gdkchan 4d02a2d2c0 New NVDEC and VIC implementation (#1384) 5 years ago
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Engine 4d02a2d2c0 New NVDEC and VIC implementation (#1384) 5 years ago
Image 4d02a2d2c0 New NVDEC and VIC implementation (#1384) 5 years ago
Memory 4d02a2d2c0 New NVDEC and VIC implementation (#1384) 5 years ago
Shader a15b951721 Fix wrong face culling once and for all (#1277) 6 years ago
State f224769c49 Implement Logical Operation registers and functionality (#1380) 5 years ago
Synchronization 302d0f830c Call syncpoint expiration callback outside of the lock (#1349) 5 years ago
ClassId.cs 644de99e86 Implement GPU syncpoints (#980) 6 years ago
Constants.cs 5011640b30 Spanify Graphics Abstraction Layer (#1226) 6 years ago
DmaPusher.cs b8eb6abecc Refactor shader GPU state and memory access (#1203) 6 years ago
GpuContext.cs 4d02a2d2c0 New NVDEC and VIC implementation (#1384) 5 years ago
GraphicsConfig.cs 484eb645ae Implement Zero-Configuration Resolution Scaling (#1365) 5 years ago
MacroInterpreter.cs 9261ec6bc8 Fix MME shadow RAM implementation (#1051) 6 years ago
MethodParams.cs f7bcc884e4 Add XML documentation to Ryujinx.Graphics.Gpu 6 years ago
NvGpuFifo.cs 2c48750ff0 Fix compilation warnings and use new LibHac APIs for executable loading (#1350) 5 years ago
Ryujinx.Graphics.Gpu.csproj 4c54f36c38 Upgrade projects to C#8 (#1193) 6 years ago
ShadowRamControl.cs ff2bac9c90 Implement MME shadow RAM (#987) 6 years ago
Window.cs 484eb645ae Implement Zero-Configuration Resolution Scaling (#1365) 5 years ago