gdkchan db4242c5dc Implement DMA texture copy component shuffle (#4717) пре 3 година
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Compute 4965681e06 GPU: Swap bindings array instead of copying (#4003) пре 3 година
Dma db4242c5dc Implement DMA texture copy component shuffle (#4717) пре 3 година
GPFifo e20abbf9cc Vulkan: Don't flush commands when creating most sync (#4087) пре 3 година
InlineToMemory 58d7a1fe97 Mark texture as modified and sync on I2M fast path (#4449) пре 3 година
MME 4da44e09cb Make structs readonly when applicable (#4002) пре 3 година
Threed c532118d94 Use index fragment shader output when dual source blend is enabled (#4404) пре 3 година
Twod e3d0ccf8d5 Allow setting texture data from 1x to fix some textures resetting randomly (#2860) пре 3 година
Types ad47bd2d4e Fix blend with RGBX color formats (#3553) пре 3 година
ConditionalRenderEnabled.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) пре 4 година
DeviceStateWithShadow.cs edf7e628ca Use method overloads that support trimming. Mark some types to be trimming friendly (#4083) пре 3 година
MmeShadowScratch.cs a5ff0024fb Rename ToSpan to AsSpan (#3556) пре 3 година
SetMmeShadowRamControlMode.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) пре 4 година
ShaderTexture.cs 2dcc6333f8 Fix image binding format (#1625) пре 5 година