gdkchan 49745cfa37 Move shader resource descriptor creation out of the backend (#2290) il y a 5 ans
..
Engine 4770cfa920 Only enable clip distance if written to on shader (#2217) il y a 5 ans
Image 0129250c2e Pass CbufSlot when getting info from the texture descriptor (#2291) il y a 5 ans
Memory 1623ab524f Improve Buffer Textures and flush Image Stores (#2088) il y a 5 ans
Shader 49745cfa37 Move shader resource descriptor creation out of the backend (#2290) il y a 5 ans
State df820a72de Implement clear buffer (fast path) (#1902) il y a 5 ans
Synchronization a33dc2f491 Improved Logger (#1292) il y a 5 ans
ClassId.cs 644de99e86 Implement GPU syncpoints (#980) il y a 6 ans
Constants.cs 9b7335a63b Improve linear texture compatibility rules (#2099) il y a 5 ans
GpuContext.cs 69f8722e79 Fix inconsistencies in progress reporting (#2129) il y a 5 ans
GraphicsConfig.cs 7aed7808be misc: Fix default value for GraphicsConfig.MaxAnisotropy (#2274) il y a 5 ans
MethodParams.cs f7bcc884e4 Add XML documentation to Ryujinx.Graphics.Gpu il y a 6 ans
Ryujinx.Graphics.Gpu.csproj aa129fdbdf infra: Migrate to .NET 5 (#1694) il y a 5 ans
ShadowRamControl.cs ff2bac9c90 Implement MME shadow RAM (#987) il y a 6 ans
Window.cs c4f56c5704 Support for resources on non-contiguous GPU memory regions (#1905) il y a 5 ans