gdkchan cd124bda58 Fix geometry shader layer passthrough regression (#4735) 3 年之前
..
BackgroundDiskCacheWriter.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 年之前
BinarySerializer.cs 43ebd7a9bb New shader cache implementation (#3194) 4 年之前
CompressionAlgorithm.cs 43ebd7a9bb New shader cache implementation (#3194) 4 年之前
DiskCacheCommon.cs 43ebd7a9bb New shader cache implementation (#3194) 4 年之前
DiskCacheGpuAccessor.cs c532118d94 Use index fragment shader output when dual source blend is enabled (#4404) 3 年之前
DiskCacheGuestStorage.cs 2232e4ae87 Vulkan backend (#2518) 3 年之前
DiskCacheHostStorage.cs cd124bda58 Fix geometry shader layer passthrough regression (#4735) 3 年之前
DiskCacheLoadException.cs 43ebd7a9bb New shader cache implementation (#3194) 4 年之前
DiskCacheLoadResult.cs 43ebd7a9bb New shader cache implementation (#3194) 4 年之前
DiskCacheOutputStreams.cs 43ebd7a9bb New shader cache implementation (#3194) 4 年之前
GuestCodeAndCbData.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 年之前
ParallelDiskCacheLoader.cs cedd200745 Move gl_Layer to vertex shader if geometry is not supported (#4368) 3 年之前
ShaderBinarySerializer.cs 5131b71437 Reducing memory allocations (#4537) 3 年之前