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gdkchan 8c9633d72f Initialize indexed inputs used on next shader stage (#3198) před 4 roky
.github 8117f6a979 Address comment from gdkchan: we are starting at 1.1.3 now před 4 roky
ARMeilleure bb2f9df0a1 KThread: Fix GetPsr mask (#3180) před 4 roky
Ryujinx bed516bfda Implement rotate stick 90 degrees clockwise (#3084) před 4 roky
Ryujinx.Audio 54bfaa125d amadeus: Fix wrong Span usage in CopyHistories (#3181) před 4 roky
Ryujinx.Audio.Backends.OpenAL cb43cc7e32 UI - Add Volume Controls + Mute Toggle (F2) (#2871) před 4 roky
Ryujinx.Audio.Backends.SDL2 f65d01b5d3 Use minimum stream sample count on SDL2 audio backend (#2948) před 4 roky
Ryujinx.Audio.Backends.SoundIo 571496d243 Ship SoundIO library only for the specified runtime (#3103) před 4 roky
Ryujinx.Common bed516bfda Implement rotate stick 90 degrees clockwise (#3084) před 4 roky
Ryujinx.Cpu 92d166ecb7 Enable CPU JIT cache invalidation (#2965) před 4 roky
Ryujinx.Graphics.Device 57d3296ba4 infra: Migrate to .NET 6 (#2829) před 4 roky
Ryujinx.Graphics.GAL 3bd357045f Do not allow render targets not explicitly written by the fragment shader to be modified (#3063) před 4 roky
Ryujinx.Graphics.Gpu 0bcbe32367 Only initialize shader outputs that are actually used on the next stage (#3054) před 4 roky
Ryujinx.Graphics.Host1x 57d3296ba4 infra: Migrate to .NET 6 (#2829) před 4 roky
Ryujinx.Graphics.Nvdec 57d3296ba4 infra: Migrate to .NET 6 (#2829) před 4 roky
Ryujinx.Graphics.Nvdec.FFmpeg 9ca040c0ff Use ReadOnlySpan<byte> compiler optimization for static data (#3130) před 4 roky
Ryujinx.Graphics.Nvdec.Vp9 9ca040c0ff Use ReadOnlySpan<byte> compiler optimization for static data (#3130) před 4 roky
Ryujinx.Graphics.OpenGL 644b497df1 Collapse AsSpan().Slice(..) calls into AsSpan(..) (#3145) před 4 roky
Ryujinx.Graphics.Shader 8c9633d72f Initialize indexed inputs used on next shader stage (#3198) před 4 roky
Ryujinx.Graphics.Texture 98c838b24c Use BitOperations methods and delete now unused BitUtils methods (#3134) před 4 roky
Ryujinx.Graphics.Vic 57d3296ba4 infra: Migrate to .NET 6 (#2829) před 4 roky
Ryujinx.Graphics.Video 57d3296ba4 infra: Migrate to .NET 6 (#2829) před 4 roky
Ryujinx.HLE aac7bbd378 olsc: Implement GetSaveDataBackupSetting (#3190) před 4 roky
Ryujinx.Headless.SDL2 bed516bfda Implement rotate stick 90 degrees clockwise (#3084) před 4 roky
Ryujinx.Input 8cc2479825 Adjusting how deadzones are calculated (#3079) před 4 roky
Ryujinx.Input.SDL2 bed516bfda Implement rotate stick 90 degrees clockwise (#3084) před 4 roky
Ryujinx.Memory 0a24aa6af2 Allow textures to have their data partially mapped (#2629) před 4 roky
Ryujinx.Memory.Tests 57d3296ba4 infra: Migrate to .NET 6 (#2829) před 4 roky
Ryujinx.SDL2.Common ac21abbb9d Preparation for initial Flatpack and FlatHub integration (#3173) před 4 roky
Ryujinx.ShaderTools 57d3296ba4 infra: Migrate to .NET 6 (#2829) před 4 roky
Ryujinx.Tests bb2f9df0a1 KThread: Fix GetPsr mask (#3180) před 4 roky
Ryujinx.Tests.Unicorn 98e05ee4b7 ARMeilleure: Thumb support (All T16 instructions) (#3105) před 4 roky
distribution ac21abbb9d Preparation for initial Flatpack and FlatHub integration (#3173) před 4 roky
.editorconfig 9be4e4c766 Adding .editorconfig so code style can be consistent and localized (#1131) před 6 roky
.gitattributes b7e1d9930d aloha před 8 roky
.gitignore 8cc2479825 Adjusting how deadzones are calculated (#3079) před 4 roky
LICENSE.txt 306eeead06 Update license (#788) před 6 roky
README.md 76b9041adf Fix the pronunciation of Ryujinx (#3059) před 4 roky
Ryujinx.sln 0dddcd012c Remove Appveyor from Readme and SLN (#3026) před 4 roky
Ryujinx.sln.DotSettings da4e0856c9 Add features to GUI (#757) před 6 roky
global.json 57d3296ba4 infra: Migrate to .NET 6 (#2829) před 4 roky

README.md


Ryujinx
Ryujinx
(REE-YOU-JINX)

Ryujinx is an open-source Nintendo Switch emulator, created by gdkchan, written in C#. This emulator aims at providing excellent accuracy and performance, a user-friendly interface and consistent builds. It was written from scratch and development on the project began in September 2017. Ryujinx is available on Github under the MIT license.

Discord

Compatibility

As of January 2022, Ryujinx has been tested on approximately 3,500 titles; over 3,200 boot past menus and into gameplay, with roughly 2,500 of those being considered playable. You can check out the compatibility list here. Anyone is free to submit an updated test on an existing game entry; simply follow the new issue template and testing guidelines, or post as a reply to the applicable game issue. Use the search function to see if a game has been tested already!

Usage

To run this emulator, your PC must be equipped with at least 8GB of RAM; failing to meet this requirement may result in a poor gameplay experience or unexpected crashes.

See our Setup & Configuration Guide on how to set up the emulator.

For our Local Wireless and LAN builds, see our Multiplayer: Local Play/Local Wireless Guide .

Latest build

These builds are compiled automatically for each commit on the master branch. While we strive to ensure optimal stability and performance prior to pushing an update, our automated builds may be unstable or completely broken.

If you want to see details on updates to the emulator, you can visit our Changelog.

The latest automatic build for Windows, macOS, and Linux can be found on the Official Website.

Building

If you wish to build the emulator yourself, follow these steps:

Step 1

Install the X64 version of .NET 6.0 (or higher) SDK.

Step 2

Either use git clone https://github.com/Ryujinx/Ryujinx on the command line to clone the repository or use Code --> Download zip button to get the files.

Step 3

To build Ryujinx, open a command prompt inside the project directory. You can quickly access it on Windows by holding shift in File Explorer, then right clicking and selecting Open command window here. Then type the following command: dotnet build -c Release -o build the built files will be found in the newly created build directory.

Ryujinx system files are stored in the Ryujinx folder. This folder is located in the user folder, which can be accessed by clicking Open Ryujinx Folder under the File menu in the GUI.

Features

  • Audio

Audio output is entirely supported, audio input (microphone) isn't supported. We use C# wrappers for OpenAL, and SDL2 & libsoundio as fallbacks.

  • CPU

The CPU emulator, ARMeilleure, emulates an ARMv8 CPU and currently has support for most 64-bit ARMv8 and some of the ARMv7 (and older) instructions, including partial 32-bit support. It translates the ARM code to a custom IR, performs a few optimizations, and turns that into x86 code.
There are three memory manager options available depending on the user's preference, leveraging both software-based (slower) and host-mapped modes (much faster). The fastest option (host, unchecked) is set by default. Ryujinx also features an optional Profiled Persistent Translation Cache, which essentially caches translated functions so that they do not need to be translated every time the game loads. The net result is a significant reduction in load times (the amount of time between launching a game and arriving at the title screen) for nearly every game. NOTE: this feature is enabled by default in the Options menu > System tab. You must launch the game at least twice to the title screen or beyond before performance improvements are unlocked on the third launch! These improvements are permanent and do not require any extra launches going forward.

  • GPU

The GPU emulator emulates the Switch's Maxwell GPU using the OpenGL API (version 4.5 minimum) through a custom build of OpenTK. There are currently four graphics enhancements available to the end user in Ryujinx: disk shader caching, resolution scaling, aspect ratio adjustment and anisotropic filtering. These enhancements can be adjusted or toggled as desired in the GUI.

  • Input

We currently have support for keyboard, mouse, touch input, JoyCon input support, and nearly all controllers. Motion controls are natively supported in most cases; for dual-JoyCon motion support, DS4Windows or BetterJoy are currently required. In all scenarios, you can set up everything inside the input configuration menu.

  • DLC & Modifications

Ryujinx is able to manage add-on content/downloadable content through the GUI. Mods (romfs, exefs, and runtime mods such as cheats) are also supported; the GUI contains a shortcut to open the respective mods folder for a particular game.

  • Configuration

The emulator has settings for enabling or disabling some logging, remapping controllers, and more. You can configure all of them through the graphical interface or manually through the config file, Config.json, found in the user folder which can be accessed by clicking Open Ryujinx Folder under the File menu in the GUI.

Contact

If you have contributions, suggestions, need emulator support or just want to get in touch with the team, join our Discord server. You may also review our FAQ.

Donations

If you'd like to support the project financially, Ryujinx has an active Patreon campaign.

<img src="https://images.squarespace-cdn.com/content/v1/560c1d39e4b0b4fae0c9cf2a/1567548955044-WVD994WZP76EWF15T0L3/Patreon+Button.png?format=500w" width="150">

All the developers working on the project do so on their free time, but the project has several expenses:

  • Hackable Nintendo Switch consoles to reverse-engineer the hardware
  • Additional computer hardware for testing purposes (e.g. GPUs to diagnose graphical bugs, etc.)
  • Licenses for various software development tools (e.g. Jetbrains, LDN servers, IDA)
  • Web hosting and infrastructure maintenance

All funds received through Patreon are considered a donation to support the project. Patrons receive early access to progress reports and exclusive access to developer interviews.

License

This software is licensed under the terms of the MIT license.


The Ryujinx.Audio project is licensed under the terms of the LGPLv3 license.
This project makes use of code authored by the libvpx project, licensed under BSD and the ffmpeg project, licensed under LGPLv3. See LICENSE.txt and THIRDPARTY.md for more details.

Credits

  • LibHac is used for our file-system.
  • AmiiboAPI is used in our Amiibo emulation.