gdkchan 5f0dd965bf Ignore ZR target texture color registers on shader преди 8 години
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GlslDecl.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures преди 8 години
GlslDecompiler.cs f73a182b20 Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0 преди 8 години
GlslProgram.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro преди 8 години
ShaderDecode.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro преди 8 години
ShaderDecodeAlu.cs a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... преди 8 години
ShaderDecodeFlow.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro преди 8 години
ShaderDecodeHelper.cs 03002f6537 Add SvcSetThreadActivity, tweak SignalProcessWideKey, add fmul32i shader instructions and other small fixes преди 8 години
ShaderDecodeMem.cs 5f0dd965bf Ignore ZR target texture color registers on shader преди 8 години
ShaderDecodeMove.cs a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... преди 8 години
ShaderDecoder.cs c8c86a3854 Fix for current framebuffer issues (#78) преди 8 години
ShaderIrAsg.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro преди 8 години
ShaderIrBlock.cs c8c86a3854 Fix for current framebuffer issues (#78) преди 8 години
ShaderIrCond.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures преди 8 години
ShaderIrInst.cs a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... преди 8 години
ShaderIrMeta.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures преди 8 години
ShaderIrMetaTex.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures преди 8 години
ShaderIrMetaTexq.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures преди 8 години
ShaderIrNode.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro преди 8 години
ShaderIrOp.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures преди 8 години
ShaderIrOperAbuf.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro преди 8 години
ShaderIrOperCbuf.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro преди 8 години
ShaderIrOperGpr.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro преди 8 години
ShaderIrOperImm.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro преди 8 години
ShaderIrOperImmf.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro преди 8 години
ShaderIrOperPred.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro преди 8 години
ShaderOpCodeTable.cs a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... преди 8 години
ShaderOper.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures преди 8 години
ShaderTexqInfo.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures преди 8 години