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- using ChocolArm64.Memory;
- using Ryujinx.Graphics.Gal;
- using System.Collections.Generic;
- namespace Ryujinx.Graphics.Gpu
- {
- public class NvGpuEngine2d : INvGpuEngine
- {
- private enum CopyOperation
- {
- SrcCopyAnd,
- RopAnd,
- Blend,
- SrcCopy,
- Rop,
- SrcCopyPremult,
- BlendPremult
- }
- public int[] Registers { get; private set; }
- private NsGpu Gpu;
- private Dictionary<int, NvGpuMethod> Methods;
- public NvGpuEngine2d(NsGpu Gpu)
- {
- this.Gpu = Gpu;
- Registers = new int[0xe00];
- Methods = new Dictionary<int, NvGpuMethod>();
- void AddMethod(int Meth, int Count, int Stride, NvGpuMethod Method)
- {
- while (Count-- > 0)
- {
- Methods.Add(Meth, Method);
- Meth += Stride;
- }
- }
- AddMethod(0xb5, 1, 1, TextureCopy);
- }
- public void CallMethod(AMemory Memory, NsGpuPBEntry PBEntry)
- {
- if (Methods.TryGetValue(PBEntry.Method, out NvGpuMethod Method))
- {
- Method(Memory, PBEntry);
- }
- else
- {
- WriteRegister(PBEntry);
- }
- }
- private void TextureCopy(AMemory Memory, NsGpuPBEntry PBEntry)
- {
- CopyOperation Operation = (CopyOperation)ReadRegister(NvGpuEngine2dReg.CopyOperation);
- bool SrcLinear = ReadRegister(NvGpuEngine2dReg.SrcLinear) != 0;
- int SrcWidth = ReadRegister(NvGpuEngine2dReg.SrcWidth);
- int SrcHeight = ReadRegister(NvGpuEngine2dReg.SrcHeight);
- bool DstLinear = ReadRegister(NvGpuEngine2dReg.DstLinear) != 0;
- int DstWidth = ReadRegister(NvGpuEngine2dReg.DstWidth);
- int DstHeight = ReadRegister(NvGpuEngine2dReg.DstHeight);
- int DstPitch = ReadRegister(NvGpuEngine2dReg.DstPitch);
- int DstBlkDim = ReadRegister(NvGpuEngine2dReg.DstBlockDimensions);
- TextureSwizzle DstSwizzle = DstLinear
- ? TextureSwizzle.Pitch
- : TextureSwizzle.BlockLinear;
- int DstBlockHeight = 1 << ((DstBlkDim >> 4) & 0xf);
- long Tag = MakeInt64From2xInt32(NvGpuEngine2dReg.SrcAddress);
- TryGetCpuAddr(NvGpuEngine2dReg.SrcAddress, out long SrcAddress);
- TryGetCpuAddr(NvGpuEngine2dReg.DstAddress, out long DstAddress);
- bool IsFbTexture = Gpu.Engine3d.IsFrameBufferPosition(Tag);
- if (IsFbTexture && DstLinear)
- {
- DstSwizzle = TextureSwizzle.BlockLinear;
- }
- Texture DstTexture = new Texture(
- DstAddress,
- DstWidth,
- DstHeight,
- DstBlockHeight,
- DstBlockHeight,
- DstSwizzle,
- GalTextureFormat.A8B8G8R8);
- if (IsFbTexture)
- {
- Gpu.Renderer.GetFrameBufferData(Tag, (byte[] Buffer) =>
- {
- CopyTexture(Memory, DstTexture, Buffer);
- });
- }
- else
- {
- long Size = SrcWidth * SrcHeight * 4;
- byte[] Buffer = AMemoryHelper.ReadBytes(Memory, SrcAddress, Size);
- CopyTexture(Memory, DstTexture, Buffer);
- }
- }
- private void CopyTexture(AMemory Memory, Texture Texture, byte[] Buffer)
- {
- TextureWriter.Write(Memory, Texture, Buffer);
- }
- private bool TryGetCpuAddr(NvGpuEngine2dReg Reg, out long Position)
- {
- Position = MakeInt64From2xInt32(Reg);
- Position = Gpu.GetCpuAddr(Position);
- return Position != -1;
- }
- private long MakeInt64From2xInt32(NvGpuEngine2dReg Reg)
- {
- return
- (long)Registers[(int)Reg + 0] << 32 |
- (uint)Registers[(int)Reg + 1];
- }
- private void WriteRegister(NsGpuPBEntry PBEntry)
- {
- int ArgsCount = PBEntry.Arguments.Count;
- if (ArgsCount > 0)
- {
- Registers[PBEntry.Method] = PBEntry.Arguments[ArgsCount - 1];
- }
- }
- private int ReadRegister(NvGpuEngine2dReg Reg)
- {
- return Registers[(int)Reg];
- }
- private void WriteRegister(NvGpuEngine2dReg Reg, int Value)
- {
- Registers[(int)Reg] = Value;
- }
- }
- }
|