gdkchan cd124bda58 Fix geometry shader layer passthrough regression (#4735) há 3 anos atrás
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Engine db4242c5dc Implement DMA texture copy component shuffle (#4717) há 3 anos atrás
Image d9b63353b0 Support copy between multisample and non-multisample depth textures (#4676) há 3 anos atrás
Memory 9f1cf6458c Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) há 3 anos atrás
Shader cd124bda58 Fix geometry shader layer passthrough regression (#4735) há 3 anos atrás
Synchronization e48530e9d9 When waiting on CPU, do not return a time out error from EventWait (#2780) há 4 anos atrás
ClassId.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) há 4 anos atrás
Constants.cs 33a4d7d1ba GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847) há 3 anos atrás
GpuChannel.cs cd3a15aea5 Fix NRE when MemoryUnmappedHandler is called for a destroyed channel (#4285) há 3 anos atrás
GpuContext.cs e20abbf9cc Vulkan: Don't flush commands when creating most sync (#4087) há 3 anos atrás
GraphicsConfig.cs 2232e4ae87 Vulkan backend (#2518) há 3 anos atrás
Ryujinx.Graphics.Gpu.csproj c6d05301aa infra: Migrate to .NET 7 (#3795) há 3 anos atrás
Window.cs 96cf242bcf Handle mismatching texture size with copy dependencies (#4364) há 3 anos atrás