gdkchan cd124bda58 Fix geometry shader layer passthrough regression (#4735) пре 3 година
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DiskCache cd124bda58 Fix geometry shader layer passthrough regression (#4735) пре 3 година
HashTable 4da44e09cb Make structs readonly when applicable (#4002) пре 3 година
CachedShaderBindings.cs 4965681e06 GPU: Swap bindings array instead of copying (#4003) пре 3 година
CachedShaderProgram.cs 4965681e06 GPU: Swap bindings array instead of copying (#4003) пре 3 година
CachedShaderStage.cs 43ebd7a9bb New shader cache implementation (#3194) пре 4 година
ComputeShaderCacheHashTable.cs 33a4d7d1ba GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847) пре 3 година
GpuAccessor.cs c532118d94 Use index fragment shader output when dual source blend is enabled (#4404) пре 3 година
GpuAccessorBase.cs 9f12e50a54 Refactor attribute handling on the shader generator (#4565) пре 3 година
GpuAccessorState.cs 43ebd7a9bb New shader cache implementation (#3194) пре 4 година
GpuChannelComputeState.cs 4da44e09cb Make structs readonly when applicable (#4002) пре 3 година
GpuChannelGraphicsState.cs c532118d94 Use index fragment shader output when dual source blend is enabled (#4404) пре 3 година
GpuChannelPoolState.cs 4da44e09cb Make structs readonly when applicable (#4002) пре 3 година
ResourceCounts.cs 43ebd7a9bb New shader cache implementation (#3194) пре 4 година
ShaderAddresses.cs 43ebd7a9bb New shader cache implementation (#3194) пре 4 година
ShaderCache.cs 4dd77316f7 Use vector transform feedback outputs with fragment shaders (#4708) пре 3 година
ShaderCacheHashTable.cs 9ac66336a2 GPU: Use lazy checks for specialization state (#4004) пре 3 година
ShaderCacheState.cs 69f8722e79 Fix inconsistencies in progress reporting (#2129) пре 5 година
ShaderCodeAccessor.cs 4da44e09cb Make structs readonly when applicable (#4002) пре 3 година
ShaderDumpPaths.cs 4da44e09cb Make structs readonly when applicable (#4002) пре 3 година
ShaderDumper.cs 951700fdd8 Removed unused usings. (#3593) пре 3 година
ShaderSpecializationList.cs 9ac66336a2 GPU: Use lazy checks for specialization state (#4004) пре 3 година
ShaderSpecializationState.cs c532118d94 Use index fragment shader output when dual source blend is enabled (#4404) пре 3 година
TransformFeedbackDescriptor.cs a5ff0024fb Rename ToSpan to AsSpan (#3556) пре 3 година