gdkchan f73a182b20 Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0 8 anni fa
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BlockLinearSwizzle.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 anni fa
INvGpuEngine.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 anni fa
ISwizzle.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 anni fa
LinearSwizzle.cs 36dfd20c87 Use correct pitch value when decoding linear swizzle textures 8 anni fa
MacroInterpreter.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 anni fa
NsGpu.cs a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... 8 anni fa
NsGpuMemoryMgr.cs a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... 8 anni fa
NsGpuPBEntry.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 anni fa
NvGpuEngine.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 anni fa
NvGpuEngine2d.cs a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... 8 anni fa
NvGpuEngine2dReg.cs a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... 8 anni fa
NvGpuEngine3d.cs f73a182b20 Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0 8 anni fa
NvGpuEngine3dReg.cs a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... 8 anni fa
NvGpuFifo.cs a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... 8 anni fa
NvGpuFifoMeth.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 anni fa
NvGpuMethod.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 anni fa
NvGpuPushBuffer.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 anni fa
Texture.cs c8c86a3854 Fix for current framebuffer issues (#78) 8 anni fa
TextureFactory.cs 36dfd20c87 Use correct pitch value when decoding linear swizzle textures 8 anni fa
TextureHelper.cs a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... 8 anni fa
TextureReader.cs a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... 8 anni fa
TextureSwizzle.cs c8c86a3854 Fix for current framebuffer issues (#78) 8 anni fa
TextureWriter.cs a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... 8 anni fa