gdkchan f73a182b20 Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0 il y a 8 ans
..
BlockLinearSwizzle.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro il y a 8 ans
INvGpuEngine.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro il y a 8 ans
ISwizzle.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro il y a 8 ans
LinearSwizzle.cs 36dfd20c87 Use correct pitch value when decoding linear swizzle textures il y a 8 ans
MacroInterpreter.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro il y a 8 ans
NsGpu.cs a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... il y a 8 ans
NsGpuMemoryMgr.cs a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... il y a 8 ans
NsGpuPBEntry.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro il y a 8 ans
NvGpuEngine.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro il y a 8 ans
NvGpuEngine2d.cs a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... il y a 8 ans
NvGpuEngine2dReg.cs a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... il y a 8 ans
NvGpuEngine3d.cs f73a182b20 Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0 il y a 8 ans
NvGpuEngine3dReg.cs a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... il y a 8 ans
NvGpuFifo.cs a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... il y a 8 ans
NvGpuFifoMeth.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro il y a 8 ans
NvGpuMethod.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro il y a 8 ans
NvGpuPushBuffer.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro il y a 8 ans
Texture.cs c8c86a3854 Fix for current framebuffer issues (#78) il y a 8 ans
TextureFactory.cs 36dfd20c87 Use correct pitch value when decoding linear swizzle textures il y a 8 ans
TextureHelper.cs a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... il y a 8 ans
TextureReader.cs a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... il y a 8 ans
TextureSwizzle.cs c8c86a3854 Fix for current framebuffer issues (#78) il y a 8 ans
TextureWriter.cs a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... il y a 8 ans