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- using System;
- using static Ryujinx.Graphics.Gal.Shader.ShaderDecodeHelper;
- namespace Ryujinx.Graphics.Gal.Shader
- {
- static partial class ShaderDecode
- {
- public static void Fadd_C(ShaderIrBlock Block, long OpCode)
- {
- EmitAluBinaryF(Block, OpCode, ShaderOper.CR, ShaderIrInst.Fadd);
- }
- public static void Fadd_I(ShaderIrBlock Block, long OpCode)
- {
- EmitAluBinaryF(Block, OpCode, ShaderOper.Immf, ShaderIrInst.Fadd);
- }
- public static void Fadd_R(ShaderIrBlock Block, long OpCode)
- {
- EmitAluBinaryF(Block, OpCode, ShaderOper.RR, ShaderIrInst.Fadd);
- }
- public static void Ffma_CR(ShaderIrBlock Block, long OpCode)
- {
- EmitAluFfma(Block, OpCode, ShaderOper.CR);
- }
- public static void Ffma_I(ShaderIrBlock Block, long OpCode)
- {
- EmitAluFfma(Block, OpCode, ShaderOper.Immf);
- }
- public static void Ffma_RC(ShaderIrBlock Block, long OpCode)
- {
- EmitAluFfma(Block, OpCode, ShaderOper.RC);
- }
- public static void Ffma_RR(ShaderIrBlock Block, long OpCode)
- {
- EmitAluFfma(Block, OpCode, ShaderOper.RR);
- }
- public static void Fmul32i(ShaderIrBlock Block, long OpCode)
- {
- ShaderIrNode OperA = GetOperGpr8 (OpCode);
- ShaderIrNode OperB = GetOperImmf32_20(OpCode);
- ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Fmul, OperA, OperB);
- Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
- }
- public static void Fmul_C(ShaderIrBlock Block, long OpCode)
- {
- EmitAluBinaryF(Block, OpCode, ShaderOper.CR, ShaderIrInst.Fmul);
- }
- public static void Fmul_I(ShaderIrBlock Block, long OpCode)
- {
- EmitAluBinaryF(Block, OpCode, ShaderOper.Immf, ShaderIrInst.Fmul);
- }
- public static void Fmul_R(ShaderIrBlock Block, long OpCode)
- {
- EmitAluBinaryF(Block, OpCode, ShaderOper.RR, ShaderIrInst.Fmul);
- }
- public static void Fset_C(ShaderIrBlock Block, long OpCode)
- {
- EmitFset(Block, OpCode, ShaderOper.CR);
- }
- public static void Fset_I(ShaderIrBlock Block, long OpCode)
- {
- EmitFset(Block, OpCode, ShaderOper.Immf);
- }
- public static void Fset_R(ShaderIrBlock Block, long OpCode)
- {
- EmitFset(Block, OpCode, ShaderOper.RR);
- }
- public static void Fsetp_C(ShaderIrBlock Block, long OpCode)
- {
- EmitFsetp(Block, OpCode, ShaderOper.CR);
- }
- public static void Fsetp_I(ShaderIrBlock Block, long OpCode)
- {
- EmitFsetp(Block, OpCode, ShaderOper.Immf);
- }
- public static void Fsetp_R(ShaderIrBlock Block, long OpCode)
- {
- EmitFsetp(Block, OpCode, ShaderOper.RR);
- }
- public static void Ipa(ShaderIrBlock Block, long OpCode)
- {
- ShaderIrNode OperA = GetOperAbuf28(OpCode);
- ShaderIrNode OperB = GetOperGpr20 (OpCode);
- ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Ipa, OperA, OperB);
- Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
- }
- public static void Isetp_C(ShaderIrBlock Block, long OpCode)
- {
- EmitIsetp(Block, OpCode, ShaderOper.CR);
- }
- public static void Isetp_I(ShaderIrBlock Block, long OpCode)
- {
- EmitIsetp(Block, OpCode, ShaderOper.Imm);
- }
- public static void Isetp_R(ShaderIrBlock Block, long OpCode)
- {
- EmitIsetp(Block, OpCode, ShaderOper.RR);
- }
- public static void Lop32i(ShaderIrBlock Block, long OpCode)
- {
- int SubOp = (int)(OpCode >> 53) & 3;
- bool Ia = ((OpCode >> 55) & 1) != 0;
- bool Ib = ((OpCode >> 56) & 1) != 0;
- ShaderIrInst Inst = 0;
- switch (SubOp)
- {
- case 0: Inst = ShaderIrInst.And; break;
- case 1: Inst = ShaderIrInst.Or; break;
- case 2: Inst = ShaderIrInst.Xor; break;
- }
- ShaderIrNode OperA = GetAluNot(GetOperGpr8(OpCode), Ia);
- //SubOp == 3 is pass, used by the not instruction
- //which just moves the inverted register value.
- if (SubOp < 3)
- {
- ShaderIrNode OperB = GetAluNot(GetOperImm32_20(OpCode), Ib);
- ShaderIrOp Op = new ShaderIrOp(Inst, OperA, OperB);
- Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
- }
- else
- {
- Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), OperA), OpCode));
- }
- }
- public static void Mufu(ShaderIrBlock Block, long OpCode)
- {
- int SubOp = (int)(OpCode >> 20) & 7;
- bool Aa = ((OpCode >> 46) & 1) != 0;
- bool Na = ((OpCode >> 48) & 1) != 0;
- ShaderIrInst Inst = 0;
- switch (SubOp)
- {
- case 0: Inst = ShaderIrInst.Fcos; break;
- case 1: Inst = ShaderIrInst.Fsin; break;
- case 2: Inst = ShaderIrInst.Fex2; break;
- case 3: Inst = ShaderIrInst.Flg2; break;
- case 4: Inst = ShaderIrInst.Frcp; break;
- case 5: Inst = ShaderIrInst.Frsq; break;
- default: throw new NotImplementedException(SubOp.ToString());
- }
- ShaderIrNode OperA = GetOperGpr8(OpCode);
- ShaderIrOp Op = new ShaderIrOp(Inst, GetAluAbsNeg(OperA, Aa, Na));
- Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
- }
- public static void Shr_C(ShaderIrBlock Block, long OpCode)
- {
- EmitAluBinary(Block, OpCode, ShaderOper.CR, GetShrInst(OpCode));
- }
- public static void Shr_I(ShaderIrBlock Block, long OpCode)
- {
- EmitAluBinary(Block, OpCode, ShaderOper.Imm, GetShrInst(OpCode));
- }
- public static void Shr_R(ShaderIrBlock Block, long OpCode)
- {
- EmitAluBinary(Block, OpCode, ShaderOper.RR, GetShrInst(OpCode));
- }
- private static ShaderIrInst GetShrInst(long OpCode)
- {
- bool Signed = ((OpCode >> 48) & 1) != 0;
- return Signed ? ShaderIrInst.Asr : ShaderIrInst.Lsr;
- }
- private static void EmitAluBinary(
- ShaderIrBlock Block,
- long OpCode,
- ShaderOper Oper,
- ShaderIrInst Inst)
- {
- ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
- switch (Oper)
- {
- case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
- case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break;
- case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
- default: throw new ArgumentException(nameof(Oper));
- }
- ShaderIrNode Op = new ShaderIrOp(Inst, OperA, OperB);
- Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
- }
- private static void EmitAluBinaryF(
- ShaderIrBlock Block,
- long OpCode,
- ShaderOper Oper,
- ShaderIrInst Inst)
- {
- bool Nb = ((OpCode >> 45) & 1) != 0;
- bool Aa = ((OpCode >> 46) & 1) != 0;
- bool Na = ((OpCode >> 48) & 1) != 0;
- bool Ab = ((OpCode >> 49) & 1) != 0;
- ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
- if (Inst == ShaderIrInst.Fadd)
- {
- OperA = GetAluAbsNeg(OperA, Aa, Na);
- }
- switch (Oper)
- {
- case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
- case ShaderOper.Immf: OperB = GetOperImmf19_20(OpCode); break;
- case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
- default: throw new ArgumentException(nameof(Oper));
- }
- OperB = GetAluAbsNeg(OperB, Ab, Nb);
- ShaderIrNode Op = new ShaderIrOp(Inst, OperA, OperB);
- Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
- }
- private static void EmitAluFfma(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
- {
- bool Nb = ((OpCode >> 48) & 1) != 0;
- bool Nc = ((OpCode >> 49) & 1) != 0;
- ShaderIrNode OperA = GetOperGpr8(OpCode), OperB, OperC;
- switch (Oper)
- {
- case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
- case ShaderOper.Immf: OperB = GetOperImmf19_20(OpCode); break;
- case ShaderOper.RC: OperB = GetOperGpr39 (OpCode); break;
- case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
- default: throw new ArgumentException(nameof(Oper));
- }
- OperB = GetAluNeg(OperB, Nb);
- if (Oper == ShaderOper.RC)
- {
- OperC = GetAluNeg(GetOperCbuf34(OpCode), Nc);
- }
- else
- {
- OperC = GetAluNeg(GetOperGpr39(OpCode), Nc);
- }
- ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Ffma, OperA, OperB, OperC);
- Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
- }
- private static void EmitFset(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
- {
- EmitSet(Block, OpCode, true, Oper);
- }
- private static void EmitIset(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
- {
- EmitSet(Block, OpCode, false, Oper);
- }
- private static void EmitSet(ShaderIrBlock Block, long OpCode, bool IsFloat, ShaderOper Oper)
- {
- bool Na = ((OpCode >> 43) & 1) != 0;
- bool Ab = ((OpCode >> 44) & 1) != 0;
- bool Nb = ((OpCode >> 53) & 1) != 0;
- bool Aa = ((OpCode >> 54) & 1) != 0;
- ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
- switch (Oper)
- {
- case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
- case ShaderOper.Imm: OperB = GetOperImm19_20 (OpCode); break;
- case ShaderOper.Immf: OperB = GetOperImmf19_20(OpCode); break;
- case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
- default: throw new ArgumentException(nameof(Oper));
- }
- ShaderIrInst CmpInst;
- if (IsFloat)
- {
- OperA = GetAluAbsNeg(OperA, Aa, Na);
- OperB = GetAluAbsNeg(OperB, Ab, Nb);
- CmpInst = GetCmpF(OpCode);
- }
- else
- {
- CmpInst = GetCmp(OpCode);
- }
- ShaderIrOp Op = new ShaderIrOp(CmpInst, OperA, OperB);
- ShaderIrInst LopInst = GetBLop(OpCode);
- ShaderIrOperPred PNode = GetOperPred39(OpCode);
- ShaderIrOperImmf Imm0 = new ShaderIrOperImmf(0);
- ShaderIrOperImmf Imm1 = new ShaderIrOperImmf(1);
- ShaderIrNode Asg0 = new ShaderIrAsg(GetOperGpr0(OpCode), Imm0);
- ShaderIrNode Asg1 = new ShaderIrAsg(GetOperGpr0(OpCode), Imm1);
- if (LopInst != ShaderIrInst.Band || !PNode.IsConst)
- {
- ShaderIrOp Op2 = new ShaderIrOp(LopInst, Op, PNode);
- Asg0 = new ShaderIrCond(Op2, Asg0, Not: true);
- Asg1 = new ShaderIrCond(Op2, Asg1, Not: false);
- }
- else
- {
- Asg0 = new ShaderIrCond(Op, Asg0, Not: true);
- Asg1 = new ShaderIrCond(Op, Asg1, Not: false);
- }
- Block.AddNode(GetPredNode(Asg0, OpCode));
- Block.AddNode(GetPredNode(Asg1, OpCode));
- }
- private static void EmitFsetp(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
- {
- EmitSetp(Block, OpCode, true, Oper);
- }
- private static void EmitIsetp(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
- {
- EmitSetp(Block, OpCode, false, Oper);
- }
- private static void EmitSetp(ShaderIrBlock Block, long OpCode, bool IsFloat, ShaderOper Oper)
- {
- bool Aa = ((OpCode >> 7) & 1) != 0;
- bool Np = ((OpCode >> 42) & 1) != 0;
- bool Na = ((OpCode >> 43) & 1) != 0;
- bool Ab = ((OpCode >> 44) & 1) != 0;
- ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
- switch (Oper)
- {
- case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
- case ShaderOper.Imm: OperB = GetOperImm19_20 (OpCode); break;
- case ShaderOper.Immf: OperB = GetOperImmf19_20(OpCode); break;
- case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
- default: throw new ArgumentException(nameof(Oper));
- }
- ShaderIrInst CmpInst;
- if (IsFloat)
- {
- OperA = GetAluAbsNeg(OperA, Aa, Na);
- OperB = GetAluAbs (OperB, Ab);
- CmpInst = GetCmpF(OpCode);
- }
- else
- {
- CmpInst = GetCmp(OpCode);
- }
- ShaderIrOp Op = new ShaderIrOp(CmpInst, OperA, OperB);
- ShaderIrOperPred P0Node = GetOperPred3 (OpCode);
- ShaderIrOperPred P1Node = GetOperPred0 (OpCode);
- ShaderIrOperPred P2Node = GetOperPred39(OpCode);
- Block.AddNode(GetPredNode(new ShaderIrAsg(P0Node, Op), OpCode));
- ShaderIrInst LopInst = GetBLop(OpCode);
- if (LopInst == ShaderIrInst.Band && P1Node.IsConst && P2Node.IsConst)
- {
- return;
- }
- ShaderIrNode P2NNode = P2Node;
- if (Np)
- {
- P2NNode = new ShaderIrOp(ShaderIrInst.Bnot, P2NNode);
- }
- Op = new ShaderIrOp(ShaderIrInst.Bnot, P0Node);
- Op = new ShaderIrOp(LopInst, Op, P2NNode);
- Block.AddNode(GetPredNode(new ShaderIrAsg(P1Node, Op), OpCode));
- Op = new ShaderIrOp(LopInst, P0Node, P2NNode);
- Block.AddNode(GetPredNode(new ShaderIrAsg(P0Node, Op), OpCode));
- }
- }
- }
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