gdkchan c532118d94 Use index fragment shader output when dual source blend is enabled (#4404) 3 лет назад
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Blender 7aa430f1a5 Add support for advanced blend (part 1/2) (#2801) 3 лет назад
ConditionalRendering.cs f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) 3 лет назад
ConstantBufferUpdater.cs 65778a6b78 GPU: Don't trigger uploads for redundant buffer updates (#3828) 3 лет назад
DrawManager.cs 9ecbee8032 Batch inline index buffer update (#4587) 3 лет назад
DrawState.cs cb70e7bb30 Fix DrawArrays vertex buffer size (#4141) 3 лет назад
IbStreamer.cs 9ecbee8032 Batch inline index buffer update (#4587) 3 лет назад
IndirectDrawType.cs f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) 3 лет назад
RenderTargetUpdateFlags.cs 96cf242bcf Handle mismatching texture size with copy dependencies (#4364) 3 лет назад
SemaphoreUpdater.cs 6e9bd4de13 GPU: Scale counter results before addition (#4471) 3 лет назад
SpecializationStateUpdater.cs c532118d94 Use index fragment shader output when dual source blend is enabled (#4404) 3 лет назад
StateUpdateTracker.cs 8fa248ceb4 Vulkan: Add workarounds for MoltenVK (#4202) 3 лет назад
StateUpdater.cs c532118d94 Use index fragment shader output when dual source blend is enabled (#4404) 3 лет назад
ThreedClass.cs 7aa430f1a5 Add support for advanced blend (part 1/2) (#2801) 3 лет назад
ThreedClassState.cs 7aa430f1a5 Add support for advanced blend (part 1/2) (#2801) 3 лет назад