ShaderDecodeHelper.cs 6.8 KB

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  1. using System;
  2. namespace Ryujinx.Graphics.Gal.Shader
  3. {
  4. static class ShaderDecodeHelper
  5. {
  6. public static ShaderIrOperAbuf[] GetOperAbuf20(long OpCode)
  7. {
  8. int Abuf = (int)(OpCode >> 20) & 0x3ff;
  9. int Reg = (int)(OpCode >> 39) & 0xff;
  10. int Size = (int)(OpCode >> 47) & 3;
  11. ShaderIrOperAbuf[] Opers = new ShaderIrOperAbuf[Size + 1];
  12. for (int Index = 0; Index <= Size; Index++)
  13. {
  14. Opers[Index] = new ShaderIrOperAbuf(Abuf, Reg);
  15. }
  16. return Opers;
  17. }
  18. public static ShaderIrOperAbuf GetOperAbuf28(long OpCode)
  19. {
  20. int Abuf = (int)(OpCode >> 28) & 0x3ff;
  21. int Reg = (int)(OpCode >> 39) & 0xff;
  22. return new ShaderIrOperAbuf(Abuf, Reg);
  23. }
  24. public static ShaderIrOperCbuf GetOperCbuf34(long OpCode)
  25. {
  26. return new ShaderIrOperCbuf(
  27. (int)(OpCode >> 34) & 0x1f,
  28. (int)(OpCode >> 20) & 0x3fff);
  29. }
  30. public static ShaderIrOperGpr GetOperGpr8(long OpCode)
  31. {
  32. return new ShaderIrOperGpr((int)(OpCode >> 8) & 0xff);
  33. }
  34. public static ShaderIrOperGpr GetOperGpr20(long OpCode)
  35. {
  36. return new ShaderIrOperGpr((int)(OpCode >> 20) & 0xff);
  37. }
  38. public static ShaderIrOperGpr GetOperGpr39(long OpCode)
  39. {
  40. return new ShaderIrOperGpr((int)(OpCode >> 39) & 0xff);
  41. }
  42. public static ShaderIrOperGpr GetOperGpr0(long OpCode)
  43. {
  44. return new ShaderIrOperGpr((int)(OpCode >> 0) & 0xff);
  45. }
  46. public static ShaderIrOperGpr GetOperGpr28(long OpCode)
  47. {
  48. return new ShaderIrOperGpr((int)(OpCode >> 28) & 0xff);
  49. }
  50. public static ShaderIrOperImm GetOperImm13_36(long OpCode)
  51. {
  52. return new ShaderIrOperImm((int)(OpCode >> 36) & 0x1fff);
  53. }
  54. public static ShaderIrOperImm GetOperImm32_20(long OpCode)
  55. {
  56. return new ShaderIrOperImm((int)(OpCode >> 20));
  57. }
  58. public static ShaderIrOperImmf GetOperImmf32_20(long OpCode)
  59. {
  60. return new ShaderIrOperImmf(BitConverter.Int32BitsToSingle((int)(OpCode >> 20)));
  61. }
  62. public static ShaderIrOperImm GetOperImm19_20(long OpCode)
  63. {
  64. int Value = (int)(OpCode >> 20) & 0x7ffff;
  65. bool Neg = ((OpCode >> 56) & 1) != 0;
  66. if (Neg)
  67. {
  68. Value = -Value;
  69. }
  70. return new ShaderIrOperImm((int)Value);
  71. }
  72. public static ShaderIrOperImmf GetOperImmf19_20(long OpCode)
  73. {
  74. uint Imm = (uint)(OpCode >> 20) & 0x7ffff;
  75. bool Neg = ((OpCode >> 56) & 1) != 0;
  76. Imm <<= 12;
  77. if (Neg)
  78. {
  79. Imm |= 0x80000000;
  80. }
  81. float Value = BitConverter.Int32BitsToSingle((int)Imm);
  82. return new ShaderIrOperImmf(Value);
  83. }
  84. public static ShaderIrOperPred GetOperPred3(long OpCode)
  85. {
  86. return new ShaderIrOperPred((int)(OpCode >> 3) & 7);
  87. }
  88. public static ShaderIrOperPred GetOperPred0(long OpCode)
  89. {
  90. return new ShaderIrOperPred((int)(OpCode >> 0) & 7);
  91. }
  92. public static ShaderIrNode GetOperPred39N(long OpCode)
  93. {
  94. ShaderIrNode Node = GetOperPred39(OpCode);
  95. if (((OpCode >> 42) & 1) != 0)
  96. {
  97. Node = new ShaderIrOp(ShaderIrInst.Bnot, Node);
  98. }
  99. return Node;
  100. }
  101. public static ShaderIrOperPred GetOperPred39(long OpCode)
  102. {
  103. return new ShaderIrOperPred((int)(OpCode >> 39) & 7);
  104. }
  105. public static ShaderIrInst GetCmp(long OpCode)
  106. {
  107. switch ((int)(OpCode >> 49) & 7)
  108. {
  109. case 1: return ShaderIrInst.Clt;
  110. case 2: return ShaderIrInst.Ceq;
  111. case 3: return ShaderIrInst.Cle;
  112. case 4: return ShaderIrInst.Cgt;
  113. case 5: return ShaderIrInst.Cne;
  114. case 6: return ShaderIrInst.Cge;
  115. }
  116. throw new ArgumentException(nameof(OpCode));
  117. }
  118. public static ShaderIrInst GetCmpF(long OpCode)
  119. {
  120. switch ((int)(OpCode >> 48) & 0xf)
  121. {
  122. case 0x1: return ShaderIrInst.Fclt;
  123. case 0x2: return ShaderIrInst.Fceq;
  124. case 0x3: return ShaderIrInst.Fcle;
  125. case 0x4: return ShaderIrInst.Fcgt;
  126. case 0x5: return ShaderIrInst.Fcne;
  127. case 0x6: return ShaderIrInst.Fcge;
  128. case 0x7: return ShaderIrInst.Fcnum;
  129. case 0x8: return ShaderIrInst.Fcnan;
  130. case 0x9: return ShaderIrInst.Fcltu;
  131. case 0xa: return ShaderIrInst.Fcequ;
  132. case 0xb: return ShaderIrInst.Fcleu;
  133. case 0xc: return ShaderIrInst.Fcgtu;
  134. case 0xd: return ShaderIrInst.Fcneu;
  135. case 0xe: return ShaderIrInst.Fcgeu;
  136. }
  137. throw new ArgumentException(nameof(OpCode));
  138. }
  139. public static ShaderIrInst GetBLop(long OpCode)
  140. {
  141. switch ((int)(OpCode >> 45) & 3)
  142. {
  143. case 0: return ShaderIrInst.Band;
  144. case 1: return ShaderIrInst.Bor;
  145. case 2: return ShaderIrInst.Bxor;
  146. }
  147. throw new ArgumentException(nameof(OpCode));
  148. }
  149. public static ShaderIrNode GetPredNode(ShaderIrNode Node, long OpCode)
  150. {
  151. ShaderIrOperPred Pred = GetPredNode(OpCode);
  152. if (Pred.Index != ShaderIrOperPred.UnusedIndex)
  153. {
  154. bool Inv = ((OpCode >> 19) & 1) != 0;
  155. Node = new ShaderIrCond(Pred, Node, Inv);
  156. }
  157. return Node;
  158. }
  159. private static ShaderIrOperPred GetPredNode(long OpCode)
  160. {
  161. int Pred = (int)(OpCode >> 16) & 0xf;
  162. if (Pred != 0xf)
  163. {
  164. Pred &= 7;
  165. }
  166. return new ShaderIrOperPred(Pred);
  167. }
  168. public static ShaderIrNode GetAluAbsNeg(ShaderIrNode Node, bool Abs, bool Neg)
  169. {
  170. return GetAluNeg(GetAluAbs(Node, Abs), Neg);
  171. }
  172. public static ShaderIrNode GetAluAbs(ShaderIrNode Node, bool Abs)
  173. {
  174. return Abs ? new ShaderIrOp(ShaderIrInst.Fabs, Node) : Node;
  175. }
  176. public static ShaderIrNode GetAluNeg(ShaderIrNode Node, bool Neg)
  177. {
  178. return Neg ? new ShaderIrOp(ShaderIrInst.Fneg, Node) : Node;
  179. }
  180. public static ShaderIrNode GetAluNot(ShaderIrNode Node, bool Not)
  181. {
  182. return Not ? new ShaderIrOp(ShaderIrInst.Not, Node) : Node;
  183. }
  184. }
  185. }