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Engine
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db4242c5dc
Implement DMA texture copy component shuffle (#4717)
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3 лет назад |
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Image
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d9b63353b0
Support copy between multisample and non-multisample depth textures (#4676)
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3 лет назад |
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Memory
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9f1cf6458c
Vulkan: Migrate buffers between memory types to improve GPU performance (#4540)
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3 лет назад |
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Shader
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cd124bda58
Fix geometry shader layer passthrough regression (#4735)
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3 лет назад |
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Synchronization
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e48530e9d9
When waiting on CPU, do not return a time out error from EventWait (#2780)
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4 лет назад |
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ClassId.cs
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40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
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4 лет назад |
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Constants.cs
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33a4d7d1ba
GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847)
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3 лет назад |
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GpuChannel.cs
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cd3a15aea5
Fix NRE when MemoryUnmappedHandler is called for a destroyed channel (#4285)
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3 лет назад |
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GpuContext.cs
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e20abbf9cc
Vulkan: Don't flush commands when creating most sync (#4087)
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3 лет назад |
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GraphicsConfig.cs
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2232e4ae87
Vulkan backend (#2518)
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3 лет назад |
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Ryujinx.Graphics.Gpu.csproj
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c6d05301aa
infra: Migrate to .NET 7 (#3795)
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3 лет назад |
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Window.cs
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96cf242bcf
Handle mismatching texture size with copy dependencies (#4364)
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3 лет назад |