gdkchan cd124bda58 Fix geometry shader layer passthrough regression (#4735) пре 3 година
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BackgroundDiskCacheWriter.cs 4da44e09cb Make structs readonly when applicable (#4002) пре 3 година
BinarySerializer.cs 43ebd7a9bb New shader cache implementation (#3194) пре 4 година
CompressionAlgorithm.cs 43ebd7a9bb New shader cache implementation (#3194) пре 4 година
DiskCacheCommon.cs 43ebd7a9bb New shader cache implementation (#3194) пре 4 година
DiskCacheGpuAccessor.cs c532118d94 Use index fragment shader output when dual source blend is enabled (#4404) пре 3 година
DiskCacheGuestStorage.cs 2232e4ae87 Vulkan backend (#2518) пре 3 година
DiskCacheHostStorage.cs cd124bda58 Fix geometry shader layer passthrough regression (#4735) пре 3 година
DiskCacheLoadException.cs 43ebd7a9bb New shader cache implementation (#3194) пре 4 година
DiskCacheLoadResult.cs 43ebd7a9bb New shader cache implementation (#3194) пре 4 година
DiskCacheOutputStreams.cs 43ebd7a9bb New shader cache implementation (#3194) пре 4 година
GuestCodeAndCbData.cs 4da44e09cb Make structs readonly when applicable (#4002) пре 3 година
ParallelDiskCacheLoader.cs cedd200745 Move gl_Layer to vertex shader if geometry is not supported (#4368) пре 3 година
ShaderBinarySerializer.cs 5131b71437 Reducing memory allocations (#4537) пре 3 година