Ei kuvausta

LDj3SNuD 3b70a28087 Unwinding Follow-up. Fix a bug in JitUnwindWindows where ... (#1238) 6 vuotta sitten
.github 17b2be7174 Also use Github Actions as a CI" (#847) 6 vuotta sitten
ARMeilleure 3b70a28087 Unwinding Follow-up. Fix a bug in JitUnwindWindows where ... (#1238) 6 vuotta sitten
Ryujinx ba4830293e Refactor out Application details from Horizon (#1236) 6 vuotta sitten
Ryujinx.Audio 4c54f36c38 Upgrade projects to C#8 (#1193) 6 vuotta sitten
Ryujinx.Common 651a07c6c2 Refactor SystemInfo and implement macOS system info backend (#1177) 6 vuotta sitten
Ryujinx.Cpu f77694e4f7 Implement a new physical memory manager and replace DeviceMemory (#856) 6 vuotta sitten
Ryujinx.Debugger 4c54f36c38 Upgrade projects to C#8 (#1193) 6 vuotta sitten
Ryujinx.Graphics.GAL cd48576f58 Implement Counter Queue and Partial Host Conditional Rendering (#1167) 6 vuotta sitten
Ryujinx.Graphics.Gpu b8eb6abecc Refactor shader GPU state and memory access (#1203) 6 vuotta sitten
Ryujinx.Graphics.Nvdec b8eb6abecc Refactor shader GPU state and memory access (#1203) 6 vuotta sitten
Ryujinx.Graphics.OpenGL cd48576f58 Implement Counter Queue and Partial Host Conditional Rendering (#1167) 6 vuotta sitten
Ryujinx.Graphics.Shader b8eb6abecc Refactor shader GPU state and memory access (#1203) 6 vuotta sitten
Ryujinx.Graphics.Texture 4c54f36c38 Upgrade projects to C#8 (#1193) 6 vuotta sitten
Ryujinx.HLE da3fd3f71b surfaceflinger: FreeBufferLocked doesn't reset the graphic buffer 6 vuotta sitten
Ryujinx.LLE 4c54f36c38 Upgrade projects to C#8 (#1193) 6 vuotta sitten
Ryujinx.Memory f77694e4f7 Implement a new physical memory manager and replace DeviceMemory (#856) 6 vuotta sitten
Ryujinx.Memory.Tests f77694e4f7 Implement a new physical memory manager and replace DeviceMemory (#856) 6 vuotta sitten
Ryujinx.ShaderTools b8eb6abecc Refactor shader GPU state and memory access (#1203) 6 vuotta sitten
Ryujinx.Tests 4c54f36c38 Upgrade projects to C#8 (#1193) 6 vuotta sitten
Ryujinx.Tests.Unicorn 4c54f36c38 Upgrade projects to C#8 (#1193) 6 vuotta sitten
.editorconfig 9be4e4c766 Adding .editorconfig so code style can be consistent and localized (#1131) 6 vuotta sitten
.gitattributes b7e1d9930d aloha 8 vuotta sitten
.gitignore fe8fbb6fb9 Implement ContentManager and related services (#438) 7 vuotta sitten
CONFIG.md 1ba58e9942 Use the Joystick interface for game controller input. (#737) 6 vuotta sitten
KEYS.md 63b24b4af2 Rename "RyuFs" directory to "Ryujinx" and use the same savedata system the Switch uses (#801) 6 vuotta sitten
LICENSE.txt 306eeead06 Update license (#788) 6 vuotta sitten
README.md c46edfab85 Update .NET Core to 3.1, and update NuGet Packages (#1121) 6 vuotta sitten
Ryujinx.sln f77694e4f7 Implement a new physical memory manager and replace DeviceMemory (#856) 6 vuotta sitten
Ryujinx.sln.DotSettings da4e0856c9 Add features to GUI (#757) 6 vuotta sitten
appveyor.yml c46edfab85 Update .NET Core to 3.1, and update NuGet Packages (#1121) 6 vuotta sitten

README.md

Ryujinx

An Experimental Switch emulator written in C#

A lot of games boot, but only some are playable. See the compatiblity list here.

Usage

To run this emulator, you need the .NET Core 3.1 (or higher) SDK.

If you use a pre-built version, you can use the graphical interface to run your games and homebrew.

If you build it yourself you will need to: Run dotnet run -c Release -- path\to\homebrew.nro inside the Ryujinx project folder to run homebrew apps. Run dotnet run -c Release -- path\to\game.nsp/xci to run official games.

Every file related to Ryujinx is stored in the Ryujinx folder. Located in C:\Users\USERNAME\AppData\Roaming\ for Windows, /home/USERNAME/.config for Linux or /Users/USERNAME/Library/Application Support/ for macOS. It can also be accessed by clicking Open Ryujinx Folder under the File menu in the GUI.

Latest build

These builds are compiled automatically for each commit on the master branch, and may be unstable or completely broken.

The latest automatic build for Windows, macOS, and Linux can be found on the Official Website.

Requirements

  • Switch Keys

Everything on the Switch is encrypted, so if you want to run anything other than homebrew, you have to dump encryption keys from your console. To get more information please take a look at our Keys Documentation.

  • System Titles

Some of our System Module implementations, like time, require System Data Archives. You can install them by mounting your nand partition using HacDiskMount and copying the content to Ryujinx/bis/system.

  • Executables

Ryujinx is able to run both official games and homebrew.

Homebrew is available on many websites, such as the Switch Appstore.

A hacked Nintendo Switch is needed to dump games, which you can learn how to do here. Once you have hacked your Nintendo Switch, you will need to dump your own games with NxDumpTool to get an XCI or NSP dump.

Features

  • Audio

Everything for audio is partially supported. We currently use a C# wrapper for libsoundio, and we support OpenAL (installation needed) too as a fallback. Our current Opus implementation is pretty incomplete.

  • CPU

The CPU emulator, ARMeilleure, emulates an ARMv8 CPU, and currently only has support for the new 64-bit ARMv8 instructions (with a few instructions still missing). It translates the ARM code to a custom IR, performs a few optimizations, and turns that into x86 code. To handle that, we use our own JIT called ARMeilleure, which uses the custom IR and compiles the code to x86.

  • GPU

The GPU emulator emulates the Switch's Maxwell GPU using the OpenGL API (version 4.2 minimum) through a custom build of OpenTK.

  • Input

We currently have support for keyboard, mouse, touch input, JoyCon input support emulated through the keyboard, and some controllers too. You can set up everything inside the configuration menu.

  • Configuration

The emulator has settings for dumping shaders, enabling or disabling some logging, remapping controllers, and more. You can configure all of them through the graphical interface or manually through the config file, Config.json.

For more information you can go here (Outdated).

Compatibility

You can check out the compatibility list here.

Don't hesitate to open a new issue if a game isn't already on there.

Help

If you have homebrew that currently doesn't work within the emulator, you can contact us through our Discord with the .NRO/.NSO and source code, if possible. We'll take note of whatever is causing the app/game to not work, on the watch list and fix it at a later date.

If you need help with setting up Ryujinx, you can ask questions in the support channel of our Discord server.

Contact

If you have contributions, need support, have suggestions, or just want to get in touch with the team, join our Discord server!

If you'd like to donate, please take a look at our Patreon.