 23c844b2aa Misc performance tweaks (#4509) vor 3 Jahren
StagingBuffer.cs 4da44e09cb Make structs readonly when applicable (#4002) vor 3 Jahren
SyncManager.cs a64fee29dc Vulkan: add situational "Fast Flush" mode (#4667) vor 3 Jahren
TextureBuffer.cs 9f1cf6458c Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) vor 3 Jahren
TextureCopy.cs 73aed239c3 Implement non-MS to MS copies with draws (#3958) vor 3 Jahren
TextureStorage.cs d9b63353b0 Support copy between multisample and non-multisample depth textures (#4676) vor 3 Jahren
TextureView.cs 9f1cf6458c Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) vor 3 Jahren
Vendor.cs 296c4a3d01 Relax Vulkan requirements (#4282) vor 3 Jahren
VertexBufferState.cs 9f1cf6458c Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) vor 3 Jahren
VulkanConfiguration.cs 88a0e720cb Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552) vor 3 Jahren
VulkanDebugMessenger.cs f5a6f45b27 vulkan: Separate debug utils logic from VulkanInitialization (#4609) vor 3 Jahren
VulkanException.cs 2232e4ae87 Vulkan backend (#2518) vor 3 Jahren
VulkanInitialization.cs 9f12e50a54 Refactor attribute handling on the shader generator (#4565) vor 3 Jahren
VulkanInstance.cs c95be55091 vulkan: Cleanup PhysicalDevice and Instance querying (#4632) vor 3 Jahren
VulkanPhysicalDevice.cs c95be55091 vulkan: Cleanup PhysicalDevice and Instance querying (#4632) vor 3 Jahren
VulkanRenderer.cs 9f12e50a54 Refactor attribute handling on the shader generator (#4565) vor 3 Jahren
Window.cs 23c844b2aa Misc performance tweaks (#4509) vor 3 Jahren
WindowBase.cs 80b4972139 Add Support for Post Processing Effects (#3616) vor 3 Jahren