That's the job of the user on Horizon (via SetPreallocatedBuffer).
@@ -175,8 +175,6 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
public void FreeBufferLocked(int slot)
{
- Slots[slot].GraphicBuffer.Reset();
-
if (Slots[slot].BufferState == BufferState.Acquired)
Slots[slot].NeedsCleanupOnRelease = true;