gdkchan db4242c5dc Implement DMA texture copy component shuffle (#4717) 3 anni fa
..
Compute 4965681e06 GPU: Swap bindings array instead of copying (#4003) 3 anni fa
Dma db4242c5dc Implement DMA texture copy component shuffle (#4717) 3 anni fa
GPFifo e20abbf9cc Vulkan: Don't flush commands when creating most sync (#4087) 3 anni fa
InlineToMemory 58d7a1fe97 Mark texture as modified and sync on I2M fast path (#4449) 3 anni fa
MME 4da44e09cb Make structs readonly when applicable (#4002) 3 anni fa
Threed c532118d94 Use index fragment shader output when dual source blend is enabled (#4404) 3 anni fa
Twod e3d0ccf8d5 Allow setting texture data from 1x to fix some textures resetting randomly (#2860) 3 anni fa
Types ad47bd2d4e Fix blend with RGBX color formats (#3553) 3 anni fa
ConditionalRenderEnabled.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 anni fa
DeviceStateWithShadow.cs edf7e628ca Use method overloads that support trimming. Mark some types to be trimming friendly (#4083) 3 anni fa
MmeShadowScratch.cs a5ff0024fb Rename ToSpan to AsSpan (#3556) 3 anni fa
SetMmeShadowRamControlMode.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 anni fa
ShaderTexture.cs 2dcc6333f8 Fix image binding format (#1625) 5 anni fa