NvGpuEngine3dReg.cs 2.1 KB

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  1. namespace Ryujinx.Graphics.Gpu
  2. {
  3. enum NvGpuEngine3dReg
  4. {
  5. FrameBufferNAddress = 0x200,
  6. FrameBufferNWidth = 0x202,
  7. FrameBufferNHeight = 0x203,
  8. FrameBufferNFormat = 0x204,
  9. ViewportScaleX = 0x280,
  10. ViewportScaleY = 0x281,
  11. ViewportScaleZ = 0x282,
  12. ViewportTranslateX = 0x283,
  13. ViewportTranslateY = 0x284,
  14. ViewportTranslateZ = 0x285,
  15. VertexArrayFirst = 0x35d,
  16. VertexArrayCount = 0x35e,
  17. VertexAttribNFormat = 0x458,
  18. IBlendEnable = 0x4b9,
  19. BlendSeparateAlpha = 0x4cf,
  20. BlendEquationRgb = 0x4d0,
  21. BlendFuncSrcRgb = 0x4d1,
  22. BlendFuncDstRgb = 0x4d2,
  23. BlendEquationAlpha = 0x4d3,
  24. BlendFuncSrcAlpha = 0x4d4,
  25. BlendFuncDstAlpha = 0x4d6,
  26. BlendEnableMaster = 0x4d7,
  27. IBlendNEnable = 0x4d8,
  28. VertexArrayElemBase = 0x50d,
  29. TexHeaderPoolOffset = 0x55d,
  30. TexSamplerPoolOffset = 0x557,
  31. ShaderAddress = 0x582,
  32. VertexBeginGl = 0x586,
  33. IndexArrayAddress = 0x5f2,
  34. IndexArrayEndAddr = 0x5f4,
  35. IndexArrayFormat = 0x5f6,
  36. IndexBatchFirst = 0x5f7,
  37. IndexBatchCount = 0x5f8,
  38. QueryAddress = 0x6c0,
  39. QuerySequence = 0x6c2,
  40. QueryControl = 0x6c3,
  41. VertexArrayNControl = 0x700,
  42. VertexArrayNAddress = 0x701,
  43. VertexArrayNDivisor = 0x703,
  44. IBlendNSeparateAlpha = 0x780,
  45. IBlendNEquationRgb = 0x781,
  46. IBlendNFuncSrcRgb = 0x782,
  47. IBlendNFuncDstRgb = 0x783,
  48. IBlendNEquationAlpha = 0x784,
  49. IBlendNFuncSrcAlpha = 0x785,
  50. IBlendNFuncDstAlpha = 0x786,
  51. VertexArrayNEndAddr = 0x7c0,
  52. ShaderNControl = 0x800,
  53. ShaderNOffset = 0x801,
  54. ShaderNMaxGprs = 0x803,
  55. ShaderNType = 0x804,
  56. ConstBufferNSize = 0x8e0,
  57. ConstBufferNAddress = 0x8e1,
  58. ConstBufferNOffset = 0x8e3,
  59. TextureCbIndex = 0x982
  60. }
  61. }